
Biomimetic and Biohybrid Systems
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Content
- Intro
- Preface
- Organization
- Contents
- A Model of Larval Biomechanics Reveals Exploitable Passive Properties for Efficient Locomotion
- 1 Introduction
- 2 Model Construction
- 3 Results
- 3.1 Passive Dynamics of a Single Segment
- Role of Model Parameters
- 3.2 Passive Dynamics of the Whole Body
- 3.3 Resonance and Preferred Input Timing
- 3.4 Generating Locomotion Through Local Positive Feedback
- 4 Discussion
- References
- Dynamic Walking with a Soft Limb Robot
- 1 Introduction
- 2 Design and Fabr rication
- 3 Control
- 4 Experimental Se et-up
- 5 Results and Disc cussion
- 5.1 Trotting
- 5.2 Pacing
- 5.3 Galloping
- 5.4 Stance and Flight Phase
- 5.5 Similarity to Biological Systems
- 6 Conclusion and Future Work
- References
- Worm-Like Robotic Locomotion with a Compliant Modular Mesh
- 1 Introduction
- 2 Design
- 2.1 Bi-directional Actuation
- 2.2 Mesh Structure
- 2.3 Electronics and Control
- 3 Robot Performance
- 4 Sensing
- 5 Conclusions
- References
- WormTIP: An Invertebrate Inspired Active Tactile Imaging Pneumostat
- 1 Introduction
- 2 Active Touch
- 2.1 Electro-Active Polymers
- 2.2 Pressurised Antagonistic DEAs
- 2.3 WormTIP
- 3 Methods and Experimental Setup
- 3.1 Fabrication
- 4 Results
- 4.1 Image Processing
- 4.2 Square Object
- 4.3 Circular Object
- 4.4 Flat Surface
- 5 Conclusion
- References
- Copying Nature - A Design of Hyper-Redundant Robot Joint/Support Based on Hydrostatic Skeleton
- 1 Introduction
- 2 The Design of the Artificial Muscular Hydrostatic Joint/Support
- 2.1 Strength and Weakness of the Evolved Artificial Muscular Hydrostatic Joint/Support
- 2.2 Some Hyper-redundant Bodies that can Make Use of this Design
- 3 An Adaptation of the Design to a Planar Biological Model
- 4 Tests, Results and Discussion
- 4.1 Biomimicry of the Joints
- 4.2 Stress Within the Most Critical Part
- 4.3 Field Test
- 5 Conclusions and Recommendation
- An Under-Actuated and Adaptable Soft Robotic Gripper
- 1 Introduction
- 2 Materials and Methods
- 2.1 Design Concept of the Mechanical Structure
- 2.2 Cable-Driven Under-Actuated Mechanism
- 2.3 Material Choice and Finger Fabrication Process
- 3 Results and Discussions
- 4 Conclusions
- References
- Measuring the Local Viscosity and Velocity of Fluids Using a Biomimetic Tactile Whisker
- 1 Introduction and Motivation
- 2 Background
- 3 Method
- 3.1 Experiment 1: Flow Tank
- 3.2 Experiment 2: Whisk Tank
- 4 Results
- 5 Analysis
- 6 Conclusion
- References
- Biomimicry of the Manduca Sexta Forewing Using SRT Protein Complex for FWMAV Development
- 1 Introduction
- 2 Recombinant Squid Ring Teeth (SRT) Protein Complex
- 3 Wing Design an nd Fabrication
- 4 Summary and Future Work
- References
- Correlating Kinetics and Kinematics of Earthworm Peristaltic Locomotion
- 1 Introduction
- 2 Methods
- 3 Results
- 4 Discussion
- References
- Visualizing Wakes in Swimming Locomotion of Xenopus-Noid by Using PIV
- 1 Introduction
- 2 Method
- 3 Result
- References
- Biomimetic Approach for the Creation of Deployable Canopies Based on the Unfolding of a Beetle Wing and the Blooming of a Flower
- Introduction
- Literature Review
- Wing Folding
- Flower Blooming
- Methodology
- The Beetle Wing
- The Flower
- Results
- Discussion
- Conclusion
- References
- Biomimetic Tactile Sensing Capsule
- 1 Introduction
- 2 Biologically-Inspired Tactile Sensing Device
- 3 Experiment Design
- 3.1 Sensing Algorithm
- 4 Results
- 5 Conclusion
- 6 Future Work
- References
- Wings of a Feather Stick Together: Morphing Wings with Barbule-Inspired Latching
- 1 Introduction
- 2 Technical Approach
- 2.1 Controllable Dry Adhesives
- 2.2 Wing Prototype Design Description
- 3 Experimental Setup
- 3.1 Interlocking Adhesives Limit Curve
- 3.2 Wind Tunnel Test Experimental Procedure
- 4 Results and Discussion
- 4.1 Interlocking Adhesive Limit Curve Results
- 4.2 Aerodynamic Performance of the Latched and Unlatched Wing Prototype
- 5 Conclusions and Future Work
- References
- Obstacle-Avoidance Navigation by an Autonomous Vehicle Inspired by a Bat Biosonar Strategy
- 1 Introduction
- 2 Obstacle-Aiming System for Autonomous Vehicles
