
Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing
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The 57 revised full papers and 10 short papers were carefully reviewed and selected from 116 submissions during two rounds of reviewing and improvement. The papers are organized in the following topical sections: futures of technology for learning and education; innovative practices with learning technologies; and computer science education and its future focus and development. Also included is "The Dublin Declaration" which identifies key aspects of innovation, development successes, concerns and interests in relation to ICT and education.
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Content
- Intro
- Preface
- Organization
- The IFIP TC3 Dublin Declaration
- IFIP TC3 Dublin Declaration
- Contents
- Futures of Technology for Learning and Education
- Changing Rationales for Computers in Education: From Liberation to Involvement
- Abstract
- 1 Introduction
- 2 Framework for Analysis
- 3 Liberating the Learner
- 4 Discussion
- 5 Developments Since 1995
- 6 Tomorrow's Learning: 'Involving Everyone'
- 7 Discussion
- 8 Conclusion
- References
- Shaping Future Digital Citizens in Aotearoa/New Zealand Schools: Vision and Challenges
- Abstract
- 1 Introduction
- 2 The Vision within the New Zealand Education System
- 3 Challenges to Achieving the Vision
- 4 Discussion and Conclusion
- Acknowledgements
- References
- Digital Safety and Responsible Use Within a Primary School Ecosystems Community in Aotearoa/New Zealand
- Abstract
- 1 Introduction
- 2 Methodology
- Acknowledgements
- References
- Determinants of Mobile Learning in Indigenous/Cultural Contexts: The Phenomenon in Canadian First Nations
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 Study Design, Method/Methodology
- 4 Findings and Discussion
- 5 Conclusion
- Acknowledgments
- References
- Adolescents' Internet Attitudes: A Study in an Experimental Greek Secondary School
- Abstract
- 1 Introduction and Research Background
- 2 Objectives of the Study
- 3 Methodology
- 3.1 Context of the Experimental School and Sample
- 3.2 The Research Instrument
- 3.3 Data Analysis
- 4 Results
- 4.1 Descriptive Measures for Pupils' Views and Factorial Structure of the Questionnaire
- 4.2 Impact of Pupils' Individual Characteristics (Gender, Age, Frequency of Internet Use) on the "Internet Attitudes" Factors
- 5 Discussion and Conclusions
- Acknowledgments
- References
- Health-Game Development in University - Lower Secondary School Collaboration
- Abstract
- 1 Introduction
- 2 Background
- 2.1 Aims of the Project
- 2.2 Games in Education
- 3 Research and Results
- 3.1 Development Process
- 3.2 Results of Collaboration
- 4 Discussion
- 5 Conclusion
- Acknowledgement
- References
- Game-Play: Effects of Online Gamified and Game-Based Learning on Dispositions, Abilities and Behaviours of Primary Learners
- Abstract
- 1 Introduction
- 2 Methodology
- 3 Nature of Studies Under Review
- 4 Impact of Online Game-Based Learning/Gamification on Dispositions
- 5 Impact of Online Game-Based Learning/Gamification on Cognitive Abilities
- 6 Impact of Online Game-Based Learning/Gamification on Behaviours
- 7 Conclusion
- References
- For ARGument's Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education
- Abstract
- 1 Introduction
- 2 Essence of Alternate Reality Gaming
- 3 AR Gaming in Higher Education: A Discussion on Pros and Cons
- 3.1 The Strengths
- 3.2 The Weaknesses
- 4 The Verdict
- References
- Large Effect Size Studies of Computers in Schools: Calculus for Kids and Science-ercise
- Abstract
- 1 Introduction
- 2 Literature
- 3 Methodology
- 4 Results
- 5 Discussion
- 6 Conclusion
- Acknowledgements
- References
- The e-Fran Program: A Nation-Wide Initiative Supporting Research Projects to Foster Learning and Teaching Through Digital Technologies
- Abstract
