
Human Interface and the Management of Information. Interacting with Information
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Content
- Intro
- Title
- Organization
- Table of Contents
- Part I Design and Development Methods and Tools
- Visual Programming of Location-Based Services
- Introduction
- Background
- Composition of Web Services
- Computations as Data Transformations
- A Righteous Mixup of Web Technologies
- User Interaction Methods
- Visual Programming (2D)
- The VisPro Architecture
- Workspace Layout
- Computational Model
- Process Communication
- Service Security
- Conclusion
- References
- Connecting Envisioning Process to User Interface Design Process
- Introduction
- Process Model
- Problems of UI Design in Embedded System Development
- Proposed Design Processes Model
- Implementing Workshops Based on Proposed Design Process
- Case A (Manufacturing Equipment Maker)
- Case B (Home Appliance Maker)
- Conclusions
- References
- Learner-Centered Methodology for Designing and Developing Multimedia Simulation for Biology Education
- Introduction
- Overview of Case It! v6
- User Interface Design
- Case Workflow Analysis
- Extension Tool Workflow Analysis
- Scenario
- Conclusions and Future Work
- References
- User Interface and Information Management of Scenarios
- Introduction
- Visual Representation of Data
- Scenario Editor
- Web of Dependencies
- Multi-dimensional Plot Graph
- Assembly Line Plot Graph
- Mind Mapping
- Facets
- Baseline
- Augmentation
- Trigger
- Adaptation
- Vignette
- Facet Relationships
- Multiple Editors
- User Interface
- Adding Facets
- Removing Facets
- Moving Facets
- Conclusion
- References
- Giving UI Developers the Power of UI Design Patterns
- Introduction
- Our Approach to Write and Present UI Patterns
- Methodology
- Results
- Discussion and Recommendations
- Discussion
- Recommendations
- Conclusion
- References
- The Cultural Integration of Knowledge Management into Interactive Design
- Introduction
- Background
- Methods
- The Study
- Participants
- Findings
- Observations
- Discussion
- Conclusion and Future Work
- References
- Supporting of Requirements Elicitation for Ensuring Services of Information Systems Used for Education
- Introduction
- Requirements Process and Non-functional Requirements
- ISO/IEC9126
- Proposed Method
- Morphological Analyzer and Index Generator
- Implementation
- Case Study
- Overview
- Result
- Discussion
- Conclusion
- References
- Visualizing Programs on Different Levels of Abstractions
- Introduction
- Visualizing Programs on Different Abstraction Levels
- The Three Faces of Stack
- The Stack Program
- Visualization I - Typical Stack Representation
- Visualization II - Real-World Stack Representation
- Visualization III - Uncovering the Implementation
- The ProViz Framework
- Visual Mapping
- Viz Annotations
- Painters
- Discussion
- Related Work
- Conclusion
- References
- Measurement and Evaluation in Service Engineering
- Introduction
- Service
- What Is the Service Seen from the Ergonomics?
- Service Engineering
- Notes of Practice of Service Engineering
- Object
- Level of Service (Three Levels of Kano Theory)
- Meaning of Change in Service
- Evaluation of Service
- Cognitive Method and Industrial Engineering (IE) Method
- Peroration
- References
- A Human Interface Toolkit for Developing Operation Support System of Complex Industrial Systems with IVI-COM Technology
- Introduction
- Hierarchy for Operation Support
- Design of Procedure Development Toolkit
- IVI Architecture
- Prototype System of Integrated Tool
- Conclusions and Perspectives
- References
- Part II Information and User Interfaces Design
- A Conceptual Model of the Axiomatic Usability Evaluation Method
- Introduction
- Background Literature
- Usability Evaluation Methods
- Axiomatic Design
- Conceptual Model of Axiomatic Evaluation Method
- Follow-Up Study and Conclusions
- References
- Study on Evaluation of Kawaii Colors Using Visual Analog Scale
- Introduction
- Experimental Set-Up
- Evaluation
- Experimental Methods
- Experimental Results
- Discussion
- Conclusion
- References
- Representation of Decision Making Process in Music Composition Based on Hypernetwork Model
- Introduction
- Decisions in Music Compositions
- Framework Decisions
- Component Decisions
- Hypernetwork Model
- Discussions
- References
- Some Issues toward Creating Human-Centric Services
- Introduction
- What Is a Ubiquitous Society?
