
HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence
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From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as "Late Breaking Work" (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.
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Content
- Intro
- Foreword
- HCI International 2020 Thematic Areas and Affiliated Conferences
- Contents
- Multimodal Interaction
- Eye Movement Classification Algorithms: Effect of Settings on Related Metrics
- 1 Introduction
- 2 Methods
- 2.1 Apparatus
- 2.2 Participants
- 2.3 Procedure
- 2.4 Data Analysis
- 2.5 Results
- 3 Discussion and Limitation
- 4 Conclusion and Future Work
- References
- An Antenatal Care Awareness Prototype Chatbot Application Using a User-Centric Design Approach
- 1 Introduction
- 2 Design and Development
- 2.1 Data Collection and Processing
- 2.2 Prototype Design
- 2.3 Evaluation
- 3 Results and Discussion
- 4 Conclusion
- References
- A User-Centric Framework for Educational Chatbots Design and Development
- 1 Introduction
- 2 Theoretical Background
- 2.1 Chatbots
- 2.2 Distance Education and Pedagogy
- 3 User-Centric Design Framework
- 3.1 User-Centred Factors
- 3.2 Conceptual Factors
- 3.3 Technology and Design Factors
- 3.4 Policies and Regulations
- 4 User-Centric Design and the Development Methodology
- 4.1 Focus Groups
- 4.2 Collaborative Approach
- 5 Conclusion
- References
- CollegeBot: A Conversational AI Approach to Help Students Navigate College
- 1 Introduction
- 2 Related Work
- 3 System Architecture
- 4 Knowledge Base Creation
- 4.1 Data Collection
- 5 Training Algorithms
- 5.1 Semantic Similarity Model
- 5.2 Seq2seq Model
- 5.3 Evaluation
- 6 CollegeBot Prototype
- 6.1 AIML Engine
- 6.2 Semantic Similarity Engine
- 7 Conclusions
- References
- User Expectations of Social Robots in Different Applications: An Online User Study
- 1 Introduction
- 2 Literature Review
- 3 Method
- 3.1 Selection of Target Social Robot Applications
- 3.2 Questionnaire and Measurement
- 3.3 Participants
- 4 Results and Discussion
- 4.1 User Expectations Regarding Sociability and Competence in Robots
- 4.2 Hierarchical Cluster Results of User Expectations
- 4.3 Limitation and Further Research
- 5 Conclusion
- References
- Creating Emotional Attachment with Assistive Wearables
- 1 Introduction
- 2 Related Work
- 2.1 Assistive Wearables
- 2.2 Abandonment of Assistive Wearables
- 2.3 User-Wearable Technology Attachment
- 3 Discussion
- 4 Conclusion
- References
- AuDimo: A Musical Companion Robot to Switching Audio Tracks by Recognizing the Users Engagement
- 1 Introduction
- 1.1 Motivation
- 1.2 Objective
- 2 Background and Related Work
- 2.1 Social Robotics
- 2.2 Human-Robot Interaction (HRI)
- 2.3 Human Moods and Emotions
- 2.4 Thayer's Arousal-Valence Emotion Plane
- 2.5 Robotic Music Companions
- 3 Methodology
- 3.1 Hardware Design
- 3.2 Software Framework
- 4 Experimental Protocol
- 4.1 Data Collection Procedure
- 5 Results
- 5.1 Songs Classifier Accuracy
- 5.2 Data Captured from the System
- 5.3 Survey Summary
- 6 Discussion
- 7 Conclusion
- References
- Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor
- 1 Introduction
- 2 System
- 2.1 Force Sensor for Material Surface Measurement
- 2.2 Wearable Stick-Slip Display
