
Constructing Ambient Intelligence
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Content
- Title
- Preface
- Table of Contents
- Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces
- Aesthetic Intelligence - Concepts, Technologies and Applications
- Introduction
- Concepts, Technologies and Applications of Aesthetic Intelligence
- Conclusion
- References
- Aesthetic Design of Interactive Museum Exhibits
- Arithmetik Garden
- Pool of Fingerprints
- The Nominal Divide
- Conclusions
- References
- Interactive Architecture in Domestic Spaces
- Introduction
- The Importance of Aesthetics in System Development
- Interactive Walls for Increased Quality of Life in Domestic Spaces
- myGreenSpace
- meetingMeEating
- ubiGUI
- Conclusion
- References
- Towards Strategic Media
- Introduction
- Strategic Media with Aspirational, Executional/Transactional and Epic Aspects
- Selected Projects
- Outlook and Further Research
- References
- Ambient Intelligence in Future Lighting Systems
- The Role of Ambient Intelligence in Future Lighting Systems - Summary of the Workshop
- Introduction
- Goal and Setup of the Workshop
- Workshop Results
- Future Work
- References
- Results of the 'User Interaction Techniques for Future Lighting Systems' Workshop at INTERACT 2011
- Introduction
- Workshop Setup
- Results of the Workshop
- Paper Contributions
- Formulating Research Themes
- Creative Session
- Discussion and Future Work
- References
- Illumination of Calendar Events in the Household of Older Persons
- Introduction
- Illumination of Calendar Events
- Presentation Design for Reminders
- Lumicons for Presenting Calendar Events
- Results from Our User Studies
- Conclusion and Outlook
- References
- Dynamic Lighting as a Design Tool to Achieve Amenity in Open Space
- Introduction
- The Methodology
- A New Set of Rules and Ideas about Dynamic Lighting and the City
- Lighting Parameters and Space
- Parametric Analysis and Demonstration
- Conclusion
- References
- On the Use of Mixed Reality Environments to Evaluate Interaction with Light
- Introduction
- Proposed Method
- Existing Setup
- Challenges
- References
- Improving the Mood of Elderly with Coloured Lighting
- Introduction
- ACE Project
- Mood and Atmosphere Perception
- Plan of Research
- References
- Interacting with Light Apps and Platforms
- Introduction
- Directions for Research
- User-System Interaction.
- Case: The Modern Office
- Development of a Testbed.
- Conclusion
- References
- Interacting with Light
- Introduction
- Example: Implicit Interaction
- Example: Explicit Interaction
- Discussion
- Conclusion and Future Work
- References
- Interactive Human Behavior Analysis in Open or Public Spaces
- International Workshop on Interactive Human Behavior Analysis in Open or Public Spaces
- Introduction
- Structure of the Workshop
- Invited Talks
- Submitted Papers of the Workshop
- Outcomes of the Workshop
- References
- Look at Who's Talking: Voice Activity Detection by Automated Gesture Analysis
- Introduction
- Gesturing Activity Measurement
- Experiments
- Pitch-Gesturing Correlation Analysis
- Voice Activity Detection
- Conclusions
- References
- User Behaviour Captured by Mobile Phones
- Introduction
- Using Mobile Phones to Measure Urban Mobility
- A Personal Approach to Influence Travel Behaviour
- Incentive Zone C Case
- Analysing Travel Behaviour
- Outlook and Conclusions
- References
- Kinect Sensing of Shopping Related Actions
- Introduction
- Related Work
- Action Recognition Module
- Experiments
- Data Acquisition
- Experimental Results
- Conclusions and Future Work
- References
- A Feature Set Evaluation for Activity Recognition with Body-Worn Inertial Sensors
- Introduction
- Related Work
- Experimental Setup and Methodology
- Experimental Setup
- Experimental Setup
- Feature Extraction
- Classification Chain
- Significance t-test Evaluation
- Hypothesis
- Conclusions
- References
- Person Detection for Indoor Videosurveillance Using Spatio-temporal Integral Features
- Introduction
- Related work
- Algorithms and Method
- Appearance Model
- Temporal Information Extension
- Experiments
- Training and Testing Data
- Evaluation Methodology
- Results
- Conclusion
- References
- Person Authentication and Activities Analysis in an Office Environment Using a Sensor Network
- Introduction
- Infrared Sensing System
- Person Localization Algorithm [17]
- Person Authentication
- Entrance Authentication
- Distinguish Process
- Experiments
- Discussion
- Conclusion
- References
- Using Human Motion Intensity as Input for Urban Design
- Introduction
- MaterialandMethods
