
Digital Games and Learning
Description
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The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.
Reviews / Votes
'Digital Games and Learning is a much-needed addition to the burgeoning field of serious gaming. The book's emphasis on issues that matter to a wide range of stakeholders - from practitioners, to researchers, to policy-makers - asks us to look beyond departmental, institutional, and professional silos in order to advance practice, research, and theory.' George Veletsianos, Assistant Professor of Instructional Technology, University of Texas at Austin, USA 'Digital Games and Learning represents a valuable snapshot of the current state of the field, one which builds on more than a decade of research on games-based learning, one which brings together both veterans and newcomers, one which is sure to spark more debates.' Henry Jenkins, Provost's Professor of Communications, Journalism and Cinematic Art, University of Southern California, USA This book asks key questions about Games Based Learning (GBL) and offers potential answers from a range of researchers, practitioners and professionals... This book tackles the teoretical, cultural and practical issues in GBL with mostly good insight and relevance. * Learning & Teaching * Educational policy-makers and researchers in the area of digital learning and serious gaming will find this a valuable book to read. * Teaching Theology & Religion *More details
Other editions
Additional editions


Persons
Paul Maharg is Professor of Legal Education at Northumbria University School of Law, UK.
Content
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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