
Makerspace and Collaborative Technologies
Description
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which pieces of technology get the most useif patrons tend to use the tech for class assignments or leisure activitiesthe importance of working with faculty to increase useunusual collaboration opportunitiesexamples of libraries nimbly expanding their spaces to include tech students needunique ways patrons employ the technologybest practices for designing collaborative creative spaces
Technologies discussed include:
Microsoft Hololensvirtual reality and augmented reality systems and support tools3D modeling and printingmakerspace additions beyond the usualinstructional technologies used by patronsvideo production and editing equipmenttool librarytechnology lending programs (what students want!)
Dive in to explore the uncharted seas of which technologies patrons are using, how they are using them, and the purposes of use. As added bonuses, authors include best practices on designing space, marketing the technology, and collaborating to enhance the use. While authors do not go into any depth on the workings of the technology, there are other supplementary books which will cover this area. Makerspace and Collaborative Technologies specifically looks at how and why patrons are using library-provided creative technologies. Library staff who work with creative technologies in any way, shape, or form will find this book useful. With the valuable information contained in this guide, libraries can reach their users and create spaces and interactions that keep them coming back.
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Person
Content
List of Figures and Tables
Chapter
1. Introduction
2. Engaging Users with Technology at the University of Florida Libraries
3.John Peace Library and the Applied Engineering and Technology Library, University of Texas at San Antonio
4.Lightboard and ArcGIS and Solstice, Oh My!
5.The Holographic Landscape: 3D Modeling for the HoloLens
6.Creating Ideas into Reality: Spaces and Programs that Open Up the Imagination
7.Planning, Implementing, and Sustaining Audio-Visual Edit Suites as a Learning, Teaching, and Research in an Academic Library
8.A Tale of Two Initiatives: Developing Operational Models for 3D Printing and a Multimedia Production Studio in a STEM Library
List of Contributors
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