- Service Creation in a Ubiquitous Society
- References
- A User-Centric Metadata Creation Tool for Preserving the Nation's Ecological Data
- Introduction
- Motivation
- Increased Attention to Long-Term Data Management
- Challenges Faced in Writing Metadata Documents
- Methodology
- Ongoing Work
- Future Work
- References
- Comparison between Mathematical Complexity and Human Feeling
- Introduction
- Curve Generating Algorithm Based on Hurst Exponent
- Hurst Exponent
- Curve Generation Algorithm
- Human Feeling Complexity
- Experimental Object
- Experimental Method
- Experimental Method
- Experimental II
- Discussions
- Conclusions
- References
- How Do Real or Virtual Agent's Body and Instructions Contribute to Task Achievement?
- Introduction
- Real-World Oriented Interaction
- Cooperative Task Experiment in Real World: Experiment 1
- Purpose
- Participants and Task
- Conditions
- Hypothesis
- Results
- Consideration
- Cooperative Task Experiment in Virtual World: Experiment 2
- Purpose
- Participants and Task
- Conditions
- Hypothesis
- Results
- Consideration
- General Discussion and Conclusion
- References
- Interaction Mediate Agent Based on User Interruptibility Estimation
- Introduction
- Related Studies
- Estimation of User Business/Interruptibility
- Study of Application Switching for User Interruptibility Estimation
- Secretary Agent
- Concept of Interaction Initiation by Agent's Mediation
- Overview of the Secretary Agent
- Experiment
- Procedure
- Results and Discussion
- Conclusions
- References
- Ontological Approach to Aesthetic Feelings: A Multilingual Case of Cutism
- Introduction
- Method
- Results and Discussion
- Conclusion
- References
- Constructing Phylogenetic Trees Based on Intra-group Analysis of Human Mitochondrial DNA
- Introduction
- Problem Definition
- General Distance-Algorithm Template
- Intra-group Analysis
- Distance Estimation between Two Distinct Clusters
- Case Study on Human mtDNA
- Data Preparation
- Results and Conclusion
- References
- A Qualitative Study of Similarity Measures in Event-Based Data
- Introduction
- Motivation
- Related Work
- The Study
- Method
- Results
- Discussion and Conclusions
- References
- Feasibility Study of Predictive Human Performance Modeling Technique in Field Activities
- Background and Objectives
- Tool for Predicting Operational Time
- Methods
- Procedural Steps
- Apply CogTool to Systems
- Case (1) IP Phone System
- Case (2) Electronic Health Record System
- Lessons Learned and Future Work
- References
- Surprise Generator for Virtual KANSEI Based on Human Surprise Characteristics
- Introduction
- Surprise Emotion
- Surprise Generator
- Prediction of Sound Level
- Results and Findings of the Prediction of Sound Level
- Prediction of Human Emotion Transition
- Results and Findings of the Prediction of Human Emotion Tradition
- Conclusions and Future Works
- References
- Part III Visualisation Techniques and Applications
- Explicit Modeling and Visualization of Imperfect Information in the Context of Decision Support for Tsunami Early Warning in Indonesia
- Introduction
- Situation Awareness and Decision Support
- Concepts of Information Fusion and Situation Awareness
- Decision Support Process
- Certainty Model
- Taxonomy for Imperfect Information
- Fitness for Purpose Analysis
- Quantification of Perfection
- Visualization of Imperfect Information
- Perception Visualization
- Comprehension Visualization
- Projection and Planning Visualization
- Outlook
- References
- Kansei Stroll Map: Walking around a City Using Visualized Impressions of Streetscapes
- Introduction
- Visualization of Streetscape Impressions in Kyoto
- Kansei Evaluation Experiments
- Allocation of Evaluation Scores
- Interpolations of Evaluation Scores
- Visualization of Evaluation Scores
- Implementation of the Kansei Stroll Map
- User Study of the Kansei Stroll Map
- Methods
- Results of Pre-planning
- Results of Walking in Kyoto
- Discussions
- Frequency of Kansei Stroll Map Usage
- Route Comparison
- Conclusions
- References
- Multivariate Data Visualization: A Review from the Perception Aspect
- Introduction
- Description of Datasets
- Visualization Techniques
