The Application of the Metaverse in Education
Rethinking Learning, Instruction, and Evaluation
Routledge (Publisher)
Will be published approx. on 31. August 2026
160 pages
E-Book
978-1-040-57586-4 (ISBN)
System requirements
for PDF without DRM
E-Book Single Licence
You are acquiring a single user licence for this eBook, which you might not transfer. [L]
Not yet available
Description
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This book explores the potential of the metaverse to transform education. The authors connect rigorous theory with practical applications, to provide educators, researchers, and policymakers, useful insights to design and implement immersive learning experiences.
Based on contemporary educational learning theories, such as constructivism, connectivism, and situated learning, the reader learns the appropriate strategies, to create suitable instructional designs, for different virtual learning environments. The author cover topics about teaching methods like gamification, immersive learning, and collaborative learning within the metaverse. Such an emphasis allows the reader to consider a variety of innovative teaching strategies and approaches for Metaverse environments, to better enhance student engagement and improve learning experiences. In this book, the reader learns about the frameworks to create immersive learning experiences and collaborative learning paths that address varying student needs and engagement levels. It also offers assessment methods and comprehensive resources that provide practical instructions for virtual environments, supporting the reader's professional development by increasing their technological competencies. These methods and tools for assessing learning environments, social interactions, and learning outcomes within the metaverse, offering a foundation for evaluation in metaverse learning settings. Drawing from research and real-world implementations, the book presents detailed case studies of metaverse education projects. These case studies offer insights into best practices, challenges faced, and lessons learned, serving as practical references for implementation.
A valuable resource for educators, researchers, policymakers, and educational technology professionals. The encompassing nature of the book allows for a comprehensive study by all in the education practice, as they progress to understand the metaverse technologies in education.
Based on contemporary educational learning theories, such as constructivism, connectivism, and situated learning, the reader learns the appropriate strategies, to create suitable instructional designs, for different virtual learning environments. The author cover topics about teaching methods like gamification, immersive learning, and collaborative learning within the metaverse. Such an emphasis allows the reader to consider a variety of innovative teaching strategies and approaches for Metaverse environments, to better enhance student engagement and improve learning experiences. In this book, the reader learns about the frameworks to create immersive learning experiences and collaborative learning paths that address varying student needs and engagement levels. It also offers assessment methods and comprehensive resources that provide practical instructions for virtual environments, supporting the reader's professional development by increasing their technological competencies. These methods and tools for assessing learning environments, social interactions, and learning outcomes within the metaverse, offering a foundation for evaluation in metaverse learning settings. Drawing from research and real-world implementations, the book presents detailed case studies of metaverse education projects. These case studies offer insights into best practices, challenges faced, and lessons learned, serving as practical references for implementation.
A valuable resource for educators, researchers, policymakers, and educational technology professionals. The encompassing nature of the book allows for a comprehensive study by all in the education practice, as they progress to understand the metaverse technologies in education.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Illustrations
1 Tables, black and white
ISBN-13
978-1-040-57586-4 (9781040575864)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Jiao Yuliang | Dorothy DeWitt | Rafiza Abdul Razak
The Application of the Metaverse in Education
Rethinking Learning, Instruction, and Evaluation
Book
approx. 08/2026
1st Edition
Routledge
€71.98
Not yet published
Jiao Yuliang | Dorothy DeWitt | Rafiza Abdul Razak
The Application of the Metaverse in Education
Rethinking Learning, Instruction, and Evaluation
Book
approx. 08/2026
1st Edition
Routledge
€230.27
Not yet published
Persons
Jiao Yuliang is Senior Lecturer at Chongqing Sanxia University of Science and Technology, China, and holds a doctorate from the University of Malaya, Malaysia.
Dorothy DeWitt is Associate Researcher and retired Associate Professor in the Curriculum and Instructional Technology Department at the University of Malaya, Malaysia.
Rafiza Abdul Razak is Associate Professor in the Department of Curriculum and Instructional Technology, Faculty of Education, University of Malaya, Malaysia.
Dorothy DeWitt is Associate Researcher and retired Associate Professor in the Curriculum and Instructional Technology Department at the University of Malaya, Malaysia.
Rafiza Abdul Razak is Associate Professor in the Department of Curriculum and Instructional Technology, Faculty of Education, University of Malaya, Malaysia.
Content
Introduction 1. Metaverse Concepts, Technologies, and Educational Potential2 2. Learning Theories and the Educational Significance of the Metaverse 3. Designing Metaverse-Supported Learning 4. Evaluating Metaverse-Supported Education 5. Case Studies of Metaverse Education 6. Ethics and Governance in the Educational Metaverse 7. Future Directions: AI, Interoperability, and Sustainability References
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