Training Games For The Learning Organization: 48 Experiential Learning Activities
McGraw-Hill Professional (Publisher)
Published on 31. January 1997
Other
Other merchandize
299 pages
978-0-07-034923-0 (ISBN)
Description
Finally-an easy, fun-filled way to help your company become a learning organization! Companies everywhere are eager to put the breakthrough concepts popularized in Peter Senge's The Fifth Discipline into practice. But, as you have probably already discovered, implementing the learning organization can be confusing. This book of training games is here to help. The 48 stimulating activities have been designed to take the difficult, often abstract theories of the learning organization and make them notonly concrete, but easy to teach! "Training Games for the Learning Organization" lets you take today's most talked about training and development concepts and put them into your trainers' bag of tricks.You'll find great activities for teaching skills such as: Team Learning; Risk Taking; Visioning; Goal Setting; Systems Thinking; Organizational Change; Group Process; Organization Culture; Learning How to Learn.
Featuring reproducible participants handouts and a unique Game Locator index to help you quickly find the game that suits your training goal, it contains all the step-by-step instruction you need to take even the most sophisticated concept and make it a permanent part of your training repertoire.
Featuring reproducible participants handouts and a unique Game Locator index to help you quickly find the game that suits your training goal, it contains all the step-by-step instruction you need to take even the most sophisticated concept and make it a permanent part of your training repertoire.
More details
Language
English
Place of publication
United States
Publishing group
McGraw-Hill Education - Europe
Target group
Professional and scholarly
Illustrations
30 Illustrations
Dimensions
Height: 292 mm
Width: 267 mm
Thickness: 46 mm
Weight
1520 gr
ISBN-13
978-0-07-034923-0 (9780070349230)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
Content
Introduction.Freedom to Learn: Games for Developing a Favorable Learning Environment. Meta Learning: Games for Learning How to Learn.Remodeling: Games for Exposing and Changing The Ways We See The World.Group Portraits: Games for Involving Everyone in the Organizationa's Vision.Hybrid Learning: Games That Facilitate Group Learning.Parts and Engines: Games for Focusing on the Intra-Workings of an Organization's Parts.