
Persuasive Technology
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This book constitutes the refereed proceedings of the 21st International Conference on Persuasive Technology, PERSUASIVE 2026, held in Hakodate, Japan, during March 11-13, 2026.
The 25 full papers and 8 short papers presented in this volume were carefully reviewed and selected from 104 submissions.
They focus on all aspects of design, development, and evaluation of interactive systems aimed at
influencing people's attitudes and behaviors through persuasion.
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Content
.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- From Bytes to Blocks: Motivating Students to Learn Microprogramming
with Minecraft.
.- Wellnify: Insights from the Longitudinal Use of an mHealth App for
Health and Wellness.
.- A Value Sensitive Design Approach to Enhancing Eye Donation
Informed Consent.
.- Parent-Child Dialogue Support Through Semi-Autonomous
Para-Operated Robot in Home Learning.
.- KosmoWalker: Designing a Social Step-Based Mobile Game for
Motivating Physical Activity.
.- Towards Personalized Conversations: How Rhetorical Framing Shapes
User Trust and Acceptance in Healthcare Chatbots.
.- Understanding User Perspectives on Persuasive Systems Design
Principles in mHealth Applications using Deep Learning Techniques.
.- Story2Change: Towards an AI-Driven Persuasive Technology for
Depression Management through Narrative Storytelling.
.- Developing a Persuasive Nutrition App based on Australian Dietary
Guidelines.
.- CalcQuest: A Gamified Abacus Learning Support System for Enhancing
Operational Proficiency.
.- Persuasive Art Experience in the Metaverse: Case of the Finnish
Metagallery.
.- Estimating the Perceived Burden of Disaster Preparedness Using
Location Data: An Exploratory Study.
.- Role-Taking as a Method for Security Behaviour Change: A Qualitative
Analysis of User Experience.
.- MyHealthCore: An Evaluation of a Community-Engaged HIV
Prevention Persuasive mHealth App Prototype for Black Communities
in Canada.
.- PostMom: An AI-driven and Culturally-Tailored Persuasive Application
for Postnatal care in Nigeria.
.- Recilify: An AI-Driven and Emotion-Adaptive Persuasive Technology
for Promoting Mental Well-Being.
.- An Empirical Study of Perceived Intrusiveness, Frequency and Darkness
of Dark Patterns.
.- Persuasive Onboarding for Automated Driving: Design and Evaluation
of Tutoring Strategies to Support Safe and Intended ADAS Use.
.- "Yes, I will!": Expert Perspectives on Digital Support for Patient
Participation in Breast Cancer Clinical Trial.
.- Narrative Suggestion: An Implicit Corrective Feedback Method for
Foreign Language Learning with Role-Playing AI Chatbots.
.- When More is Less: A Methodological Sensitivity Analysis of Feature
Noise and Label Binarization in Affective Computing.
.- HealKitchen: An AI-Driven, Behavior-Theory-Based Mobile Health
Application for Dietary Behavior Change.
.- Influencing Wildfire Preparedness, Mitigation, Response and Recovery.
.- Serendipitous Learning Triggered by Crossword Puzzles with
Newspaper Articles.
.- A System Specification for Digital Addiction Interventions: Integrating
the Minnesota Model with Persuasive Systems Design.
.- CEBRA-Enabled Latent Embeddings of Wearable Biosignals for
Personalized Biorhythm Modeling.
.- AWearable System for Promoting Decision Diversity through Detection
and Recall of Previous Considered Options.
.- Systematic Review of Persuasive Design Features Application in
Existing Maternal Weight Management Interventions.
.- Designing Persuasive Artificial Intelligence for Mental Health: A
Prioritization Framework to Enhance Trust and Engagement.
.- Adaptive and Personalized Ontology-Based Intervention Design for
Behavior Change.
.- Personality-Aware Reinforcement Learning for Persuasive Dialogue
with LLM-Driven Simulation.
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