
Unity 4 Fundamentals
Description
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The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
Asset management tools
Real-time lighting and lightmapping
Particle systems
Navigation and pathfinding
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Content
Chapter 2: Assets and Asset Management
Chapter 3: Scenes, Assets and GameObjects
Chapter 4: Terrain and Audio
Chapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and Shuriken
Chapter 6: Particle Systems and Shuriken
Chapter 7: Scripting with C#
Chapter 8: GUIs and Scripting
Chapter 9: Debugging and Post Processing
Chapter 10: Navigation and Path-Finding
Chapter 11: Animation and Mecanim
Chapter 12: Tips and Tricks
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