- 2.1 Vehicle Design
- 2.2 Measurement System
- 2.3 Results
- 3 Multi-Object-Detecting Navigation System
- 3.1 Vehicle Navigation Algorithm
- 3.2 Results
- 4 Discussion
- References
- Development of Piezoelectric Artificial Cochlea Inspired by Human Hearing Organ
- 1 Introduction
- 2 Design and Fabrication
- 3 Experimental Results
- 4 Conclusion
- References
- Visual Odometry and Low Optic Flow Measurement by Means of a Vibrating Artificial Compound Eye
- 1 Introduction
- 2 Eye Movements Inspired by the Fly's Visual Micro-scanning Movements
- 3 Insights Into the Visual Processing Algorithm
- 3.1 Edge and Bar Location by an Active Compound Eye
- 3.2 Hyperacute Localization of Contrasting Bars and Edges
- 3.3 Merging the Output of Local Pairs of Processing Units
- 4 Experimental Results
- 4.1 Measurement of Very Low Optic Flow
- 4.2 Short Range Visual Odometry
- 5 Conclusion
- References
- Closed-Loop Control in an Autonomous Bio-hybrid Robot System Based on Binocular Neuronal Input
- 1 Introduction
- 2 Methods
- 2.1 Bio-hybrid Robot System
- 2.2 Blowfly Preparation
- 2.3 Control Algorithm Design
- 3 Results
- 3.1 Robot Trajectory
- 3.2 H1-cell Responses
- 4 Discussion
- 4.1 Control Loop Analysis
- 4.2 Towards Collision Avoidance
- 5 Conclusion
- References
- MantisBot: A Platform for Investigating Mantis Behavior via Real-Time Neural Control
- 1 Introduction
- 2 Robot Hardware
- 2.1 Mechanical and Electrical Design
- 2.2 Mantis Kinematics
- 2.3 Robot Kinematics
- 3 Robot Control Architecture
- 3.1 AnimatLab-MantisBot Interface
- 3.2 Neural Controller - Single Joint Control
- 3.3 Neural Controller - Intraleg Control
- 4 Conclusions
- References
- The Vertical Optic Flow: An Additional Cue for Stabilizing Beerotor Robot's Flight Without IMU
- 1 Introduction
- 2 Beerotor's Airframe
- 3 Beerotor's Main Visuomotor Control Loops
- 4 Definition of the Vertical Ventral or Dorsal OF
- 5 Feedforward Control Based on the Vertical OF
- 6 Regulation of the Vertical OF During Landing
- 7 Conclusion
- References
- Route Following Without Scanning
- 1 Introduction
- 2 Methods
- 2.1 Navigation Algorithms
- 2.2 Robot Study
- 2.3 Simulation Study
- 3 Results
- 3.1 Successful Route Following by a Robot in the Real Ant Habitat
- 3.2 Klinokinesis Produces Accurate and Rapid Route Following in Simulation
- 4 Discussion
- References
- Using Animal Data and Neural Dynamics to Reverse Engineer a Neuromechanical Rat Model
- 1 Introduction
- 2 Model Description
- 3 Designing and Training Neural Output
- 3.1 Calculating Motor Neuron Activations
- 3.2 Designing CPGs
- 3.3 CPG Entrainment and Output
- 3.4 Afferent Influence of MN Activation
- 3.5 Additional Modifications
- 4 Walking Comparison
- 5 Conclusions
- References
- Entraining and Copying of Temporal Correlations in Dissociated Cultured Neurons
- References
- Remodeling Muscle Cells by Inducing Mechanical Stimulus
- 1 Introduction
- 2 Method
- 3 Results
- References
- Integration of Biological Neural Models for the Control of Eye Movements in a Robotic Head
- 1 Introduction
- 2 Robotic Setup
- 3 Neurocontroller
- 3.1 Eye Movements Integration
- 3.2 Saccades
- 3.3 Smooth Pursuit
- 3.4 Vergence
- 3.5 Vestibular-Ocular Reflex (VOR)
- 3.6 Microsaccades
- 4 Validation
- 5 Conclusions
- References
- Saying It with Light: A Pilot Study of Affective Communication Using the MIRO Robot
- 1 Introduction
- 2 MIRO
- 2.1 Aesthetics and Morphology
- 2.2 Platform
- 2.3 Control Architecture and Gross Behaviour
- 2.4 Modelling and Expressing Affect
- 3 Experimental Study
- 3.1 Methods
- 3.2 Results
- 4 Discussion
- References
- Integrating Feedback and Predictive Control in a Bio-inspired Model of Visual Pursuit Implemented on a Humanoid Robot
- 1 Introduction
- 2 Model
- 2.1 Predictor
- 2.2 Weighted Sum
- 3 Implementation
- 3.1 Backstepping-Based Controller as IDC
- 3.2 Neurocontroller as IDC
- 4 Results
- 4.1 Results for the Backstepping-Based Controller as IDC
- 4.2 Results for the Neurocontroller as IDC
- 5 Conclusions
- References
- Knowledge Transfer in Deep Block-Modular Neural Networks
- 1 Introduction
- 1.1 Block-Modular Network Architecture
- 2 Methods
- 2.1 Tasks
- 2.2 Neural Network Details
- Original Neural Networks.
