
Prelude to Programming: Concepts and Design, Global Edition
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Content
- Cover
- Title
- Copyright
- Brief Contents
- Contents
- Preface
- 0 Introduction
- In the Everyday World: Computers Everywhere
- 0.1 A Brief History of Computers
- What Is a Computer?
- Personal Computers
- The Internet
- 0.2 Computer Basics
- The Central Processing Unit
- Internal Memory
- Mass Storage Devices
- Input Devices
- Output Devices
- 0.3 Software and Programming Languages
- Types of Software
- Types of Programming and Scripting Languages
- Chapter Review and Exercises
- 1 An Introduction to Programming
- In the Everyday World: You Are Already a Programmer!
- 1.1 What Is Programming?
- A General Problem-Solving Strategy
- Creating Computer Programs: The Program Development Cycle
- 1.2 Basic Programming Concepts
- A Simple Program
- Data Input
- Program Variables and Constants
- 1.3 Data Processing and Output
- Processing Data
- Data Output
- 1.4 Data Types
- The Declare Statement
- Character and String Data
- 1.5 Integer Data
- Operations on Integers
- 1.6 Floating Point Data
- The Declare Statement Revisited
- Types of Floating Point Numbers
- 1.7 Running With RAPTOR (Optional)
- Introducing RAPTOR
- Chapter Review and Exercises
- 2 Data Representation
- In the Everyday World: It Isn't Magic-It's Just Computer Code
- 2.1 Decimal and Binary Representation
- Bases and Exponents
- The Binary System
- 2.2 The Hexadecimal System
- Hexadecimal Digits
- Using Hexadecimal Notation
- 2.3 Integer Representation
- Unsigned Integer Format
- Sign-and-Magnitude Format
- One's Complement Format
- Two's Complement Format
- 2.4 Floating Point Representation
- Floating Point Numbers: the Integer Part
- Floating Point Numbers: the Fractional Part
- Converting a Decimal Fraction to Binary
- Putting the Two Parts Together
- 2.5 Putting it All Together
- Scientific Notation
- Exponential Notation
- Base 10 Normalization
- Normalizing Binary Floating Point Numbers
- The Excess_127 System
- Base 2 Normalization
- Single- and Double-Precision Floating Point Numbers
- Hexadecimal Representation
- Chapter Review and Exercises
- 3 Developing a Program
- In the Everyday World: Planning to Program? You Need a Plan
- 3.1 The Program Development Cycle
- The Process of Developing a Program
- Additional Steps in the Cycle
- 3.2 Program Design
- Modular Programming
- 3.3 Coding, Documenting, and Testing a Program
- Coding and Documenting a Program
- Testing a Program
- Types of Errors
- 3.4 Commercial Programs: Testing and Documenting
- The Testing Phase Revisited
- External Documentation
- 3.5 Structured Programming
- Flowcharts
- Control Structures
- Programming Style
- 3.6 Running With RAPTOR (Optional)
- Getting Started
- Introduction to RAPTOR Symbols
- Variables
- RAPTOR Symbols
- Run It: The Sign-In Program
- Developing the Program
- Creating the Program in RAPTOR: Input
- Creating the Program in RAPTOR: Processing
- Creating the Program in RAPTOR: Output
- Check It Out
- Chapter Review and Exercises
- 4 Selection Structures: Making Decisions
- In the Everyday World: Decisions, Decisions, Decisions . . .
- 4.1 An Introduction to Selection Structures
- Types of Selection Structures
- Single- and Dual-Alternative Structures
- 4.2 Relational and Logical Operators
- Relational Operators
- Logical Operators
- Hierarchy of Operations
- 4.3 ASCII Code and Comparing Strings
- Representing Characters With Numbers
- 4.4 Selecting from Several Alternatives
- Using If Structures
- Using Case-Like Statements
- 4.5 Applications of Selection Structures
- Defensive Programming
- Menu-Driven Programs
- 4.6 Focus on Problem Solving: A New Car Price Calculator
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 4.7 Running With RAPTOR (Optional)
- The Selection Symbol
- The Call Symbol and Subcharts
- An Example
- Run It: The New Car Price Calculator
- Developing the Program
- Check It Out
- Chapter Review and Exercises
- 5 Repetition Structures: Looping
- In the Everyday World: Doing the Same Thing Over and Over and Knowing When to Stop
- 5.1 An Introduction to Repetition Structures: Computers Never Get Bored!
- Loop Basics
- Relational and Logical Operators
- 5.2 Types of Loops
- Pre-Test and Post-Test Loops
- Counter-Controlled Loops
- 5.3 The For Loop
- The For Statement
- The For Loop in Action
- The Careful Bean Counter
- 5.4 Applications of Repetition Structures
- Using Sentinel-Controlled Loops to Input Data
- Data Validation
- The Floor() and Ceiling() Functions
- Computing Sums and Averages
- 5.5 Focus on Problem Solving: A Cost, Revenue, and Profit Problem
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 5.6 Running With RAPTOR (Optional)
- Repetition: The Loop Symbol
- A Short Example
- Run It: Encryption: The Secret Message Encoder
- What is Encryption?