- 1 National Context and Challenges
- 2 Main Innovative Characteristics of the e-Fran Program
- 3 Results from the Selection Process
- 4 The e-Fran Program Follow-Up
- 5 Conclusion and Future Work
- Acknowledgments
- References
- Mobile Technologies Supporting Professional Learning Communities Within Pre-service Teacher STEM Education
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Peer Observation, Peer Learning and Professional Learning Communities
- 2.2 Mobile Technologies Enabling Computer Supported Collaborative Learning (CSCL)
- 3 Context and Study Design
- 4 Results and Discussion
- 4.1 PST Perceptions of Mobile Technology Supported Peer Observation Process
- 4.2 PST Focusses of Peer Feedback
- 5 Conclusions and Implications
- References
- Measuring Mobile Phone Dependence in Spanish and Greek High School Students Using a Short Scale: Validating Both Adaptations
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Participants and Procedure
- 2.2 Instruments
- 3 Results
- 4 Discussion
- Acknowledgments
- References
- Requirements for Mobile Learning in Vocational Training in the Field of Mechanical Engineering
- Abstract
- 1 Introduction: The Domain of VET and Mobile Learning
- 2 Methods: Interviews and Qualitative Content Analysis
- 3 Results: Expertise of Trainers
- 3.1 Tasks and Activities
- 3.2 Communication and Task Assignment in the Apprenticeship
- 3.3 Learning Materials
- 3.4 Expectations of Trainers Towards Mobile Learning
- 4 Conclusion and Outlook: Mobile Learning in VET
- 4.1 Summary and Resulting Requirements
- 4.2 An Approach for a Mobile Application to Support Learning Tasks in VET and Mechanical Engineering
- Acknowledgements
- References
- The Use of Tablets in Secondary Schools and Its Relationship with Computer Literacy
- Abstract
- 1 Introduction
- 2 Current State of Research
- 2.1 The Use of New Technologies at School
- 2.2 Students and Their Computer Literacy
- 2.3 The Relationship Between the Use of New Technologies and CIL
- 3 Research Questions
- 4 Methodology
- 4.1 Sample
- 4.2 Instruments and Methods
- 5 Findings
- 5.1 Tablet Use
- 5.2 Computer Literacy
- 5.3 Relationship Between Computer Use and Computer Literacy - Students Achievement
- 5.4 Relationship Between Computer Use and Computer Literacy - Teacher's Perspective
- 6 Discussion and Outlook
- References
- Learners' Experiences in a Multicultural Remote Collaborative Learning Environment: A Case of ICT4D Course
- Abstract
- 1 Introduction
- 2 Research Methodology
- 2.1 Research Design
- 2.2 Sample and Sampling Procedures
- 2.3 Research Instruments
- 2.4 Data Collection and Analysis
- 3 Results
- 3.1 Learner Demographic and Characteristics Information
- 3.2 Students Experiences on the Remote Collaborative Course Environment
- 3.3 Tools and Methods Used for Remote Collaboration
- 3.4 Challenges Encountered in Remote Collaboration
- 3.5 Students' Perceptions' on Remote Collaboration for Learning ICT4D Course
- 4 Discussion
- 5 Conclusion and Future Work
- References
- Collaborative Postgraduate Studies in Higher Education: A Case Study of South Africa
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Array of Collaborative Software Features
- 2.2 Google Applications for Work
- 2.3 Cloud Computing in Higher Education
- 3 Research Design
- 3.1 Method
- 3.2 Data Analysis
- 4 Results
- 4.1 Real Time Collaboration
- 4.2 Video Conferencing
- 4.3 Technology Experience and Future Plans
- 4.4 Apps Challenges
- 4.5 Conversational Analysis
- 5 Conclusion and Future Work
- References
- Scaling a Model of Teacher Professional Learning - Harnessing MOOCS to Recreate Deep Learning Conversations
- Abstract
- 1 Introduction
- 1.1 Background and Context: Teacher Professional Learning Framework
- 1.2 Impact of the Professional Learning Framework
- 1.3 Problems of Scalability
- 2 Scaling the Model of Professional Learning: MOOC Related Literature
- 2.1 Why a MOOC?
