
3D Game Environments
Create Professional 3D Game Worlds
Luke Ahearn(Author)
Routledge (Publisher)
1st Edition
Published on 5. February 2018
Book
Hardback
400 pages
978-1-138-42742-6 (ISBN)
Article exhausted; check different version
Description
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Dimensions
Height: 235 mm
Width: 191 mm
Weight
997 gr
ISBN-13
978-1-138-42742-6 (9781138427426)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
05/2008
1st Edition
Focal Press
€38.37
Article exhausted; check for reprint