
Makerspaces in Libraries
Description
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This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include:
budgeting and business planning for a librarymakerspace,creating operational documents,tools and resources overviews,national and international case studies,becoming familiar with 3D printers through practical printing projects (seed bombs),how to get started with Arduino (illuminate your library with a LED ambient mood light),how to host a FIRST Robotics Team at the library,how to develop hands-on engagement for senior makers (Squishy Circuits), andhow to host a Hackathon and build a coding community.
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Persons
Jeroen de Boer works at Bibliotheekservice Fryslân (BSF, Leeuwarden, The Netherlands) as new media specialist. He's a strong believer in open technologies and the way libraries can and should learn from maker culture. This is one of the main reasons why he's on the board of the FabLab Benelux Foundation. One of the projects Jeroen is currently working on is FryskLab, a Mobile Library FabLab. He writes regularly on his personal blog and in professional magazines.
He gives presentations about libraries, innovation and makerspaces at (international) library conferences. In 2012 and 2014 Jeroen was awarded with the BibliotheekInitiatiefPrijs (Library Initiative Award). In 2012 for SocialMediaCaster, an interactive kiosk with a touchscreen and RFID reader that bridges the physical library collections to the digital realm of social media. In 2014 for FryskLab, together with my two project members at BSF.
He is on the Advisory Committee of Internet Librarian International and a member of the Programming Committee of the 2015 Conference of the International Association of School Librarianship (IASL). In 2015 Jeroen is nominated for Librarian of the Year in the Netherlands.
Content
Preface
Acknowledgments
Chapter One: An Introduction to Makerspaces
Chapter Two: Getting Started with Makerspaces
Chapter Three: Tools and Applications
Chapter Four: Library Examples and Case Studies
Chapter Five: Step-by-Step Library Projects for Makerspaces
Chapter Six: Tips and Tricks
Chapter Seven: Future Trends
Chapter Eight: Recommended Reading
Index
About the Author
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