
Writing Game Histories
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How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.
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Persons
Nick Webber is Associate Professor in Media at Birmingham City University, UK
Iain Donald is a Lecturer in Design & UX at Edinburgh Napier University, UK
Content
Introduction: Where and What is Historical Game Studies, Now? Esther Wright, Nick Webber, and Iain Donald
Part 1: Methods and Approaches
1. Inventory Full: Equipping the Interdisciplinary Toolbox, Corine Gerritsen, Keerthi Sridharan, and Angus Mol
2. Autoethnography as Historical Method: A Plague Tale and Authentic Experiences of the Past, Poppy Wilde and Nick Webber
3. Reading Paratexts and Writing Histories, Ed Vollans
4. Historical Analogues: Non-Digital Ludic Pedagogical Methods for History, Robert Houghton
Part 2: Frameworks and Lenses
5. On Being Colonised: Postcolonial Anxiety and Fantasy in the Historical Allegory of Anito: Defend a Land Enraged, Christoffer Mitch C. Cerda
6. Gender, Games, History, Tess Watterson
7. Playing with the Bubble: Showa nostalgia and Japan's economic collapse in Yakuza, Rachael Hutchinson
8. Mythology in Games: The Case of Inter-Mythological Storytelling, Alexander Vandewalle
Part 3: (Game) Histories in Practice
9. Board Games as Historical Rhetoric: Crisis: 1914, Maurice Suckling
10. Historical Theory and Game Design, Rüdiger Brandis
11. 'Research is a Creative Process': Writing Histories with Games, James Coltrain, Leyla Johnson, Nikhil Murthy and Holly Nielsen (with Esther Wright)
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