
Virtual Reality and Augmented Reality with 6G Communication
Description
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Stay ahead of the technological curve with this essential book, which provides a comprehensive guide to the transformative convergence of Virtual Reality (VR), Augmented Reality (AR), and 6G communication.
Virtual Reality and Augmented Reality with 6G Communication delves into the transformative landscape where cutting-edge technologies meet. This book explores the convergence of Virtual Reality (VR) and Augmented Reality (AR) with groundbreaking 6G technology, providing a comprehensive examination of use cases, applications, and the challenges associated with this synergy. As we stand on the precipice of a technological renaissance, this book serves as a comprehensive guide, navigating the uncharted territories where immersive experiences meet cutting-edge connectivity. This book comprehensively covers the basics of these innovative technologies by diving into the foundational realms of VR, AR, and 6G technology. Through in-depth explanations, this essential reference provides a profound understanding of the intricate mechanisms that power these transformative domains, setting the stage for the unparalleled convergence that awaits.
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Persons
B. Sundaravadivazhagan, PhD is faculty in the Department of Information Technology at the University of Technology and Applied Science with more than 21 years of experience. He has published more than 25 technical articles in international journals and conferences. His research interests include the Internet of Things, artificial intelligence and machine learning, deep learning, cloud computing, and cyber security.
N. Gnanasankaran, PhD is assistant professor in the Department of Computer Science at Thiagarajar College with more than 15 years of research and teaching experience. He has published more than 35 research articles in international journals and conferences, four books, and 14 book chapters, and holds eight patents. His areas of research focus on software engineering, data science, machine learning, big data, and IoT.
Pethuru Raj, PhD is a chief architect in the Edge AI division of Reliance Jio Platforms Ltd. with more than 22 years of experience. He has more than 130 publications to his credit, including books, chapters, and articles published in international journals and conferences. His research interests include cyber-physical systems, cloud computing, and smart cities.
A. Saleem Raja, PhD is an associate professor in the Department of Information Technology at the Shinas University of Technology and Applied Sciences with more than 16 years of research experience. He has published more than 25 research papers in national and international journals, conferences, and book chapters. His research interests include cybersecurity, machine learning, deep learning, natural language processing, image processing, and the Internet of Things.
Content
Preface xxiii
1 Introduction to Virtual Reality and Augmented Reality 1
R. Niraimathi, A. Manjula, V. Chamundeeswari and S. Chitra Devi
2 Principles and Applications of Virtual and Augmented Reality 21
C. P. Shirley, Immanuel Johnraja Jebadurai, Getzi Jeba Leelipushpam Paulraj and P. Joyce Beryl Princess
3 Exploring 6G Wireless Networks: A Comprehensive Analysis 51
Nishant Kumar, Chandresh Parekha and Ravi Sheth
4 Convergence of VR/AR with 6G: Challenges and Solutions 89
Krithikha Sanju S. and Vijaya Lakshmi A.
5 Role of 6G Technologies in Telecommunication and Advancement 121
Kanthavel R., Dhaya R. and Adline Freeda R.
6 Impact of Virtual and Augmented Reality with 6G Communication: Applications and Challenges 145
M. Jaithoon Bibi and V. Kavitha
7 Machine Learning and Deep Learning Algorithms and Cognitive Approach for VR, AR Model Building 169
R. Mahalakshmi Priya, J. Naveen Ananda Kumar, C. Jayapratha, T.S. Urmila and M. Sumathi
8 Challenges in Integrating Machine Learning and Deep Learning with VR/AR 197
Elakkiya Elango, Gnanasankaran Natarajan, Ahamed Labbe Hanees and Indrani Balasundaram
9 Augmented Reality and Virtual Reality: Transforming the Learning Experience with AI Tools 217
Gnanasankaran Natarajan, S.R. Raja, Elakkiya Elango and Sandhya Soman
10 Enhancing Heritage and Cultural Education through Immersive Audio-Visual Techniques 245
Ajith Paul, Biju Kunnumpurath, Balakrishnan C., Selvakumar Ramachandran and Anitha Suseelan
11 The Impact of VR and AR in Gaming and Entertainment 271
Prakash J., Anitha G. and Gnanasankaran Natarajan
12 AI Avatars in Immersive Environments for Communication Skill Training 291
Twinkle Sara Joseph, Biju Kunnumpurath, Anand Bhojan and Mahalakshmi J.
13 The Role of VR and AR in Intelligent Computing: Applications in Psychology and Autism 329
S. Sajithabanu, S.T. Devika, S. Deeba and Jose Anand A.
14 Navigating 6G in Healthcare: A Review of Intelligent Systems, Challenges, and Future Trends 355
K. Gowri, B.L. Shivakumar and V. Kavitha
15 Future of Medicine: Integrating VR, AR, and 6G 373
Akash Uttekar, Samaya Pillai, Abhijit Chirputkar and Venkatesh Iyengar
16 Perspective from Industry 5.0: The Use of AR and VR in Edge Computing for Sustainable Manufacturing 405
J. Shanthini, M. Shobana, R.M. Bhavadharini, V. Sampath and Karthi Palanisamy
17 Efficient Mixed Tracking of AR and VR Applications 433
Rakesh Gnanasekaran and Gnanasankaran Natarajan
18 Role of VR and AR in Industry 5.0 and Smart Manufacturing 447
S.R. Raja, B. Subashini, Gnanasankaran Natarajan and J. Relin Francis Raj
19 VR and AR Use Cases and Applications 469
C. P. Shirley, Immanuel Johnraja Jebadurai, Getzi Jeba Leelipushpam Paulraj and S. Thanga Helina
20 Transformative Impact of VR and AR: Future Trends and Challenges 511
M. T. Vasumathi, Manju Sadasivan and Asha V.
References 543
Index 547
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