- Block Neural Networks.
- Cost Function.
- Training.
- Implementation.
- 3 Results
- Original Neural Networks.
- Adding 0-50-50 and 0-100-50 Blocks to Original Networks.
- Adding 50-50-50 and 100-50-50 Blocks to Original Networks.
- Adding Blocks to Pairs of Networks.
- Adding Blocks to Triplets of Networks.
- 4 Conclusions
- References
- A Top-Down Approach for a Synthetic Autobiographical Memory System
- 1 Introduction and Motivation
- 2 Requirements for a Top-Down SAM System
- 3 A Top-Down Approach to SAM
- 3.1 Properties
- 3.2 Gaussian Processes
- 3.3 Top-Down SAM Architecture
- 4 Demonstration Using Human Faces Data
- 4.1 Face Rotations Experiment
- 4.2 Light Angle and Morphing Experiment
- 5 Discussion and Future Work
- References
- Crowdseeding: A Novel Approach for Designing Bioinspired Machines
- 1 Introduction
- 2 Related Work
- 3 Methods
- 3.1 First Stage: Crowdsourcing
- 3.2 Second Stage: Mining Latent Features
- 3.3 Third Stage: Seeding the Objective
- 4 Results
- 5 Discussion
- 6 Conclusion and Future Work
- Studying the Coupled Learning of Procedural and Declarative Knowledge in Cognitive Robotics
- 1 Introduction
- 2 Knowledge Acquisition in the Multilevel Darwinist Brain
- 3 Illustrative Example Setup
- 4 Results on the Coupled Learning of Models and Behaviors
- 5 Conclusions
- References
- Damasio's Somatic Marker for Social Robotics: Preliminary Implementation and Test
- 1 Introduction
- 2 The Somatic Marker Hypothesis
- 3 The Iowa Gambling Task
- 4 The Somatic Marker integrated in an Artificial Agent
- 4.1 The Behavioural Rules Set
- 4.2 How the Events Affect the Emotional States
- 4.3 How Somatic Markers are Assigned to the Entities
- 4.4 How the SM is Exploited by the Cognitive System to Affect Behaviour
- 4.5 A Brief Consideration about the Implemented Somatic Marker Mechanism
- 5 Test and Results: Playing the Game
- 6 Conclusions
- References
- Learning Sensory Correlations for 3D Egomotion Estimation
- 1 Introduction
- 2 A Neurally Inspired Model for Learning Sensory Correlations
- 3 Instantiating the Model
- 4 Experimental Results
- 5 Conclusions
- References
- How iCub Learns to Imitate Use of a Tool Quickly by Recycling the Past Knowledge Learnt During Drawing
- 1 Introduction
- 2 Building Blocks
- 2.1 Visual Perception System
- 2.2 Action Generation System: Neural PMP, A Forward-Inverse Model
- 3 Learning to Imi tate the Use of Tool
- 4 Concluding Remarks
- References
- Children's Age Influences Their Perceptions of a Humanoid Robot as Being Like a Person or Machine
- 1 Introduction
- 1.1 Background
- 1.2 Use Case
- 2 Method
- 2.1 Design
- 2.2 Participants
- 2.3 Measures
- 2.4 Procedure
- 3 Results
- 4 Discussion
- References
- Help! I Can't Reach the Buttons: Facilitating Helping Behaviors Towards Robots
- 1 Background
- 1.1 Promoting Cooperation
- 1.2 Promoting Helping Behavior
- 2 ROBO-GUIDE Helping Scenario
- 3 Helping Behavior and Experimental Proposal
- 3.1 Influencing Trust and Cooperation
- 3.2 Influencing Ambiguity and Helping
- 3.3 Experimental Summary
- References
- Tactile Language for a Head-Mounted Sensory Augmentation Device
- 1 Introduction
- 2 A Sensory Augmentation System Inspired by the Mammalian Vibrissal System
- 3 System Overview w
- 3.1 Vibrotactile et Helme
- 3.2 Tracking System
- 4 Procedure
- 5 Discussion
- References
- An Energetically-Autonomous Robotic Tadpole with Single Membrane Stomach and Tail
- 1 Introduction
- 2 Methods and Processes
- 2.1 Energy Generation from MFC Artificial Stomachs
- 2.2 Actuation of IPMC Tail
- 3 Results
- 3.1 MFC Performance
- 3.2 IPMC Actuation
- 4 Discussion
- 5 Conclusion
- References
- Multi-objective Optimization of Multi-level Models for Controlling Animal Collective Behavior with Robots
- 1 Introduction
- 2 Multi-level Models
- 2.1 Ordinary Differential Equation Model
- 2.2 Finite State Machine Model
- 3 Results
- 3.1 Numerical Computation
- 3.2 Calibration of Models
- 3.3 Modulation of Collective Behavior by Robots
- 4 Discussion and Conclusion
- References
- Effects of the Robot's Role on Human-Robot Interaction in an Educational Scenario
- 1 Introduction
- 1.1 Educational Paradigm
- Partnering and Peer Learning.