- 2.3 Relationship Between a Kinetic Friction Force of a Material and a Tangential Force to Stimulate the Skin
- 3 User Study
- 3.1 Purpose
- 3.2 Participants and Design
- 3.3 Procedure
- 4 Result
- 5 Discussion
- 6 Conclusion
- References
- Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants' Shared Understanding
- 1 Introduction
- 2 Interface Design
- 3 Reading Aloud
- 4 Inducing Shared Understanding
- 5 Method and Data
- 6 Case Analyses
- 6.1 Case I: Coping with 'Distributed' Written Informings
- 6.2 Case II: Coping with a 'Shared' Written Informing
- 7 Conclusion
- References
- Speech Recognition Approach for Motion-Enhanced Display in ARM-COMS System
- 1 Introduction
- 2 System Reconfiguration of ARM-COMS(ARm-Supported eMbodied COmmunication monitor System)
- 2.1 Basic Concept of ARM-COMS and Its Typical Configuration
- 2.2 New Design of ARM-COMS Robotic Manipulator
- 2.3 Reconfiguration of ARM-COMS Data Transmission
- 3 Experimental Configuration of ARM-COMS System
- 3.1 Feasibility Study of Stabilizer for ARM-COMS Component
- 3.2 Stabilizer-Based ARM-COMS
- 3.3 Experimental Results
- 4 Concluding Remarks
- References
- Individual's Neutral Emotional Expression Tracking for Physical Exercise Monitoring
- 1 Introduction
- 2 Related Works
- 3 Methodology
- 3.1 Data Collection
- 3.2 Experiments
- 4 Results
- 5 Discussion
- 6 Conclusion and Future Work
- References
- Exploring Pointer Assisted Reading (PAR): Using Mouse Movements to Analyze Web Users' Reading Behaviors and Patterns
- 1 Introduction
- 2 Related Work
- 3 Mouse Cursor Tracking and Visualization
- 4 Mining PAR Views
- 5 Exploring PAR Using Examples
- 6 Discussion
- 7 Conclusions and Further Work
- References
- The Effects of Robot Appearances, Voice Types, and Emotions on Emotion Perception Accuracy and Subjective Perception on Robots
- 1 Introduction
- 1.1 Related Work
- 1.2 Research Questions
- 2 Method
- 2.1 Participants
- 2.2 Robotic Systems and Stimuli
- 2.3 Design and Procedure
- 3 Results
- 3.1 Data Collection
- 3.2 Emotion Perception: Accuracy, Clarity, Suitability, and Features
- 3.3 Characteristics: Warmth, Honesty, and Trustworthiness
- 3.4 Naturalness: Natural, Human-like, and Robot-like
- 3.5 Preferences: Likability and Attractiveness
- 4 Discussion
- 5 Limitations and Future Work
- References
- Development for Tablet-Based Perimeter Using Temporal Characteristics of Saccadic Durations
- 1 Introduction
- 2 Proposed System for Optimizing Presentation Time of Targets and Numbers for Voice Recognition
- 3 Experiment 1
- 3.1 Objective of the Experiment
- 3.2 Participants
- 3.3 Experimental Apparatus
- 3.4 Experimental Condition and Data Analysis
- 3.5 Experimental Procedure
- 3.6 Results
- 4 Experiment 2
- 4.1 Objective
- 4.2 Participants
- 4.3 Experimental Condition
- 4.4 Experimental Procedure
- 4.5 Results
- 4.6 Discussion
- 5 Conclusion
- References
- Automatic Page-Turner for Pianists with Wearable Motion Detector
- 1 Introduction
- 2 Related Work
- 3 Project Description
- 3.1 Hardware
- 3.2 Software
- 4 Study Design
- 4.1 Preparation
- 4.2 Receiving and Computing Data
- 4.3 Displaying Notes
- 5 Conclusion
- References
- A Sociable Robotic Platform to Make Career Advices for Undergraduates
- 1 Introduction
- 2 Design and Methodology
- 2.1 Design of the Robot
- 2.2 Processing Architecture
- 2.3 Experimental Protocol