- 2.2 Can We Recreate Deep Learning Conversations Live Online?
- 3 Design and Development of the 21CLD MOOC
- 3.1 Designing Opportunities for Online Deep Learning Conversations
- 4 Conclusion
- References
- Development of Web-Based Learning Scenarios in the Semantic Web - A Connection of Didactical Aspects and Ontological Structures
- Abstract
- 1 Introduction
- 2 Didactical Models and Concepts
- 2.1 Classical Didactical Models
- 2.2 Set of Didactical Terms
- 2.3 Templates and Patterns
- 2.4 Integration of a Competency Model
- 3 Ontology
- 3.1 Representation of Didactical Term Sets
- 3.2 Graphical User Interface (GUI)
- 3.3 Summary, Current Status
- 4 Outlook
- References
- Development of a Model to Assess the Digitally Mature Schools in Croatia
- Abstract
- 1 Introduction
- 2 Structure of the Proposed Model
- 2.1 Framework for Digitally Mature Schools
- 3 Methodology
- 3.1 Instrument for Measurement of Digital Maturity of Schools
- 3.2 Initial Self-evaluation of Schools
- 3.3 Initial External Evaluation of Schools
- 4 Results
- 5 Discussion
- 6 Conclusion
- Acknowledgments
- References
- The "Secure Exam Environment": E-Testing with Students' Own Devices
- Abstract
- 1 Introduction
- 2 The Secure Exam Environment (SEE)
- 2.1 How Do We Secure the SEE?
- 2.2 How Do We Ensure the SEE is Reliable?
- 2.3 How Do We Maximize the Availability of the SEE?
- 2.4 How Do We Protect the Privacy of Examinees?
- 2.5 How Do We Support Flexibility for Examinees?
- 3 Technical Obstacles and Challenges
- 4 Organizational Obstacles and Challenges
- 4.1 Organizational Challenges Before an Exam
- 4.2 Organizational Challenges in the Lecture Hall
- 4.3 Support After an eExam
- 5 Experiences with eExams at the AAU and Further Developments
- 5.1 (Dis-)Advantages for Students
- 5.2 (Dis-)Advantages for Lecturers
- 5.3 Further Developments
- 6 Conclusion
- References
- The Acceptance of Motion Detection Devices by the Elderly
- Abstract
- 1 Introduction
- 2 Old, Elderly, or Senior?
- 3 Physical Activity Using Motion Detection Devices
- 4 Economic and Demography
- 5 Problem and Objectives
- 6 Methodology
- 7 Expected Outcomes
- Acknowledgments
- References
- Innovative Practices with Learning Technologies
- The King Island Digital Stories (KIDS) Project: Telling Stories for Tomorrow's Learning
- Abstract
- 1 Introduction
- 2 Background
- 3 Method and Design
- 4 Findings
- 5 Discussion
- 5.1 Task Progression
- 5.2 Sourcing Images
- 5.3 Documentation
- 5.4 Managing Digital Storytelling in the Classroom
- 5.5 Digital Storytelling and Literacy
- 6 Conclusion
- Acknowledgments
- References
- Gender Difference in Handmade Robotics for Children
- Abstract
- 1 Introduction
- 2 Rospino: Design Features
- 2.1 Research and Development
- 3 Present Research
- 3.1 Gender Differences: Beliefs, Expectations and Perceptions
- 3.2 Self-efficacy and Gender
- 3.3 Perceived Engagement and Gender
- 3.4 Video Behavioural Observation
- 4 Robotics in Primary Education
- 5 Methods
- 5.1 Participants
- 5.2 Conditions
- 5.3 Measures
- 6 Research Results
- 6.1 Results Regarding Changes in Self-efficacy
- 6.2 Results Regarding Perceived Engagement
- 6.3 Analysis of Results of Video and Programs
- 7 Discussion and Limitations of the Research
- References
- Assessment for Blended Learning Scenarios: A Decision Support Tool
- Abstract
- 1 Introduction
- 2 Background and Literature Review
- 3 Design Considerations and Decisions
- 4 Evaluation of the Decision Support Tool
- 5 Discussion
- 6 Conclusion
- References
- Augmented Reality as a Tool for Authentic Learning of Clinical Skills in Early Years of Medical Training