- Trellis Display
- Parallel Coordinates
- Pixel-Based Visualization
- Conclusions and Future Research
- References
- Methods for Service Sciences from Visualization Points
- Introduction
- Optimal Design Loop and Purpose of Visualizations
- Visualizations Related to Massive Data Handling
- Visualizations Related to Service Productivity
- Visualizations Related to Customer's Benefit (Expectation)
- Discussion: Toward Good Solutions for Both the Service Provider and the Customer
- Concluding Remarks
- References
- Interacting with Semantics: A User-Centered Visualization Adaptation Based on Semantics Data
- Introduction
- Related Work
- LOD Databases
- Semantics Visualization
- Conceptual Model
- Extraction and Organization of Linked Open Data
- Visualization of Semantics Data
- User Centered Adaption Based on Semantics Data
- Case Study
- Conclusion
- References
- Riding the Technology Wave: Effective Dashboard Data Visualization
- Introduction to Data Dashboards for Business Guidance
- Data Dashboard Categories
- Strategic
- Operational
- Analytical
- Summary
- Data Dashboard Contents and Design
- Choosing the Right Visualizations for Your Dashboard
- Conclusions and Implications for Further Research
- References
- Peer-to-Peer File Sharing Communication Detection Using Spherical SOM Visualization for Network Management
- Introduction
- Assisting the Detection of P2P File Sharing Traffic
- Framework of P2P File Sharing Detection
- Exploratory Experiment and Results for Traffic Feature Extraction
- System Configuration
- Experimental Use and Result
- Conclusion
- References
- Visualizing Stakeholder Concerns with Anchored Map
- Introduction
- Preliminaries
- AGORA
- Anchored Map
- Generating Anchored Map from a Goal Graph
- Implementation and Preliminary Experiments
- Implementation
- Preliminary Experiments: A Case Study
- Preliminary Evaluation
- Related Works
- Summary and Future Works
- References
- VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments
- Introduction
- VICPAM
- Data Background
- Visualization
- Video of Interaction
- Filtering
- Putting It Altogether
- Discussion
- Conclusions and Future Work
- References
- Part IV Security and Privacy
- Privacy Concern in Ubiquitous Society and Research on Consumer Behavior
- Introduction
- Questionnaire Survey on Privacy
- Analysis on Privacy
- Flow of Analysis
- Relationship between Views on Personal Data and Willingness to Use Information Distribution Service
- Feature Analysis by Group
- Conclusion
- References
- Modelling Social Cognitive Theory to Explain Software Piracy Intention
- Introduction
- A Social Cognitive Model of Software Piracy
- Method
- Results
- Discussion
- Limitations and Directions for Future Research
- Conclusion
- References
- A Practical Analysis of Smartphone Security
- Introduction
- Security Environments of Smartphone
- Environments of Smartphone
- Assets of Smartphone
- Vulnerabilities and Threats of Smartphone
- Vulnerabilities of Smartphone
- Threats of Smartphone
- Applicable Security Mechanisms for Smartphone
- Conclusion
- References
- Cryptanalysis to a Remote User Authentication Scheme Using Smart Cards for Multi-server Environment
- Introduction
- Review of Hsiang et al.'s Authentication Scheme
- Registration Phase
- Mutual Authentication Phase
- Cryptanalysis of Hsiang et al.'s Scheme
- Attacks against Mutual Authentication
- Attack against Two-Factor Security
- Conclusion
- References
- Exploring Informational Privacy Perceptions in the Context of Online Social Networks: A Phenomenology Perspective
- Introduction
- Research Background
- Concept of Privacy
- Online Social Networks
- Informational Privacy in the Online Social Networks Environment
- Problem Background
- Research Design and Approach
- Phenomenology Method
- Focus Group Interview
- Results and Discussions
- Conclusion and Future Directions
- References
- Server-Aided Password-Authenticated Key Exchange: From 3-Party to Group
- Introduction
- Formal Setting
- Communication and Adversary Model
- Security Definition and Assumptions
- Our Protocol
- References
- Does Privacy Information Influence Users' Online Purchasing Behavior?
