
Maya bundle
Focal Press
1st Edition
Published on 3. February 2009
Other
Multiple copy pack
978-0-240-52147-3 (ISBN)
Description
This bundle of two books offers the complete package on CG character modelling in Maya, from basic tutorials to advanced techniques.
Character Modelling with Maya and ZBrush is a unique book that teaches you how to create believable CG character models. The stunning colour images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Essential Introduction to Maya Character Rigging takes you through the fundamental techniques required to rig engaging CG models in Maya from start to finish.
Bundled together for the first time, this pack offers un-missable great value for any CG artist.
Character Modelling with Maya and ZBrush is a unique book that teaches you how to create believable CG character models. The stunning colour images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Essential Introduction to Maya Character Rigging takes you through the fundamental techniques required to rig engaging CG models in Maya from start to finish.
Bundled together for the first time, this pack offers un-missable great value for any CG artist.
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Elsevier Science & Technology
Target group
College/higher education
Weight
3304 gr
ISBN-13
978-0-240-52147-3 (9780240521473)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.
Author
Jason Patnode teaches modeling and animation at The Academy of Art University. He has worked in both game and film production. He was Lead 3D Technical Artist at LucasArts, a division of LucasFilm.
Autodesk Certified Instructor in Maya; Professor at the University of Central Florida