- Generating Human Motion Intensity Maps
- Data Driven Urban Design Strategies
- A Case Study: "Gammel Torv" in Aalborg City
- Experimental Setup
- From Site Analysis to Urban Design Using Intensity Maps
- Discussion and Conclusion
- References
- User Interaction Methods for Elderly, People With Dementia
- Sensor Based Monitoring for People with Dementia: Searching for Movement Markers in Alzheimer's Disease for a Early Diagnostic
- Introduction
- Recent Work
- Study Desgin
- Data Analysis Concept
- Running Study: First Results and Conclusion
- References
- Functional Requirements for Assistive Technology for People with Cognitive Impairments and Dementia
- Introduction
- Needs of People with Cognitive Impairments and Dementia
- Impairments of People with Dementia
- The Development of Assistive Technology
- Needs, Aids and Functional Requirements
- Need for Assistance with regard to the Symptoms of Dementia
- Need for Information on one's Condition and on Care and Support Options
- Need for Social Contacts and Companionship
- Need for Health Monitoring and Experienced Safety
- Need for Daytime Activities
- References
- Concept and Realization of an Individual Reminder Service for People Suffering from Dementia
- Introduction
- The "Dementia Diary" in the CCE System
- Realization of the "Dementia Diary"
- Discussion and Future Work
- References
- Graphical User Interface for an Elderly Person with Dementia
- Introduction
- User Needs and Considerations, Interface Character
- Graphical User Interface Development
- Graphical User Interface End User
- Summary and Outlook
- References
- Empowering and Integrating Senior Citizens with Virtual Coaching
- Empowering and Integrating Senior Citizens with Virtual Coaching
- Background of the Workshop
- Aim of the Workshop
- Workshop Contributions
- Workshop Discussions
- Conclusion
- Technology and Aging: Inhibiting and Facilitating Factors in ICT Use
- Introduction
- The "Elderly ICT User
- Inhibiting and Facilitating Factors of ICT Use - What We Know So Far
- Conclusion: The Need for a Differential Approach to ICT Use
- References
- How Older Adults Experience Wellness Monitoring?
- Introduction
- Case Study
- Prototype
- Participants and Methodology
- Findings and Discussion
- Long-Term User Acceptance
- User Experience
- Conclusion
- References
- How Avatar Based Communication Can Improve Decision Making Quality
- Introduction
- Method
- Results
- Discussion
- References
- Preference for Combining or Separating Events in Human and Avatar Decisions
- Introduction
- Method
- Results
- Discussion
- References
- Dynamic User Representation in Video Phone Applications
- Introduction
- Video Phone Applications
- Modern Virtual Characters and the Uncanny Valley
- Explicit and Implicit Avatar Control
- Dynamic User Representation
- Emotion Recognition
- Low Cost 3D Hardware - The Impact of Kinect
- Discussion
- References
- Sex Differences in User Acceptance of Avatars
- Introduction
- Method
- Results
- Discussion
- References
- User-Centered Design for and with Elderly Users in V2me
- Introduction
- Analyze - Collecting User Requirements
- Design - A User Interface for Elderly
- Experience - Implement a First Prototype
- Test - User Experience and User Acceptance
- Conclusion
- References
- Development of a Socio-technical System for an Age-Appropriate Domestic Environment
- Introduction
- Concept and Vision
- Conclusion and Outlook
- References
- Using Technology for Improving the Social and Physical Activity-Level of the Older Adults
- Introduction
- Valuable Everyday Life
- Information Sharing
- Social Networking
- Time Scheduling
- Social Motivation
- Suitable Technologies
- Skype and Other Live Communication Technologies
- Facebook and Google+
- Conclusions
- References
- Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative
- Workshop: Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative
- Workshop Context
- Workshop Content
- Session 1: The AAL Initiative
- Session 2: The Future Internet Initiative
- Session 3: Panel on Technical Coordination
- Session 4: Panel on Opportunities for Collaboration
- Conclusion of the Workshop
- References
- Ambient Gaming
- Ambient Gaming and Play: Opportunities and Challenges
- Introduction
- Opportunities
- Challenges
- Conclusion
- References
- Around Play and Interaction Design Research
- Introduction
- Why Do Research Around Play? Objectives and Challenges
- Areas of Interest
- Playful in Motion Experience
- Urban Games for the Augmented City
- Game Analysis and Design
- The Research Group
- References
