
Digital Visual Art Education
Description
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This book presents a detailed analysis of digital media as it is currently being used by visual artists. It places these works into a theoretical framework that is useful for research in fields such as Media Studies, Studio Art, and Art and Design Education. The primary goal is to emphasize the multidisciplinary aspects of digital visual art, and to propose a field of study that is unique to this type of art. Digital Visual Art Education combines theories of temporality and multilinearity from media studies, and visual culture studies from art education, into a dialogue with social theories such as feminist new materialism and critical race theory. In doing so, the social and cultural aspects of digital visual art is better understood.
This book is for art, design, and media educators interested in surveying digital visual art as it is currently being produced and disseminated, looking to the numerous influences that have brought it into being, and speculating as to where it might lead for future researchers, artists, and designers.
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Person
Robert W. Sweeny holds a PhD from Penn State University and an MFA from Maryland Institute, College of Art. He is Professor of Art Education at Indiana University of Pennsylvania, and is the author of Dysfunction and Decentralization in New Media Art Education (2015), and the editor of Inter/Actions/Inter/Sections: Art Education in a Digital Visual Culture (2011).
Content
List of Figures - Preface - Digital Visuality - Interconnected: Digital Virality and Data Visualization - Indeterminate: Digital Visual Making and Post- Digital Materiality - Intersectional: Digital Visual Identity and Digital Video Art - Interactive: Digital Play and Videogames - Digital Visual Art Education - Index.
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