
Gameplay as Teaching Practice in Literacy Education
Routledge (Publisher)
1st Edition
Published on 7. April 2026
142 pages
978-1-040-62411-1 (ISBN)
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Description
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In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.
The contributors of the book, known as the (Game)play Collaborative, define (game)play with "gaming" as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and "play" as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.
This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.
The contributors of the book, known as the (Game)play Collaborative, define (game)play with "gaming" as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and "play" as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.
This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.
More details
Edition
1. Auflage
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Product notice
Reflowable
Illustrations
10 Tables, black and white; 11 Halftones, black and white; 11 Illustrations, black and white
File size
2,54 MB
ISBN-13
978-1-040-62411-1 (9781040624111)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Vaughn W. M. Watson | Jin Kyeong Jung | Jungmin Kwon
Gameplay as Teaching Practice in Literacy Education
Book
approx. 04/2026
1st Edition
Routledge
€63.70
Not yet published

Vaughn W. M. Watson | Jin Kyeong Jung | Jungmin Kwon
Gameplay as Teaching Practice in Literacy Education
Book
approx. 04/2026
1st Edition
Routledge
€192.50
Not yet published
Persons
Vaughn W. M. Watson is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.
Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy Studies at Texas Tech University.
Jungmin Kwon is an Associate Professor of Language and Literacy in the Department of Teacher Education at Michigan State University.
Lucia Cardenas Curiel is an Associate Professor of Bi/Multilingual Education in the Department of Teacher Education at Michigan State University.
Joanne E. Marciano is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.
Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy Studies at Texas Tech University.
Jungmin Kwon is an Associate Professor of Language and Literacy in the Department of Teacher Education at Michigan State University.
Lucia Cardenas Curiel is an Associate Professor of Bi/Multilingual Education in the Department of Teacher Education at Michigan State University.
Joanne E. Marciano is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.
Editor
Michigan State Univ., USA.
Content
Chapter 1. Introduction - Envisioning (Game)play as Teaching Practice Chapter 2. "Are We Gonna Play a Game Tonight?": Enacting Collaborative (Game)Play with Youth Chapter 3. Playing with Jeong and Heung: A Collective Inquiry into Korean Card Games in Immigrant Literacies Chapter 4. Newcomer Immigrants (Game)play: A Pathway and Access to Digital Literacies Chapter 5. The (Game)play of Children from Bilingual and Transnational Families Chapter 6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities for Teaching Chapter 7. Conclusion - Enacting (Game)play as Teaching Practice and Research Approach
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