- Abstract
- 1 Introduction
- 2 Methods
- 3 Results
- 3.1 AR in Clinical Skills Education
- 3.2 Clinical Augmented Reality Objects in Physical Examination (CAROPE)
- 4 Discussion
- 5 Conclusion
- Appendix
- References
- Evaluating Acceptance of a Haptic Learning Resource from Various Perspectives
- Abstract
- 1 Introduction
- 2 Preferences for Accepting a Haptic Learning Resource
- 2.1 How the Study was Performed
- 2.2 Different Elements Considered: Gender, Prior Experiences, and Acceptance
- 2.3 Preferred Learning Style
- 2.4 Course Enrolled and Preference of Haptics
- 2.5 Previous 3D Experience
- 3 Conclusion and Future Direction
- Acknowledgments
- References
- Modelling e-Learner Comprehension Within a Conversational Intelligent Tutoring System
- Abstract
- 1 Introduction
- 2 Related Work
- 2.1 Conversational Intelligent Tutoring Systems
- 2.2 Interpreting the Non-verbal Behavior of Learners
- 2.3 Comprehension Classification by Automata
- 3 Hendrix 2.0
- 4 Study: Automatic Classification of e-Learner Comprehension During on-Screen Conversational Interactions
- 4.1 Participants
- 4.2 Method
- 4.3 Results and Discussion
- 5 Conclusions
- 6 Future Work
- References
- The Value of Project Management Education for IT Professionals
- Abstract
- 1 Introduction
- 2 The Value of Professional Education in Project Management
- 3 PRINCE2 Project Management Methodology
- 4 Research Study - Longitudinal Case Study
- 5 Implications
- 6 Conclusion
- References
- Learning Analytics for Formative Purposes
- Abstract
- 1 Introduction
- 2 Research Design
- 3 Teacher-Driven Learning Analytics
- 4 Learning Analytics in 1:1 Environments
- 5 Discussion
- 6 Conclusion
- References
- Feature Based Sentiment Analysis for Evaluating the Mobile Pedagogical Affordances of Apps
- Abstract
- 1 Introduction
- 2 Background
- 2.1 Mobile Learning
- 2.2 A Pedagogical Framework for m-Learning: iPAC
- 2.3 Feature Based Sentiment Analysis
- 3 Study Design
- 4 Results
- 5 Discussion
- 6 Conclusion and Future Directions
- References
- How Interactives Can Change Learnability of Science Concepts for Young Children - Re-positioning Them as Learners 'Who Can and Did'
- Abstract
- 1 Introduction
- 2 Methodology and Analysis
- 2.1 The Research Interviews
- 2.2 Analysis
- 3 Findings
- 3.1 Emerging Storylines
- 4 Conclusions
- Acknowledgments
- References
- An Educational Experience with Online Teaching - Not a Best Practice
- Abstract
- 1 Introduction
- 2 Methodology
- 3 Research Setting and Empirical Data
- 4 Analysis of the Data
- 5 Discussion and Conclusion on the Research Question
- References
- Peer Affective Factors in Peer Collaboration: Facebook-Based Collaborative Writing Activity Among Turkish High School EFL Learners
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 Methodology
- 4 Findings and Discussion
- 5 Conclusion
- Acknowledgements
- References
- Primary School Students' Choices in Writing Opinion Essays: Using ICT Combined with Self-Regulated Strategies
- Abstract
- 1 Introduction
- 2 Background
- 3 The Present Study
- 3.1 Interventions (SRSD and SRSD + ICT Intervention)
- 4 Methodology
- 4.1 Participants
- 4.2 Writing Measures and Procedures
- 5 Results and Discussion
- 6 Conclusions and Implications
- Acknowledgments
- References
- Towards a Framework for Developing the Emotional Intelligence of Secondary School Students Through the Use of VLEs
- Abstract
- 1 Introduction
- 2 Current Study
- 2.1 Context
- 2.2 Procedure
- 2.3 Validating the Current Study
- 3 Data Analysis
- 4 Results and Discussion
- 4.1 Findings
- 4.2 Explaining the Framework
- 4.3 What Are the Enablers and Inhibitors?