- Gaming for Therapy in a Healthcare Smart Ambient
- Contextualization
- The Ambient Gaming Model Design
- Implementation of Ambient Gaming Prototypes
- Conclusions
- References
- Evocative Experiences in the Design of Objects to Encourage Free-Play
- Introduction
- Evocative Design Process
- Ethnographic Studio
- Design Concept
- Prototypes
- Conclusion and Future Work
- References
- Playful Moments of Activity
- Introduction
- Ambient Play
- Using AmI Principl les
- Explorations and Implementations
- Conclusion and Future Work
- References
- i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments
- Introduction
- Related Work
- Approach
- Focus Areas
- Playful Persuasion
- Adaptation
- Initial Concepts
- FlowSteps
- Space Blocks
- Conclusion
- References
- An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications
- Introduction
- Object Recognition Using Hand Posture Measurements
- Ambient Gaming Opportunities
- Conclusions
- References
- Human Behavior Understanding: Inducing Behavioral Change
- Challenges of Human Behavior Understanding for Inducing Behavioral Change
- A Short Discussion of the HBU Workshop
- References
- Human Behavior Understanding for Inducing Behavioral Change: Social and Theoretical Aspects
- Introduction
- Bringing about Change: Perspectives on Social Influence
- Understanding Social Behavior
- Sensing Social Signals
- Technological, Scientific and Societal Impact
- Concluding Remarks
- References
- Privacy, Trust and Interaction in the Internet of Things
- Privacy, Trust and Interaction in the Internet of Things
- Overview
- Discussed Topics
- References
- On the Internet of Things, Trust is Relative
- Introduction
- Taxonomy and Trust Strategies
- The Internet of Things-Taxonomy
- Trust and Trust Strategies
- Analysis of Trust Strategies Related to the IoT End-User Scenarios
- First Scenario: Use an Offering from Anonymous Things
- Second Scenario: Use an Offering from Personalized Things with a Known Owner
- Third Secnario: Federation of Things, a Trusted Circle of Friends
- Fourth Scenario: Multiple IoT Federations with Known and Unknown Owners
- Conclusion
- References
- How Will Software Engineers of the Internet of Things Reason about Trust?
- Introduction
- Method
- Participants
- Questionnaire
- Results and Discussion
- Software Domains
- Engineers' Goals
- Subjective Trustworthiness
- Processes to Infer Trustworthiness
- Conclusions
- References
- Privacy Implications of the Internet of Things
- Introduction
- Privacy Implications of IoT
- Possible Solutions
- Conclusion
- References
- In Things We Trust? Towards Trustability in the Internet of Things
- Introduction
- TheVision
- TheProblem
- Privacy
- Security
- Trustability
- Solutions
- Alternative Approaches
- Future Challenges
- References
- Privacy in Pervasive Social Networks
- Introduction
- Related Works
- Privacy Challenges in Pervasive Social Networks
- One Person for Many Profiles in Many PSN
- User-Centric Privacy Management
- Semantic and Expressiveness
- Context and Situation Control
- Simplex Relationship vs. Multiplex Relationship
- Individual Level vs. Group Level Interaction
- Access Level Control
- Protecting Information Disclosure
- Concluding Remarks and Future Work
- References
- Doctoral Colloquium
- Self-adaptive Architectures of Building Management Systems: Approaches, Methods, Algorithms
- A Clear Formulation of the Research Question
- Identification of the Significant Problems in the Field of Research
- Current Knowledge of the Domain, the State of Existing Solutions
- Preliminary Ideas, Proposed Approach and the Results So Far
- A Sketch of the Applied Research Methodology
- Ph.D. Project's Contribution to the Problem Solution
- A Discussion of How the Suggested Solution is Different, New, or Better as Compared to Existing Approaches to the Problem
- References
- A Pattern Language of Firefighting Frontline Practice to Inform the Design of Ubiquitous Computing
- Research Problem
- Methods
- Expected Contributions
- Achieved Results
- References
- Understanding Total Hip Replacement Recovery towards the Design of a Context-Aware System
- Introduction
- Research Appro oach
- Development of a Design-Research Tool
- Evaluation of the Tool
- Findings and Future Work
- References
- Model-Based Evaluation of Adaptive User Interfaces
- Problem Description
- Related Work
- Approach
- Future Work and Evaluation
- References
- Supporting Behavior Change in Cooperative Driving
- Introduction
- Driving Context
- Persuasion
- Concept and Discussion
- References
- Author Index
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