- 3 Results and Discussion
- 3.1 Real Time Interaction Results
- 4 Conclusion
- 5 Future Work
- References
- Development and Evaluation of a Pen Type Thermal Sensation Presentation Device for SPIDAR-Tablet
- 1 Introduction
- 1.1 Background and Purpose
- 1.2 Outline of Research
- 2 Proposed Device
- 2.1 SPIDAR-Tablet
- 2.2 Pen-Type Thermal Sensation Presentation Device
- 2.3 Temperature Control Circuit
- 2.4 Evaluation of Temperature Presentation
- 3 Evaluation Experiment
- 3.1 Developed Application
- 3.2 Experimental Method
- 3.3 Experimental Results and Discussions
- 4 Conclusions and Future Work
- References
- CountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays
- 1 Introduction
- 2 Related Work
- 2.1 Marking Menus and Count Menus
- 2.2 Interaction Techniques for HMDs and Smart Glasses
- 3 Design and Implementation of CountMarks
- 3.1 Social Acceptability
- 3.2 CountMarks Variant #1: MenuCount
- 3.3 CountMarks Variant #2: ItemCount
- 3.4 Interaction Location
- 4 Experiment 1: Comparing CountMarks Variants
- 4.1 Participants
- 4.2 Apparatus
- 4.3 Procedure
- 4.4 Design
- 4.5 Results
- 4.6 Discussion
- 5 Experiment 2: CountMarks Use Scenarios
- 5.1 Participants
- 5.2 Apparatus
- 5.3 Procedure
- 5.4 Design
- 5.5 Results
- 5.6 Discussion
- 6 Overall Discussion
- 6.1 CountMarks Compared to Other Techniques
- 6.2 User Stance and Device Position
- 7 Example Application
- 8 Conclusions
- References
- Single-Actuator Simultaneous Haptic Rendering for Multiple Vital Signs
- 1 Introduction
- 2 Display Design
- 2.1 Beats, Tempo, and Chords
- 2.2 Mapping
- 3 Evaluation Methodology
- 3.1 Apparatus
- 3.2 Participants
- 3.3 Procedure
- 4 Results
- 5 Conclusion
- References
- Development of an Interface that Expresses Twinkling Eyes by Superimposing Human Shadows on Pupils
- 1 Introduction
- 2 Expression Method of Twinkling Eyes
- 2.1 Concept
- 2.2 Expression Method of Twinkling Eyes
- 2.3 Impression Experiment
- 2.4 Result of the Experiment
- 3 Development of an Interface that Expresses Twinkling Eyes
- 4 Conclusion
- References
- MUCOR: A Multiparty Conversation Based Robotic Interface to Evaluate Job Applicants
- 1 Introduction
- 2 Design of MUCOR
- 2.1 Hardware Design
- 2.2 Software Design
- 3 Methodology and Experimental Protocol
- 4 Results
- 5 Discussion and Conclusion
- 6 Future Work
- References
- Usability Evaluation of Smartphone Keyboard Design from an Approach of Structural Equation Model
- 1 Introduction
- 1.1 Importance of Keyboard Design
- 1.2 Keyboard Design Evaluation Method
- 2 Method
- 2.1 Participants
- 2.2 Materials
- 2.3 Procedure
- 2.4 Experiment Design
- 2.5 Data Analysis
- 3 Results
- 4 Discussion
- 4.1 Impropriety of Word Per Minute
- 4.2 Limitation and Future Study
- References
- Understanding Voice Search Behavior: Review and Synthesis of Research
- 1 Introduction
- 2 Background
- 2.1 User-Oriented Study on Search Behavior
- 2.2 Spoken and Written Communication
- 2.3 Conversation Search Frameworks
- 3 Related Studies
- 4 Methods
- 4.1 Data Search Strategy
- 4.2 Inclusion and Exclusion Criteria
- 4.3 Data Screening
- 5 Results
- 5.1 Voice Query Characteristics
- 5.2 Query Strategy
- 5.3 Spoken Conversational Search
- 5.4 User's Perception
- 6 Discussion
- 7 Conclusion
- References