- 5 Conclusions
- References
- Enhancing Learning in a Virtual Environment: Qualities of Learning in Different Learning Modes
- Abstract
- 1 Introduction
- 2 Qualities of Learning
- 3 The Virtual Learning Course
- 4 Data Collection Methods
- 5 Results
- 6 Discussion
- 7 Conclusion
- References
- Online Teacher Education: Transforming Teachers' Knowledge for Teaching with Digital Technologies
- Abstract
- 1 Introduction
- 2 Perspectives
- 2.1 Tools
- 2.2 Processes
- 3 The Program
- 4 The Study
- 4.1 Data Sources and Evidence
- 5 Results
- 5.1 Teacher: Ms. A
- 5.2 Teacher 2: Ms. B
- 5.3 Cross Case Analysis
- 6 Significance and Implications
- References
- Understanding the Best Way to Embed ICT in Teacher Education
- Abstract
- 1 Introduction
- 2 Context
- 3 Methodology
- 3.1 Participants
- 4 Results and Discussion
- 4.1 Is There Evidence of Improved Confidence with ICT (TK)?
- 4.2 Is There Evidence of Increased Understanding of the Pedagogical Implications of Using ICT (PK)?
- 4.3 Is There Evidence of Increased Understanding of the ICT Requirements for Teachers (CK)?
- 4.4 Is There Evidence of an Increased Likelihood of PSTs Using Digital Technology in the Future?
- 4.5 Other Findings
- 5 Limitations and Challenges
- 6 Conclusion
- References
- DIYLab as a Way for Student Teachers to Understand a Learning Process
- Abstract
- 1 Introduction
- 2 The DIY Concept
- 3 Implementation of DIY into Education
- 4 A Model of DIYLab Activity
- 4.1 Key Features of DIYLab Activities
- 5 Specification of a Research Field
- 5.1 Research Methodology
- 5.2 Characteristics of Student Teachers Participated in DIYLab Activities
- 6 Analysis of Some DIYLab Activities Performed by Student Teachers
- 6.1 Ways in Which the DIYLab Activities Met the Defined Requirements
- 6.2 Examples of DIYLab Activities Carried Out by Bc Degree Student Teachers
- 6.3 Examples of DIY Activities Carried Out by MA Degree Student Teachers
- 6.4 Examples of DIY Activities Carried Out by Pupils and Completed in Lessons Managed by ICT Student Teachers on School Practice
- 7 Conclusions
- References
- Innovations in Teaching and Learning Strategies to Improve the Effectiveness of Using Haptic Simulators in Higher Education for Dental Students and Other Health Care Disciplines
- Abstract
- 1 Background
- 2 Introduction to the Study
- 3 Development of the hapTEL Virtual Simulator
- 4 Evolvement of the Teaching and Learning Setting and Workshop Activities
- 5 Discussion and Conclusions
- References
- Ontology-Based Backward Learning Support System
- Abstract
- 1 Introduction
- 2 Related Works
- 2.1 Motivation and Short-Term Goal
- 2.2 Backward Design and Backward Learning
- 2.3 Concept Map and Ontology
- 3 EduGraph
- 4 EduGraph Ontology
- 4.1 Relationship Type
- 4.2 Upper Ontology of EduGraph Ontology
- 5 Tentative Evaluation Through Actual Applications
- 5.1 Application to "Introduction to Information Technology" in 2015
- 5.2 Other Applications and Discussion
- 6 Summary and Future Works
- Acknowledgments
- References
- eExams: Strength in Diversity
- Abstract
- 1 Introduction
- 2 Literature
- 3 Method and Approach
- 4 Findings
- 5 Discussion
- 6 Conclusion
- Acknowledgments
- References
- Computer Science Education and Its Future Focus and Development
- Computer Science in the School Curriculum: Issues and Challenges
- Abstract
- 1 Introduction
