
Ludotopia
Spaces, Places and Territories in Computer Games
transcript (Publisher)
1st Edition
Published on 18. September 2019
Book
Paperback/Softback
316 pages
978-3-8376-4730-3 (ISBN)
Description
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Reviews / Votes
»Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.«More details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
100
100 s/w Abbildungen
Klebebindung, 100 SW-Abbildungen
Dimensions
Height: 225 mm
Width: 148 mm
Thickness: 22 mm
Weight
493 gr
ISBN-13
978-3-8376-4730-3 (9783837647303)
Schweitzer Classification
Other editions
Additional editions

E-Book
08/2019
1st Edition
transcript
€0.00
Available for download
Persons
Editor
Stephan Günzel, University of Europe for Applied Sciences (Berlin), Deutschland
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
ISNI: 0000 0000 3287 1637