
The Performance of Video Games
Enacting Identity, History and Culture Through Play
Kelly I. Aliano(Author)
Matthew Wilhelm Kapell(Editor)
McFarland & Co Inc (Publisher)
Published on 10. November 2022
Book
Paperback/Softback
230 pages
978-1-4766-8549-6 (ISBN)
Description
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies.
Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Reviews / Votes
"...an excellent and very original intervention that examines the gamer as an 'empowered spectator' who both performs and spectates, and then considers the implication of this in a consideration of the 'posthuman'..."-Alan Filewod, Professor (retired), University of GuelphMore details
Series
Language
English
Place of publication
Jefferson, NC
United States
Target group
Professional and scholarly
Interest Age: From 18 years
Product notice
Paperback (trade)
Illustrations
notes, bibliography, index
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 14 mm
Weight
383 gr
ISBN-13
978-1-4766-8549-6 (9781476685496)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Kelly I. Aliano is the manager of Education Special Projects at the New-York Historical Society. In addition to video game studies, she also works in the fields of queer performance and higher education pedagogy. She has taught at LaGuardia Community College, CUNY, and lives in Baldwin, New York. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Content
Table of Contents
Acknowledgments
Preface: "Finish the Fight!"
Introduction: Empowering the Spectator Through Play
1.?Video Games and the Building of Legends
2.?Theatrical Theory and Identity Construction in Video Gaming
3.?Posthumanism and the Performance of Video Gaming
4.?Playing with History in Video Games
5.?Playing at History in Video Games
6.?Considering Selfhood and Identity in Video Games
7.?The Performance of Video Gaming in Daily Life
Conclusion: Building Bridges Through Video Games
Chapter Notes
Works Cited
Index
Acknowledgments
Preface: "Finish the Fight!"
Introduction: Empowering the Spectator Through Play
1.?Video Games and the Building of Legends
2.?Theatrical Theory and Identity Construction in Video Gaming
3.?Posthumanism and the Performance of Video Gaming
4.?Playing with History in Video Games
5.?Playing at History in Video Games
6.?Considering Selfhood and Identity in Video Games
7.?The Performance of Video Gaming in Daily Life
Conclusion: Building Bridges Through Video Games
Chapter Notes
Works Cited
Index