
Developing Enterprise iOS Applications
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Content
- Intro
- Table of Contents
- Preface
- Who This Book Is For
- How This Book Is Organized
- Conventions Used in This Book
- Using Code Examples
- Safari® Books Online
- How to Contact Us
- Acknowledgments
- Chapter 1. Enterprise iOS Applications
- Apple Developers-An Army of One
- Build Automation Is a Bit of a Challenge
- Objective-C Doesn't Play Well with Others
- Code Coverage Is for Weenies
- iTunes Connect Is a Great Way to Keep Your Legal Staff Employed
- You Can Have Any Style of Distribution, as Long as it's iTunes
- The Road Is Long and Winding
- A Few Caveats
- Chapter 2. Concurrent Development with iOS
- A Little Ditty 'bout Tom and Diane
- More Merge Mayhem
- Workspaces and Static Libraries
- Make Sure All Dependent Projects Do Their Own Unit Testing
- You Need to Plan Out Common Resource Issues
- You Can Still End Up Stepping on Each Other's Feet
- Let's Be Careful Out There
- Chapter 3. Automating iOS Builds
- Introducing Hudson
- Breaking the News to Your IT Department
- Provisioning Your Build Machine
- Installing Hudson
- Creating the Build Job
- The Main Configuration Screen
- Discard old builds
- This build is parameterized
- Disable build
- Execute concurrent builds
- Advanced options
- Source Code Management with Hudson
- Trying Your First Build
- Creating an Ant Build File
- Testing xcodebuild
- Integrating xcodebuild into an Ant Script
- Calling the Ant Script from Hudson
- Getting Fancy with Hudson
- Running a Nightly Build
- Include the Build Number Directly into the Application Version
- Parameterize the Build Script
- Chapter 4. Integrating iOS Applications into Enterprise Services
- The Rules of the Road
- Rule 1: Insist on Contract-Driven Development
- Rule 2: Be Neither Chunky Nor Chatty
- First Things First: Getting a Connection
- Using NSURLConnection-The BuggyWhip News Network
- Something a Little More Practical-Parsing XML Response
- Generating XML for Submission to Services
- Once More, with JSON
- SOAP on a Rope
- A Final Caution
- Chapter 5. Testing Enterprise iOS Applications
- Unit Testing iOS Applications
- Setting Up an OCUnit Target
- Generating Code Coverage Metrics
- Generating Code Complexity Metrics
- Creating UI Tests (The Old and Painful Way)
- UI Testing Using OCUnit
- Chapter 6. Enterprises and the iTunes App Store
- Things to Start Worrying About Immediately
- Legal Considerations
- Marketing Considerations
- Production Considerations
- Bonus Considerations
- Things to Worry About a Month Before Launch
- Get a Binary into Review
- Double-Check App Store Readiness
- Have a Chat With Your Support Group About Bug Reports
- Things to Worry About Two Weeks Before Launch
- Upload the Final Version to iTunes Connect
- Things to Worry About One Week Before Launch
- When to Pull the Trigger
- Things to Worry About on Launch Day
- Things to Worry About in the Month After Launch
- Chapter 7. Distributing Enterprise iOS Applications
- Testing Applications with Ad Hoc Profiles
- A Better Mousetrap for Ad Hoc Infrastructure
- Advanced Testflight-Fu
- Enterprise Distribution
- A Gotcha With Enterprise-Based Development
- The Long Haul
- Chapter 8. Long Term Maintenance of iOS Enterprise Applications
- Option 1: The Perpetually Compatible Application
- (Non-)Option 2: The Perpetually Compatible Server
- Option 3: App Store Version Roulette
- Option 4: Exotic Distribution Methods
- Option 5: The Swiss Army App
- Welcome to the Club, We Have Jackets
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