
Prototyping
Description
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Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.
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Content
- Prototyping: A Practitioner's Guide
- Title Page
- Table of Contents
- Copyright
- How to Use This Book
- Frequently Asked Questions
- Foreword
- Introduction
- Chapter 1: The Value of Prototyping
- Prototyping Is Generative
- Prototyping-The Power of Show, Tell, and Experience
- Prototyping Reduces Misinterpretation
- Prototyping Saves Time, Effort, and Money
- Prototyping Reduces Waste
- Prototyping Provides Real-World Value
- Summary
- Chapter 2: The Prototyping Process
- The Absence of Design Studio
- What Does the Prototyping Process Look Like?
- Summary
- Chapter 3: Five Types of Prototypes
- Type 1: Shared Communication
- Type 2: Working Through a Design
- Type 3: Selling Your Idea Internally
- Type 4: Usability Testing
- Type 5: Gauging Technical Feasibility and Value
- Summary
- Chapter 4: Eight Guiding Principles
- Principle 1: Understand Your Audience and Intent
- Principle 2: Plan a Little-Prototype the Rest
- Principle 3: Set Expectations
- Principle 4: You Can Sketch
- Principle 5: It's a Prototype-Not the Mona Lisa
- Principle 6: If You Can't Make It, Fake It
- Principle 7: Prototype Only What You Need
- Principle 8: Reduce Risk-Prototype Early and Often
- Summary
- Chapter 5: Picking the Right Tool
- Influencers
- What Tools Are People Using?
- What Kinds of Prototypes Are They Making?
- Summary
- Chapter 6: Paper and Other Analog Methods
- Strengths
- Weaknesses
- Essential Paper Prototyping Kit
- Progressive Paper Prototyping
- Summary
- Chapter 7: PowerPoint and Keynote
- Strengths
- Weaknesses
- Creating Narrative Prototypes with PowerPoint
- Creating Interactive Prototypes with PowerPoint
- AJAX Effects in PowerPoint
- Summary
- Chapter 8: Visio
- Strengths
- Weaknesses
- Prototyping with Visio
- Additional Resources
- Summary
- Chapter 9: Fireworks
- Strengths
- Weaknesses
- Prototyping an iPhone Application with Fireworks
- Additional Resources
- Summary
- Chapter 10: Axure RP Pro
- Strengths
- Weaknesses
- Building a Video Web Site Prototype with Axure RP
- Additional Resources
- Summary
- Chapter 11: HTML
- Strengths
- Weaknesses
- Prototyping with HTML
- Creating an HTML Prototype
- Additional Resources
- Summary
- Chapter 12: Testing Your Prototype
- Common Mistakes
- Preparing for a Usability Test
- Design Test Scenarios
- Test Your Prototype
- Record Observations and Feedback
- Analyze and Determine Next Steps
- A Final Word
- Summary
- Index
- Acknowledgments
- About the Author
- Back Cover
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Copy protection: Watermark-DRM (Digital Rights Management)
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