
The Simulated Multiverse
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory.
If we are living in a simulated universe, composed of information that is rendered around us, then many of the complexities and baffling characteristics of our reality start to make more sense. In particular the two most popular interpretations of quantum mechanics, the Copenhagen Interpretation and the Many Worlds interpretation, which are thought to be mutually exclusive, can be unified in an information based framework. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space?
Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible timelines in the multiverse!
More details
Content
- Intro
- Sounds Like Science Fiction
- Down the Rabbit Hole-From Google into the Mind of Philip K. Dick
- From Ping-Pong to The Matrix
- Near the Googleplex
- The Strange Mind of Philip K. Dick
- The Man in the High Castle and Alternate Timelines
- An Alternative Previous Present and Glitches in the Matrix
- Shifting Timelines and Programmers?
- Orthogonal versus Linear Time
- The Multiverse Passes the Ten-Year-Old Test
- The Multiverse Graph and the Core Loop
- Where We Go from Here
- The Mandela Effect-Real or Mass Delusion?
- What Is the Mandela Effect?
- Categories of Mandela Effects
- Major Events/Deaths
- Film/TV-Related
- Spelling and Logos
- Geography
- Religious Scripture
- Physical Objects
- Possible Causes of the Mandela Effect
- Simple Errors in Memory or Perception
- Intentional False Memories
- Bad Actors: Satan, Jinns, and the Counter-Programmer?
- Multiple Timelines and Time Travelers
- Quantum Explanations: Parallel Universes, the Multiverse, and the Possible Pasts
- CERN and Tunneling to a Parallel Universe
- The Digital Simulated Multiverse
- Should the Mandela Effect Be Dismissed Outright?
- The Simulation Hypothesis-Do We Live Inside a Video Game?
- From Plato and the Vedas to The Matrix: The History of an Illusive Idea
- More Modern Versions
- Bostrom's Ancestor Simulations and the Simulation Argument
- The Trilemma and the Simulation Hypothesis
- What Are the Probabilities That We Are in a Simulation?
- Video Games and the Simulation
- The Road to the Simulation Point
- Reaching the Simulation Point
- NPC versus RPG Simulations
- Where We Go Next
- Some Far Out Science
- A Variety of Multiverses
- The Multiverses, According to Sci-Fi
- The Different Types of Multiverses, According to Scientists
- Type 1: Black Holes and Wormholes as Gateways to Other Universes
- Type 2: Expanding Bubbles (with Doppelgangers)
- Type 3: Inflationary Bubbles
- Fine-Tuning and the Multiverse
- Type 4: Universes in Higher Dimensions
- Hyperspace and Hypercubes: Living in Extra Dimensions
- Welcome to the Quantum World
- A Quantum of Nature
- Quantum Mechanics: The Wave and the Particle Duality
- Schrödinger's Wave Function
- The Collapse of the Wave in Copenhagen
- Superposition and That Ridiculous Cat
- The First Wall: Object versus Subject
- The Second Wall: Small versus Large
- Simulation and Quantum Mechanics
- The Quantum Multiverse
- Type 5: The Many Worlds Interpretation
- A Tree of Universes or a Single Big Multiverse?
- Schrödinger and alternate histories
- How the Quantum Multiverse Deals with the Two Walls
- What Happens to the Wave?
- Multiple Universes: Physical or Probable or Digital?
- Fine-Tuning, Revisited
- Quantum Cloning and the Multiverse
- Representing a Quantum Multiverse Digitally
- The Simulation Hypothesis and the Quantum Multiverse
- The Nature of the Past, Present, and Future
- What Relativity Says About Time
- Space-Time Diagrams and World Lines
- The Block Universe: Snapshots of Space-Time
- Wheeler and the Delayed-Choice, Double-Slit Experiment
- Measurement in the Future (or the Past?)
- The Past and the Present and the Future
- Snapshots from the Multiverse
- Building Digital Worlds
- Multiple Timelines in SimWorld
- Laying the Foundation for a Digital World
- Inside the Game World
- Representing the World
- Representing the Gamestate
- The World in a Word
- Adding an NPC and Some History: The Ogre and the Doors
- Saving and Restoring the Game
- Context Switching
- Context Switching in SimWorld
- Storing History in the Gamestate
- Timelines in SimWorld
- Replaying the Past: A Form of Time Travel?
- NPCs, PCs, and the Mandela Effect
- Multiple Players in SimWorld
- What Can We Learn from a Simplified Digital Multiverse?
- Simulation, Automata, and Chaos
- Biology as Information
- Von Neumann and the Birth of Automata
- Cellular Automata in Software
- The Best-Known CA: The Game of Life
- Wolfram and Elementary Cellular Automata
- Reversible Cellular Automata
- Simulating the Real World: Patterns and Fractals
- CA, Fractals, Chaos, and Complexity
- Multiple Timelines in CAs
- Cellular Automata, Randomness, and Free Will
- Quantum Computing and Quantum Parallelism
- Modern Computers, Logic Gates, and Classical Computing
- The Origin of Quantum Computing
- Some Characteristics of Quantum Computers
- Qubits, Parallel Universes, and Computation
- Creating Qubits and Quantum Computers Today
- Algorithms Using Quantum Computing
- Logic Gates in Quantum Computing
- Time Travel and Quantum Reversibility
- The Core Loop and Quantum Computing
- Algorithms for the Multiverse
- Digital Timelines and Multiverse Graphs
- Representing Timelines
- What Is a Timeline?
- Like a River: Making Time Spatialized
- Finding an Origin and Intervals
- Measuring Time Inside a Computer Program
- The Horizontal Axis: The Gamestate
- Operators: Moving Across the Axis
- Big Events in Timelines
- Branching and Merging: The Way Is the Multiway
- Defining a Timeline More Formally
- Some Observations About Timelines in the Multiverse
- Simplifying the Multiverse Graph for Ordinary Timelines
- The Core Loop as Search
- Running Simple Simulations
- Defining the Core Loop
- An Example of a Video Game Algorithm: Minimax
- Traversing the Graph: Breadth First versus Depth First
- Recursion and a Depth-First Search
- Pruning the Tree: The Genetic Algorithm at Work
- Revisiting the Core Loop
- The Big Picture
- The Upshot-The Universe Evolves Through Multiple Simulations
- "The Garden of Forking Paths"
- AI, Video Games, and Self-Play: Running Multiple Simulations
- Self-Driving Cars and Fitness Functions in 3D Worlds
- Tom Campbell and the Fundamental Process
- The Future Sending Messages to the Past
- Principles of a Simulated Multiverse
- Stepping Back-What Does It All Mean?
- The Purpose of Simulations and the Multiverse
- Amit Goswami and The Self-Aware Universe
- Revisiting Simulation and Religion
- Metaphors, Souls, and Illusion
- Gods, Angels, Demons, and the Programmer
- Reincarnation, Karma, and the Scroll of Deeds
- Near-Death Experiences and the Bardo
- Previews of Future Events
- Life Preview and Life Planning
- Alternative Lives and Parallel Realities in a Spiritual Simulated Multiverse
- What Does All This Mean for Me? Does It Matter, Really?
- The Road Not Taken
- About the Author
- Suggestions for Further Reading
- End Notes
- Index
- Notes
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.