
Virtual Reality, Artificial Intelligence, and Language Learning
Description
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Content
- Intro
- Dedication page
- Table of contents
- List of figures
- List of tables
- Author's biography
- Preface
- Chapter 1 Introduction
- Chapter 2 The language web
- The perisylvian cortex
- Broca's area
- Rehearsal process
- The perisylvian cortex and attention
- The limbic system
- Thalamus
- Limbic system and attention
- The neurophysiological side
- Neurotransmitters
- Phases of development
- Virtual Reality and Artificial Intelligence
- Chapter 3 The need for attention
- Working memory
- Binding
- Competition between verbal / non-verbal information
- Role of long-term memory
- Inhibition
- Interference
- Development
- Virtual Reality and Artificial Intelligence
- Chapter 4 Second language learning
- Motivation
- Task-design
- Technology
- Virtual Reality and Artificial Intelligence
- Chapter 5 The case of AI and Virtual Reality
- Artificial Intelligence
- Challenge
- Individuality
- Speech recognition
- Affective factors
- Virtual Reality
- Control
- Path
- Games
- Study
- The VR environment
- The set-up
- Participants
- Research questions and data collection
- Results
- Analysis topic 1
- Analysis topic 2
- Future studies
- Chapter 6 Learning and teaching
- Challenges Virtual Reality
- Challenges AI chatbots
- Pedagogical considerations
- The near future
- References
- Index
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