- 2 Key Challenges and Issues
- 3 Rationales for Computer Science in the Curriculum
- 4 The Position of Computer Science in the Curriculum
- 5 Structuring the Curriculum
- 6 Pedagogical and Assessment Challenges
- 7 Discussion and Conclusions
- References
- Basic Digital Education in Austria - One Step Further
- Abstract
- 1 Introduction
- 2 Looking Beyond National Borders
- 3 A Very Short History of Digital Education in Austria
- 4 Some Findings from a Nationwide Empirical Research
- 5 Towards a National Curriculum
- 6 Concluding Remarks
- References
- Experiential Learning: Beyond the Classroom and Connecting with the Industry
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Opportunities
- 3.1 Industrial Collaborative Research Projects
- 3.2 Internal Projects
- 4 Challenges
- 5 Conclusions
- References
- Social Demands in Ubiquitous Computing: Contexts for Tomorrow's Learning
- Abstract
- 1 Introduction and Motivation
- 2 Phenomena of the Digital World: Ubiquitous Computing and Internet of Things
- 3 Analyzing Social Demands
- 3.1 Research Goals and Data Gathering
- 3.2 Data Analysis
- 3.3 Results and Interpretation
- 4 Conclusion
- References
- Information Systems Curriculum in an Australian University: Past Developments and Future Directions
- Abstract
- 1 Introduction
- 2 Early Computing in Australia
- 3 The Beginnings of Computer Science and IS Curricula
- 4 Methodology
- 5 IS Curricula at Footscray Institute in the 1970s and 1980s
- 6 IS Curricula at Western Institute in the Late 1980s
- 7 Information Systems Curricula at VU from the 1990s - 2000
- 8 IS Curriculum at VU from 2000 - the Present
- 8.1 The Rise and Fall of Electronic Commerce
- 8.2 Enterprise Resource Planning (ERP)
- 8.3 Consolidation of Offerings, 'Fly by Nighters' and a New Area
- 9 Conclusion: What of the Future?
- References
- A Survey of the Prior Programming Experience of Undergraduate Computing and Engineering Students in Ireland
- Abstract
- 1 Introduction
- 2 Related Research
- 3 Research Question and Data Collection
- 3.1 Data Validity
- 4 Results and Analysis
- 4.1 Participants
- 4.2 Programming Experience
- 4.3 Programming Languages
- 4.4 Helpfulness of Experience
- 4.5 Origins of Experience
- 5 Discussion
- Acknowledgments
- References
- Measuring Learners' Interest in Computing (Education): Development of an Instrument and First Results
- Abstract
- 1 Introduction
- 2 Structuring Computing Interest
- 3 Investigating Interest in Computing
- 3.1 Structure of the Questionnaire
- 3.2 Data Collection and Evaluation
- 4 Results of a First Pilot Study
- 4.1 Descriptive Statistics
- 4.2 Selected Differences Between Groups of Persons
- 5 Conclusion and Outlook
- References
- Computing Camps for Girls - A First-Time Experience at the University of Limerick
- Abstract
- 1 Introduction
- 2 Overview of the Summer Camp
- 2.1 Game Strategies for ChainReaction (Blue)
- 2.2 Invited Speakers (Red)
- 2.3 Robotics Session (Green)
- 2.4 Presentations (Yellow)
- 3 Survey Results
- 3.1 Pre-survey: Prior Computing Experiences (Social Encouragement/Self Perception)
- 3.2 Pre- and Post-survey: Attitude Towards Computing (Self-perception/Career Perception)
- 3.3 Post-survey: Camp Experience (Academic Exposure/Career Perception)
- 4 Conclusion
- Acknowledgments
- References
- How Can We Make Computing Lessons More Inclusive?
