
Animation - Process, Cognition and Actuality
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation.
He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.
Reviews / Votes
In this book focusing on animation processes, Dan Torre makes a significant contribution to animation philosophy and theory. Its value is enhanced by the clarity of Torre's writing style, his useful references to animation history, and the applicability of his analysis to animated methods of all types. It should be of interest to not only theorists, but also practitioners seeking a deeper view of their art. * Maureen Furniss, Director of Experimental Animation, California Institute of the Arts, USA * Animation: Process, Cognition, and Actuality brilliantly applies pressure to the question of 'how something became' in order to track process in the inverse direction, to reconsider the initial conditions for animation. Torre's tour de force lies in the discovery of a fundamental bifurcation between movement and form at the heart of the animation process, which enables a far-reaching discussion of a dazzling array of procedures of animating and forms of animation. Animation, after Torre, is neither illusion nor representation; it is experimentation and transformation of actuality. * Thomas Lamarre, Professor, East Asian Studies and Communication Studies, McGill University, Canada *More details
Other editions
Additional editions


Person
Content
Acknowledgements
Note on Text
Introduction
Part One: Process and Animation
1. Processing Animation
2. Cycled and Recycled Animation
Part Two: Cognition and Animation
3. Cognitive Animation Theory
4. Reading Animation
Part Three: Animation and Actuality
5. Non-Fictional Animation and the Transformation of Actuality
6. Investigative Animation
7. Animating the Real World
Conclusion
Notes
Bibliography
Animation/Filmography/Other Media
Index
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.