
Using Games to Enhance Learning and Teaching
Description
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Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
Reviews / Votes
"It is perhaps the one game genre which stand outs the most here. In publishing this work the authors have very astutely filled a gap in the existing field of books on this topic, and have done so in a very detailed and comprehensive manner." -Wajeehah Aayeshah, Ariadne: Web Magazine for Professionals 2012"The book offers the fundamentals, from the rudimentary to the quite advanced ... Using Games to Enhance Learning and Teaching is an impassioned, valuable book, entirely worthy of educators' consideration." -Reflective Teaching
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Persons
Alex Moseley is an Educational Designer and University Teaching Fellow at the University of Leicester, where he has had long experience as both practitioner and researcher of course design and development for higher education. He has particular interests in online and distance education, games-based learning, museum education, student engagement, and provision of effective research skills. He designed a successful games-based approach to teaching Historical research skills, and was also part of the team behind the first charity ARG, Operation: Sleeper Cell.
Content
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