- Abstract
- 1 Introduction
- 2 Method
- 3 Results and Discussion
- 4 Conclusions
- References
- Educational Support on Computing and Informatics as Means of Empowering Disadvantaged Young People in Developed Countries
- Abstract
- 1 Introduction
- 2 Relevant Literatures
- 3 Methodologies
- 4 Findings
- 4.1 The Possibility of Educational Support on Computing and Informatics
- 4.2 Limitations of Educational Support on Computing and Informatics
- 5 Discussion and Conclusion
- Acknowledgments
- References
- Smartwalk: Computer Science on the Schoolyard
- Abstract
- 1 Media Education and Computer Science
- 2 Task Design
- 3 Fostering Computational Thinking
- 3.1 Abstraction
- 3.2 Algorithms
- 3.3 Decomposition
- 3.4 Generalisation
- 4 Evaluation
- 5 Conclusion
- References
- Informatics Teachers' Self-efficacy - A Survey Instrument and First Results
- Abstract
- 1 Introduction and Motivation
- 2 Background and Related Work
- 3 Research Questions
- 3.1 Definitions of Constructs
- 4 Research Method
- 4.1 The Measurement Instrument
- 4.2 Planning and Implementation
- 5 First Results
- 6 Conclusion
- References
- Utilizing the Repertory Grid Method to Investigate Learners' Perceptions of Computer Science Concepts
- Abstract
- 1 Introduction and Motivation
- 1.1 Kelly's Personal Construct Psychology
- 1.2 Related Work and Our Goals
- 2 Methodology
- 2.1 Origins of the Repertory Grid Technique
- 2.2 Modifications of the Technique
- 2.3 Analysis and Interpretation of Repertory Grids and the Importance of Explanations During Repertory Grid Interviews
- 2.4 Developing the Repertory Grid Interviews for this Particular CSE Study
- 3 Results
- 3.1 Execution of this Investigation
- 3.2 Evaluating the Repertory Grid Interviews
- 3.3 A Comparison of the Perceptions of the Internet We Won in this Study and the Results of Other Works
- 4 Discussion
- 4.1 Advantages of Using the Repertory Grid Method Instead of Other Instruments
- 5 Conclusion
- References
- What Teachers and Students Know About Data Management
- Abstract
- 1 Introduction
- 2 Data Management from a CS Perspective
- 3 Related Work
- 4 Teachers' Content Knowledge and Attitudes
- 4.1 Aims
- 4.2 Survey Method and Implementation
- 4.3 Results and Interpretation
- 5 Students' Knowledge and Experience
- 5.1 Aims
- 5.2 Survey Method and Implementation
- 5.3 Results and Interpretation
- 6 Conclusion
- References
- Defining Procedures in Early Computing Education
- Abstract
- 1 Background
- 1.1 Defining Procedures in Research Literature
- 1.2 Defining Procedures in Scratch
- 2 Procedural Abstraction Within ScratchMaths
- 2.1 SM Pedagogic Strategy for Definitions
- 3 Method
- 3.1 Analysis
- 3.2 Initial Issues and Misconceptions
- 3.3 Use of Definitions After SM Intervention
- 4 Discussion
- 5 Conclusion
- Acknowledgments
- References
- Involving Everyone: Coding and Decoding Languages
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 Background Information About the Project
- 4 Method
- 4.1 Sample
- 4.2 Sources of Data
- 5 Data and Results
- 5.1 Curiosity
- 5.2 Challenge
- 5.3 Collaboration, Communication, Creativity and Critical Thinking
- 5.4 Computational Thinking
- 5.5 Coding/Programming
- 6 Discussion and Conclusion
- References
- Constructive Interaction on Collaborative Programming: Case Study for Grade 6 Students Group
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Programming Workshop
- 2.2 Programming Environment: Pyonkee
