
For the Win
Description
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Content
- Intro
- [ Contents ]
- Introduction: Why Can't Business Be Fun?
- LEVEL 1: Getting into the Game: An Introduction to Gamification
- LEVEL 2: Game Thinking: Learning to Think Like a Game Designer
- LEVEL 3: Why Games Work: The Rules of Motivation
- LEVEL 4: The Gamification Toolkit: Game Elements
- LEVEL 5: Game Changer: Six Steps to Gamification
- LEVEL 6: Epic Fails: And How to Avoid Them
- Endgame: In Conclusion
- Acknowledgments
- Glossary
- Additional Resources
- Index
- About the Authors
- About Wharton Digital Press
- About The Wharton School
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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