- Evaluation of Speech Input Recognition Rate of AR-Based Drawing Application on Operation Monitor for Communication Support During Endoscopic Surgery
- 1 Introduction
- 2 Drawing Application
- 3 Experiment
- 3.1 Experimental Setup
- 3.2 Experimental Procedure
- 3.3 Experimental Conditions
- 4 Results
- 5 Discussion
- 6 Conclusion
- References
- TracKenzan: Digital Flower Arrangement Using Trackpad and Stylus Pen
- 1 Introduction
- 2 Related Work
- 2.1 Ikebana Education and Evaluation
- 2.2 Flower Presentation and Arrangement Using 2D and 3DCG
- 2.3 Manipulation of 3DCG Objects
- 3 TracKenzan
- 3.1 Implementation
- 3.2 Operation
- 4 Usability Evaluation
- 4.1 Results and Consideration
- 5 Conclusion
- References
- Mapping Between Mind Cybernetics and Aesthetic Structure in Real-Time EEG Art
- 1 Introduction
- 2 Background: Aesthetics, Cybernetics and EEG Art
- 2.1 General Aesthetics
- 2.2 Cybernetic Aesthetics of Digital Art
- 2.3 Real-Time Interactivity and EEG
- 2.4 Aesthetics and Cybernetics of Real-Time EEG Art
- 3 Towards a Cybernetic-Aesthetics Structure
- 4 The Cybernetic-Aesthetics Structure in Real Life EEG Artworks
- 4.1 Active Control and Homogenous Aesthetics
- 4.2 Explicit Passive Control and Relational Aesthetics
- 4.3 Implicit Passive Control and Subconscious Aesthetics
- 5 Conclusion
- References
- User Experience Analysis for Visual Expression Aiming at Creating Experience Value According to Time Spans
- 1 Introduction
- 1.1 Digital Marketing Selling
- 1.2 User Experience and Experience Value
- 1.3 Human Centered Design Promotion Model
- 2 Motivation
- 3 Previous Studies
- 4 Preliminary Investigation
- 4.1 About Dark Chocolate
- 4.2 Investigation Content
- 5 Conclusion
- 6 Future Tasks
- References
- AI in HCI
- Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback
- 1 Introduction
- 2 Background
- 3 Arny
- 3.1 Role and Detection of Affect
- 3.2 Interaction Model
- 3.3 Arny Version 1
- 4 Pilot Study
- 4.1 Study Design
- 4.2 Results
- 4.3 Design Implications for Arny Version 2
- 5 Follow-Up Study
- 5.1 System Development
- 5.2 Recruitment
- 5.3 Lab Setting and Study Design
- 5.4 Results
- 6 Conclusions
- References
- Towards Intelligent Technology in Art Therapy Contexts
- 1 Introduction
- 2 Related Work
- 2.1 Art Therapy in Saudi Arabia
- 2.2 Art Therapy for Improving Communication
- 2.3 Intelligent Therapeutic Systems
- 3 Proposed Methods and Materials
- 3.1 Digital Art Program
- 3.2 Embodied Agent
- 4 Conclusion and Future Work
- References
- Explainable Classification of EEG Data for an Active Touch Task Using Shapley Values
- 1 Introduction
- 2 Experimental Study
- 2.1 Experiment Design
- 2.2 EEG Data Processing
- 3 Proposed Method
- 3.1 Feature Extraction
- 3.2 Classifier
- 3.3 Shapley Values
- 4 Results and Discussion
- 4.1 Channel Level Explanation
- 4.2 Activity Within-Channel Explanation
- 5 Conclusion
- References
- SANDFOX Project Optimizing the Relationship Between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings
- 1 Introduction
- 2 The SANDFOX Project
- 3 Interactive Dashboard
- 3.1 User-Centred Design
- 3.2 Visualisation, Selection and Comparison of Data
- 3.3 Alarms Management and Notifications System
- 4 AI System: SANDMAN
- 4.1 Definition of an Anomaly
- 4.2 Criteria for a Smart Building Anomaly Detection System
- 4.3 Relevant Work on Anomalies Detection
- 4.4 Relation Between the AI and the Expert
