
Introduction to Assistive Technology
Description
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Content
- Intro
- Contents
- Foreword
- Preface
- Acknowledgments
- Chapter 1
- Assistive Technology Based Interventions in Children with Neurodevelopmental Disorders: A Narrative Review
- Abstract
- 1.1. Introduction
- 1.2. Generating Evidence
- 1.3. Overview of Published Literature
- 1.3.1. Communication Skills
- 1.3.2. Adaptive and Social Skills
- 1.3.3. Life Skills
- 1.3.4. Challenging Behaviors
- 1.3.5. Academic Performance
- 1.3.6. Ambulation and Locomotion
- 1.4. Critical Appraisal on Effectivenss
- Conclusion
- Research Priorities
- References
- Chapter 2
- ViEW: Assistive Technology
- for Visual Impairment using Computer Technologies
- Abstract
- 1. Introduction
- 2. View: Product Overview
- 2.1. Target Group
- 2.2. The Product Use
- 3. Underlying Technology Driving the Product
- 3.1. Internet of Things (IoT) Integration
- 3.2. Role of Computer Vision
- 3.3. Optical Character Recognition
- 3.4. Object Recognition
- 3.5. Role of Language Translation
- 3.6. Role of Speech Synthesis
- 3.7. Features of the Product
- 4. Future Research Priorities
- 5. Other Assistive Technology Products
- Acknowledgments
- References
- Chapter 3
- Classification of Assistive Technology for Visual Impairment
- Abstract
- 1. Introduction
- 2. Classification of Assistive Technology
- for Disability
- 2.1. ISO Classification of Assistive Technology
- 3. Assistive Technology for Visual Impairment
- 3.1. Assistive Technology for Persons with Visual Impairment (PwVI)
- 3.2. Assistive Technology for Students with Visual Impairment
- 4. Benefits of Ats Use Among Students
- 4.1. Academic Benefits
- 4.2. Non-Academic Benefits
- Conclusion
- References
- Chapter 4
- Assistive Technology for People with Visual Disabilities
- Abstract
- 4.1. Introduction
- 4.2. Assistive Technology for Visual Impairment
- 4.2.1. Assistive Technologies for Reading
- 4.2.2. Assistive Technologies for Writing
- 4.2.3. Assistive Technologies for Mathematics
- 4.2.4. Assistive Technologies for Science Learning
- 4.2.5. Assistive Technology for Orientation and Mobility
- 4.2.6. Assistive Technology for Games and Leisure
- 4.2.7. Assistive Technology for Activities of Daily Living
- Conclusion
- References
- Chapter 5
- ICT Based Assistive Technologies for Safe Bathing: Challenges and Solutions
- Abstract
- 5.1. Introduction
- 5.2. Causes of Bathroom Accidents
- 5.2.1. Falls and Slips
- 5.2.1.1. Intrinsic Factors
- 5.2.1.2. Extrinsic Factors
- 5.2.2. Drowning in the Bathtub
- 5.2.3. Hazardous Equipment
- 5.2.4. Scalding by Hot Water
- 5.3. Traditional (Non-ICT) Assistive Technologies
- 5.4. ICT Based Assistive Technologies
- 5.4.1. First-Generation ICT: Personal Emergency Response Systems
- 5.4.2. Second-Generation ICT: Automatic Monitors
- 5.4.2.1. Wearable Sensors
- 5.4.2.2. Context-Aware Sensors
- 5.4.2.3. Video Sensors
- 5.4.2.4. Passive (or Pyroelectric) Infrared Sensors
- 5.4.2.5. Vibration Sensors
- 5.4.2.6. Pressure Sensors
- 5.4.2.7. Sonic Sensors
- 5.4.2.8. Doppler-Radar Sensors
- 5.4.2.9. WiFi Sensors
- 5.4.2.10. Robotic Sensors
- 5.5. Third-Generation ICT: Ambient Intelligence
- 5.5.1. Vital Sign Measuring Systems
- 5.5.2. Robotic Assistants
- Conclusion
- References
- Chapter 6
- Assistive Software Applications for Children with Autism Spectrum Disorders: Current Challenges of User Modelling and Graphical User Interface Design
- Abstract
- 6.1. Introduction
- 6.2. Autism Spectrum Disorder
- 6.2.1. Motor Function in Children with ASD
- 6.2.2. Executive Functions in Children with ASD
- 6.2.3. Executive Dysfunction Theory
- 6.2.4. Perception in Children with ASD
- 6.2.5. Language in Children with ASD
- 6.3. Software Applications and ASD
- 6.4. Current Developments in Interface Design for Users with ASD
- 6.4.1. Design Guidelines for Developing Application for Autistic User
- 6.4.2. Predictive Model for Users with ASD
- 6.4.3. The Necessity of Reducing the Cognitive Load in User Interfaces for Autistic Users
- 6.5. A Study Case: Assessing the Cognitive Load Involved in User Interface Patterns
- 6.5.1. The sample
- 6.5.2. Phases of the Study
- 6.5.3. Instruments Used
- 6.5.4. Methodology
- 6.5.5. Results and Discussion
- Conclusion
- References
- Chapter 7
- Virtual Reality Based Interventions in Neurodegenerative Diseases: A Review
- Abstract
- 7.1. Introduction
- 7.2. Generating Evidnece
- 7.3. Overview of Literature
- 7.3.1. Assessment
- 7.3.2. Recovery
- 7.4. Critical Appraisal on Effectivenss
- Conclusion
- Research Priorities
- References
- Chapter 8
- Assistive Technology In or Out of Context? - An Evolving Challenge to Increasing Utility and Adoption
- Abstract
- 8.1. Introduction
- 8.2. Assistive Technologies (ATs)
- 8.3. Disability
- 8.3.1. Impairment as Disability
- 8.3.2. Activity Limitation as Disability
- 8.3.3. Participation Restriction and Chronic Disease/Condition as Disabilities
- 8.3.4. The Problem
- 8.4. User-Centeredness and Design
- 8.4.1. Understand the User, the Task, and Environmental Requirements
- 8.4.2. Encourage Early and Active Involvement of Users
- 8.4.3. Address the Whole User Experience
- 8.4.4. Encourage Multi-Disciplinary Design
- 8.5. Gaps in Policy Formulation
- References
- About the Editor
- List of Contributors
- Index
- Blank Page
- Blank Page
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