- 1.2 Social Robots and Education
- Robots in Education.
- 2 Methodology
- 2.1 Experimental Setup and Procedure
- 2.2 Data Collection
- 3 Results
- 4 Discussion and Conclusion
- References
- Adaptive Bio-inspired Signals for Better Object Characterisation
- 1 Introduction
- 2 Dolphin's Adaptive Echolocation
- 3 Bio-inspired Echolocation
- 4 Adaptive Echolocation Concept
- 5 Conclusions
- References
- Mechanical Improvements to TCERA, a Tunable Compliant Energy Return Actuator
- 1 Introduction
- 2 Design Parameters
- 3 Mechanical Design
- 3.1 Mechanical Overview
- 3.2 Stiffness Mechanism
- 3.3 Position Control
- 3.4 Electronics
- 4 Future Work
- References
- Active Control for Object Perception and Exploration with a Robotic Hand
- 1 Introduction
- 2 Methods
- 2.1 Robotic Platform
- 2.2 Data Collection
- 2.3 Bayesian Estimator
- 2.4 Intrinsic Motivation for Active Exploration
- 3 Results
- Object Exploration in Simulated Environment:
- Object Exploration in Real Environment:
- 4 Conclusions
- References
- Fabrication of Electrocompacted Aligned Collagen Morphs for Cardiomyocyte Powered Living Machines
- 1 Introduction
- 2 Methods
- 2.1 Scaffold Fabrication
- 2.2 Cell Isolation and Culture
- 2.3 Stimulation Protocol
- 2.4 Imaging
- 2.5 Scaffold Characterization
- 3 Results
- 3.1 Effect of Fabrication Techniques on Collagen Alignment
- 3.2 Effect of Collagen Alignment on Cell Alignment
- 3.3 Living Machine Locomotion
- 4 Discussion
- 5 Conclusions
- References
- Extending a Hippocampal Model for Navigation Around a Maze Generated from Real-World Data
- 1 Introduction
- 2 The Hippocampus: A Unitary Coherent Particle Filter Model
- 3 The Hippocampal Model Implementation and Navigational Task
- 4 Extending the Hippocampal Model and Navigational Task
- 4.1 Making the Task More Realistic
- 'Real-World' Image Data a.
- 4.2 A Flexible, Reconfi igurable Maze
- A Flexible Hippocampal Model.
- 5 Conclusions and Future Directions
- 5.1 Towards a Model of Human Autobiographical Memory
- 5.2 Future Objectives
- References
- Towards a Two-Phase Model of Sensor and Motor Learning
- 1 Introduction
- 2 A 2-Phase Model of Sensor and Motor Learning
- 3 Exploring Models of Perception
- 4 Preliminary Results
- 4.1 Inducing Plasticity by Changes in Learning Rate
- 4.2 Noise Filtering with E(%)max
- 5 Future Work
- References
- Telepresence: Immersion with the iCub Humanoid Robot and the Oculus Rift
- 1 Introduction
- 2 Methods
- 2.1 iCub Humanoid
- 2.2 Oculus Rift
- 2.3 Control Architecture
- 3 Results
- 4 Conclusions and Future Work
- References
- Biophilic Evolutionary Buildings that Restore the Experience of Animality in the City
- 1 Introduction
- 2 Behaviourally Biophilic Architecture
- 2.1 Robotized Architectural Elements
- 2.2 Passive-Aggressive Façade
- 3 Evolutionary Training
- 3.1 Experimental Results
- 3.2 Discussion
- 4 Conclusion and Future Work
- References
- Author Index
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