Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction
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FLCARA: Frog Life Cycle Augmented Reality Game-based Learning Application
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Preschool Children Scientific Concept and Developing their Creativity
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Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game
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Educational Video Game Design for Teaching and Learning Musical Harmony
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A Video Game-Like Approach to Supporting Novices in Learning Programming
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Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?
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Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features
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Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction
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University Student Surveys using Chatbots: Artificial Intelligence Conversational Agents
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An Overview of the Use of Chatbots in Medical and Healthcare Education
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Studying how to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
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'Are you OK?' Students' Trust in a Chatbot Providing Support Opportunities
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Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities
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Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges
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Towards a New Chemistry Learning Platform with Virtual Reality and Haptics
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Effect of Height in Telepresence Robots on the Users' Spatial Awareness
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Driving Success: Virtual Team Building through Telepresence Robots
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Design of Children's Entertainment & Education Products Based on AR Technology
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Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain
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EvaluationDesign for Learning with Mixed Reality in Mining Education based on a Literature Review
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Acceptance of Social and Telepresence Robot Assistance in German Households
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Student Response Systems in Remote Teaching
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E-Learning and M-Learning Technological Intervention in Favor of Mathematics
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Teaching Lung Pathology during a Pandemic: Can Further Developments of an Online Quiz Primer Improve the Engagement of Students in a Completely on-Line Delivery?
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How to Asses Empathy during Online Classes
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CodeLab: an Online Laboratory for Learning to Code
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Engaging Students in Online Language Learning during a Pandemic
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The Global Challenge of Designing E-learning Tools for Computational Thinking: a Comparison between East Asia and Scandinavia
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The Effects of the Sudden Switch to Remote Learning Due to Covid-19 on HBCU Students and Faculty
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From Studios to Laptops: Challenges in Imparting Design Education Virtually
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Teaching-Learning in the Industrial Engineering Career in Times of COVID-19
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Designing Learning Environments in a Digital Time - Experiences in two Different Subjects at NTNU, Norway Autumn 2020
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Rapid Response to the Needs of ESL Students of a Technical University in the Time of Emergency Covid-19 Transfer to Online Classes: ITMO University Case Study.