- 2.3 Analytical Sample
- 2.4 Analytical Method
- 2.5 Focused Situation
- 2.6 Levels
- 2.7 Phases
- 3 Results
- 3.1 Summary
- 3.2 Detailed Analysis
- 4 Discussion
- 5 Conclusion and Future Directions
- Acknowledgments
- References
- A Software Development Process for Freshman Undergraduate Students
- Abstract
- 1 Introduction
- 2 Related Research
- 3 Computational Analysis and Design Engineered Thinking (CADET) Framework
- 4 Operationalisation of Framework to Process
- 4.1 Best Practice in Teaching Software Development
- 4.2 Best Practice in Software Development Processes
- 5 Computational Analysis and Design Engineered Thinking (CADET) Software Development Process
- 6 Discussion
- References
- Agile Development in Software Engineering Instruction
- Abstract
- 1 Introduction
- 2 Background
- 2.1 A Preliminary Case: Swengi - A New Interface for a Mobile Version of a Daily Newspaper
- 2.2 Students
- 2.3 Curriculum Reform and Agile Study Modules
- 3 Research and Methods
- 4 Results
- 4.1 Findings
- 4.2 Results of Collaboration
- 5 Conclusion
- References
- A Demonstration of Evidence-Based Action Research Using Information Dashboard in Introductory Programming Education
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Information Dashboard
- 4 Research Method
- 4.1 Research Questions
- 4.2 Education Environment Descriptions
- 4.3 Use of the Dashboard and Analyzed Discourse
- 4.4 Coding Method
- 5 Results
- 5.1 Short Descriptions of Each Case
- 5.2 Results of Qualitative Analysis
- 6 Discussion
- Acknowledgments
- References
- Understanding the Differences Between Novice and Expert Programmers in Memorizing Source Code
- Abstract
- 1 Introduction
- 2 Background and Related Work
- 3 Methodology
- 3.1 Design
- 3.2 Item Construction
- 3.3 Participants
- 4 Results
- 4.1 Lookup Count
- 4.2 Lookup Time
- 4.3 Working Memory
- 5 Discussion
- 6 Conclusion
- References
- Student Retention: Towards Defining Measures for Improved Quality of Teaching and Learning in the First Year of Computer Science Studies
- Abstract
- 1 Introduction
- 1.1 Related Work
- 1.2 Research Questions
- 2 Project Structure
- 2.1 Research Design
- 2.2 Research Instruments
- 3 Actions Planned
- 4 First Results
- 5 Conclusion
- References
- How to Implement Computing Education for All - Discussion of Alternative Organisational Models
- Abstract
- 1 Introduction
- 2 Discussion of Organizational Models of Computing Education
- 2.1 Integration into Existing Subjects
- 2.2 A Separate (Mandatory) Subject for Computing Education
- 2.3 School Working Groups/Projects
- 2.4 Out-of-School Activities
- 3 Conclusions
- References
- Education in the Digital Networked World
- Abstract
- 1 Introduction
- 2 Educational Perspectives on the Digital Networked World
- 3 Conclusions
- References
- Activation of Computer Science Teachers in Slovenia
- Abstract
- 1 Introduction
- 2 Communities of Practice
- 3 NAPOJ Project
- 3.1 Goal
- 3.2 Framework
- 3.3 Some Evaluation and Results
- 3.4 Questionnaires and Observations
- 4 Conclusion
- Acknowledgement
- References
- Computational Thinking in Primary Schools: Theory and Causal Models
- Abstract
- 1 Introduction
- 2 Theoretical Background
- 2.1 Computational Thinking/FITness
- 2.2 Half-Baked Microworlds
- 2.3 Program Impact Theory
- 3 Methods and Implementation
- 4 Outlook and Summary
- Acknowledgments
- References
- Author Index
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