
Flash CS3 Professional for Windows and Macintosh
Visual QuickStart Guide
Katherine Ulrich(Author)
Peachpit Press Publications
Published on 25. July 2007
Online / Databases
576 pages
978-0-321-51463-9 (ISBN)
Description
With Adobe's acquisition of Macromedia, millions of Photoshop users may be installing Flash for the first time and Flash CS3 Professional for Windows and Macintosh: Visual QuickStart Guide is there to show them what to do. From basic first steps, such as exploring the drawing tools, including Flash CS3's new Pen tool, to frame-by-frame animation, motion tweening, and shape tweening, this book serves as the beginner's guide to Flash. But it doesn't stop there: sections on interactivity, sound, and video have been fully updated to demonstrate best practices in ActionScript 3.0, as well as the latest in Flash's video technology.
More details
Language
English
Place of publication
Berkeley
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
ISBN-13
978-0-321-51463-9 (9780321514639)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Katherine Ulrich is a writer and editor specializing in graphics, publishing and multimedia software. Her career includes 12 years at Macworld magazine. Katherine wrote all previous best-selling editions, including Macromedia Flash 8 for Windows and Macintosh: Visual QuickStart Guide.
Content
Introduction About Flash Chapter 1. The Flash Authoring Tool Chapter 2. Creating Simple Graphics Chapter 3. Working with Text Chapter 4. Modifying Simple Graphics Chapter 5. Complex Graphics on a Single Layer Chapter 6. Graphics on Multiple Layers Chapter 7. Working with Symbols Chapter 8. Frame- by-Frame Animations Chapter 9. Animation with Motion Tweening Chapter 10. Animation with Shape Tweening Chapter 11. More-Complex Animation Tasks Chapter 12. Building Buttons for Interactivity Chapter 13. Basic Interactivity Chapter 14. Using Non-Flash Graphics Chapter 15. Adding Sound Chapter 16. Adding Video Chapter 17. Delivering Movies to Your Audience