
Getting Started in 3D with Maya
Description
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Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.
The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
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Content
Introduction
Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials
Chapter 7 - Lighting and Rendering
Chapter 8 - Rigging and Skinning
Chapter 9 - Animation
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File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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