- 4.5 Presentation of the SANDMAN Operating Steps
- 4.6 Validation of SANDMAN
- 5 Conclusion
- References
- Safety Analytics for AI Systems
- 1 Introduction
- 2 Data and Test for AI Systems
- 3 Crash Tests of the CNN Model
- 4 Checklist for AI Safety
- 4.1 Sensors
- 4.2 Data Collection
- 4.3 Default Design
- 4.4 Observability and Controllability
- 4.5 Complexity
- 4.6 Human-System Interaction
- 5 Conclusions
- References
- Human-Centered Explainable AI: Towards a Reflective Sociotechnical Approach
- 1 Introduction
- 2 Case Study: Rationale Generation
- 2.1 Phase 1: Technological Feasibility and Baseline Plausibility
- 2.2 Phase 2: Technological Evolution and Human-Centered Plausibility
- 2.3 Summary
- 3 What's Next: Turn to the Sociotechnical
- 3.1 Perception Differences Due to Users' Backgrounds
- 3.2 Social Signals and Explanations
- 3.3 Summary: Socially Situated XAI Systems
- 4 Human-Centered XAI, Critical Technical Practice, and the Sociotechnical Lens
- 4.1 Reflective HCXAI Using a Critical Technical Practice Lens
- 4.2 Strategies to Operationalize Critical Technical Practice in HCXAI
- 4.3 Challenges of a Reflective HCXAI Paradigm
- 5 Conclusions
- References
- The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak
- 1 Introduction
- 2 Augmented Reality to Tackle the Covid-19
- 3 Artificial Intelligence to Flight the Covid-19
- 4 Conclusion and Suggestion
- References
- V-Dream: Immersive Exploration of Generative Design Solution Space
- 1 Introduction
- 2 Background
- 3 The V-Dream Framework
- 3.1 Design Goals
- 3.2 Workflow
- 3.3 Solution Clustering
- 3.4 Visualization Tables
- 3.5 Navigation Strategy
- 3.6 Hierarchical Interface
- 3.7 Re-Clustering
- 4 Prototype
- 4.1 Dataset
- 5 Discussions
- 6 Conclusion and Future Work
- References
- Usability in Mixed Initiative Systems
- 1 Introduction
- 2 Background
- 2.1 Mixed-Initiative Systems
- 2.2 Usability and User Experience in the System
- 3 Discussion
- 3.1 Error
- 3.2 Learnability
- 3.3 Efficiency
- 3.4 Memorability
- 3.5 Satisfaction
- 4 Conclusion and Future Work
- References
- Human Versus Machine and Human-Machine Teaming on Masked Language Modeling Tasks
- 1 Introduction
- 1.1 Masked Language Modeling
- 1.2 Human Versus Machine on Masked Language Modeling Task
- 1.3 Human-Machine Symbiosis and Human-Human Collaboration
- 2 Methodologies
- 2.1 Translators' Study Group
- 2.2 Research Questions
- 3 Analysis Results and Discussions
- 3.1 Human Versus Machine on Masked Language Modeling Task
- 3.2 Discussion on Human Strategies
- 3.3 Discussion on Human-Machine Teaming
- 4 Conclusion
- References
- Using Artificial Intelligence to Predict Academic Performance
- 1 State of the Art
- 2 The AI.EDU (EDU.IA) Project
- 2.1 Inception
- 2.2 The Methods
- 2.3 System Architecture
- 2.4 Project Plan
- 3 Conclusion
- References
- Why Did the Robot Cross the Road?
- 1 Introduction
- 1.1 Related Work
- 1.2 Prior Work in Philosophy
- 1.3 Prior Work in Computer Science
- 1.4 Prior Work in Cognitive Psychology
- 2 Methodology
- 2.1 Preparatory Work with Data Scientists
- 2.2 Assumptions
- 2.3 Methods
- 2.4 Analysis
- 2.5 Results
- 3 Discussion
- 3.1 Limitations of the Study
- 3.2 Free-Form Responses
- 4 Future Work
- 5 Conclusions
- References
- Author Index
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