- Problem Statement
- Developing the Program
- Developing the Encrypting Algorithms
- Check It Out
- Chapter Review and Exercises
- 6 More about Loops and Decisions
- In the Everyday World: Loops Within Loops
- 6.1 Combining Loops with If-Then Statements
- Exiting a Loop
- 6.2 Combining Loops and Decisions in Longer Programs
- The Length_Of() Function
- The Print Statement and the New Line Indicator
- 6.3 Random Numbers
- The Random() Function
- Not Really Random: The Pseudorandom Number
- 6.4 Nested Loops
- Nested For Loops
- Nesting Other Kinds of Loops
- A Mental Workout: Mind Games
- 6.5 Focus on Problem Solving: A Guessing Game
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 6.6 Running With RAPTOR (Optional)
- Two Short Examples
- Run It: Validating a Password
- Problem Statement
- Developing the Program
- Check the length of the password (4-8 characters)
- Check the first character of the password (cannot be a number, 0-9)
- Check that the password contains one of the special characters (#, *, or $)
- Chapter Review and Exercises
- 7 Arrays: Lists and Tables
- In the Everyday World: Organize It with Lists and Tables
- 7.1 One-Dimensional Arrays
- Array Basics
- 7.2 Parallel Arrays
- Some Advantages of Using Arrays
- A Word About Databases
- 7.3 Strings as Arrays of Characters
- Concatenation Revisited
- String Length versus Array Size
- 7.4 Two-Dimensional Arrays
- An Introduction to Two-Dimensional Arrays
- Using Two-Dimensional Arrays
- 7.5 Focus on Problem Solving: The Magic Square
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 7.6 Running With RAPTOR (Optional)
- A Short Example
- Run It: Self-Grading Math Test
- Problem Statement
- Developing and Creating the Program
- Check It Out
- Chapter Review and Exercises
- 8 Searching and Sorting Arrays
- In the Everyday World: Searching and Sorting
- 8.1 Introduction to Searching and Sorting
- The Serial Search Technique
- Basic Steps in a Serial Search
- Pseudocode for a Serial Search
- 8.2 The Bubble Sort Technique
- Swapping Values
- Using the Bubble Sort Algorithm
- 8.3 The Binary Search
- Use the Binary Search for Large Arrays
- 8.4 The Selection Sort
- General Selection Sort Technique
- Applying the Selection Sort Technique
- 8.5 Focus on Problem Solving: A Grade Management Program
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 8.6 Running With RAPTOR (Optional)
- The Serial Search
- The Bubble Sort
- The Binary Search
- The Selection Sort
- Run It: Soccer Camp
- Problem Statement
- Developing and Creating the Program
- Check It Out
- Revise and Improve
- Check It Out Again
- Chapter Review and Exercises
- 9 Program Modules, Subprograms, and Functions
- In the Everyday World: Living and Programming in Manageable Pieces: Subprograms
- 9.1 Data Flow Diagrams, Arguments, and Parameters
- A Big Sale: The Sale Price Computation Program
- Data Flow Diagrams
- An Introduction to Arguments and Parameters
- 9.2 More about Subprograms
- Value and Reference Parameters
- How to Tell the Difference between Value and Reference Parameters
- Two Helpful Functions: ToUpper() and ToLower()
- The Scope of a Variable
- 9.3 Functions
- Built-in Functions
- User-Defined Functions
- 9.4 Recursion
- The Recursive Process
- 9.5 Focus on Problem Solving: A Fitness Plan
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 9.6 Running With RAPTOR (Optional)
- RAPTOR Built-In Functions (Procedures)
- Creating a New Procedure
- Run It: The Fitness Plan
- Problem Statement
- Developing and Creating the Program
- Check It Out
- Chapter Review and Exercises
- 10 Sequential Data Files
- In the Everyday World: Keeping it On File
- 10.1 An Introduction to Data Files
- File Basics
- Creating and Reading Sequential Files
- 10.2 Modifying a Sequential File
- Deleting Records
- Modifying Records
- Inserting Records
- Using Arrays in File Maintenance
- 10.3 Merging Sequential Files
- 10.4 Focus on Problem Solving: Control Break Processing
- Problem Statement
- Problem Analysis
- Program Design
- Coding and Testing the Program
- 10.5 Focus on Problem Solving: The Invoice Preparation Program
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 10.6 Running With RAPTOR (Optional)
- Creating Data Files with the Redirect_Output() Procedure
- Displaying Data Files with the Redirect_Input() Procedure
- The Limitations
- Run It: Professor Weisheit's Semester Grades
- Check It Out
- Chapter Review and Exercises
- 11 Object-Oriented and Event-Driven Programming
- In the Everyday World: Objects are Everywhere
- 11.1 Classes and Objects
- Classes
- Defining Classes and Creating Objects
- Creating Objects
- The Constructor
- 11.2 More Features of Object-Oriented Programming
- Benefits of Object-Oriented Languages
- Inheritance and Polymorphism
- 11.3 Object-Oriented Program Design and Modeling
- Modeling Languages
- Unified Modeling Language (UML)
- 11.4 Graphical User Interfaces and Event-Driven Programming
- Window Components
- Creating GUI Objects in a Program
- Event-Driven Programming
- Handling Events
- Event-Driven Program Design
- 11.5 Focus on Problem Solving: Another Grade Management Program
- Problem Statement
- Problem Analysis
- Program Design
- Program Code
- Program Test
- 11.6 Running With RAPTOR (Optional)
- Object-Oriented Mode
- Creating a Class
- The main Program
- Inheritance and Polymorphism
- Run It: Monster Evasion
- Problem Statement
- Developing and Creating the Program
- The main program
- Using the Classes
- Check It Out
- Chapter Review and Exercises
- Appendix A: Study Skills
- A.1 Achieving Success in the Course
- A.2 Using the Textbook
- A.3 Doing the Homework
- A.4 Writing Programs
- A.5 Preparing for Tests
- A.6 More about Preparing for Tests
- A.7 Taking Tests
- A.8 Overcoming Test Anxiety
- Appendix B: The ASCII Character Set: Printable Characters
- Appendix C: Answers to Self Checks
- Chapter 0
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Index
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- R
- S
- T
- U
- V
- W
- Z
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