- Introduction
- Behavior: Stated vs. Observed
- Comprehension and Readability of Privacy Policies
- Checking Privacy Preferences
- Present Study
- Method
- Participants
- Materials and Apparatus
- Procedure
- Results
- Familiarity with Web Sites
- Comfort Ratings
- Security Ratings
- Influence of Privacy Finder
- Discussion
- Limitations
- References
- Analysis of Authentication Protocols with Scyter: Case Study
- Introduction
- Scyter
- Needham-Schroeder Public Key Protocol
- Implementation in Scyther
- Verification Results
- Conclusions
- References
- Routing Functionality in the Logic Approach for Authentication Protocol Design
- Introduction
- Message Ownership and Routing Extension
- Routing
- Benchmarking
- Conclusions
- References
- An Approach for Security Protocol Design Based on Zero-Knowledge Primitives Composition
- Introduction
- Zero Knowledge Protocol Design
- Input and Output Knowledges
- Implementation
- Protocol Example: Key Distribution
- Conclusions
- References
- Part V Touch and Gesture Interfaces
- Effects of Joint Acceleration on Rod's Length Perception by Dynamic Touch
- Introduction
- Experiment
- Materials
- Apparatus
- Procedure
- Participants
- Results
- Discussion
- Conclusions
- References
- ERACLE: Electromyography System for Gesture Interaction
- Introduction
- Related Works
- The Electromyography System
- Data Elaboration
- Signal Elaboration
- Wavelet Analysis
- FastICA Analysis
- Software Module
- Evaluation Tests
- Discussion about the Results
- Conclusion
- References
- Development of Tactile and Haptic Systems for U.S. Infantry Navigation and Communication
- Introduction
- Military Applications
- Some ARL Soldier-Based Experiments of Tactile Displays
- SBIR Topic
- Tactile System with Navigation guidance
- Tactile System with Haptic Communications
- Discussion
- References
- Utilization of Shadow Media - Supporting Co-Creation of Bodily Expression Activity in a Group
- Introduction
- Development of Shadow Media System
- Bodily Expression Activity in a Group through the Shadow Media
- Experiment Method
- Bodily Expression Activity by Individuals
- Bodily Expression Activity by Groups
- Group Formation in Bodily Expression Activities
- Discussion
- Summary
- References
- Virtual Interaction between Human and Fabric
- Introduction
- Clothing Simulation
- Formulation of Cloth Model
- Clothing Model
- Motion Capture
- Human Model
- Simulation to Put on a Vest
- Vest Model
- Bodily Movements
- Results and Discussion
- References
- Hand Gesture-Based Manipulation of a Personalized Avatar Robot in Remote Communication
- Introduction
- Research Background
- Collabo-Bot: Its Design
- Overview of Collabo-Bot Design
- Maneuvering Module with Four Omni-Wheels
- Projection Module for Face Projection
- Face and Eye Module with Web Camera and a Small LCD
- Manipulation Module with Robotic Arms
- Communication Module and Conference Module
- Collabo-Bot: Its Manufacturing
- Overview of Collabo-Bot Manufacturing
- Components of Materials and Assembly Units
- Hand Gesture-Based Manipulation of Collabo-Bot
- Experimental Description
- How to Create a Gesture Using P5 Data Glove
- Gesture-Based Arm Manipulation
- Gesture Recognition and Successful Manipulation Rate
- Discussions on Pros and Cons of Gesture-Based Interactions
- Concluding Remarks
- References
- Vector Keyboard for Android Platform-Based Devices
- Motivation
- State of Art
- Problem Description
- Solution
- Results
- Conclusion
- References
- Study on Haptic Interaction with Digital Map on Mobile Device
- Introduction
- Background
- Classification of Haptic Interaction
- The Concept of Haptic Interaction with Paper Map
- Haptic Interaction with Digital Map
- Aim of This Study
- Method
- Overview
- Experimental Area
- Participant
- Maps
- Procedure
- Results
- Classification of Manipulation
- The Manipulation Was Intentional?
- Usability of the Digital Map
- Frequency of 'Rotating' Manipulation
- Frequency of 'Steadying a Point' Manipulation
- Frequency of 'Tracing a Route' Manipulation
- Discussion
- Conclusion
- References
- Characteristics of Information Transmission Rates Using Noncontact Tactile Display
- Introduction
- Methods
- Results
- Discussion
- References
- Multimodal Threat Cueing in Simulated Combat Vehicle with Tactile Information Switching between Threat and Waypoint Indication
- Background
- Method
- Participants
- Apparatus
- Experimental Design, Stimuli, and Procedure
- Results
- Discussion
- References
- Design of Vibration Alert Interface Based on Tactile Adaptation Model to Vibration Stimulation
- Introduction
- Change in Vibration Perception Induced by Adaptation
- Experimental Setup
- Experimental Results
- KI Model
- Configuration of Arrayed Neurons
- Formulation
- Simulation Using KI Model
- Conclusion
- References
- Applicability of Touch Sense Controllers Using Warm and Cold Sensations
- Introduction
- First Experiment
- Method
- Results
- Second Experiment
- Method
- Results
- Application
- Conclusion
- References
- Information Processing for Constructing Tactile Perception of Motion: A MEG Study
- Introduction
- Methods
- Subjects
- Tactile Stimuli Presentation Device
- Stimulated Area
- Stimulation Paradigm
- Data Analysis
- Results
- Discussion
- Somatosensory Area
- Motor Area
- Area MT/V5
- Comparisons of the Peak Amplitude between Conditions of Tactile Apparent Motion and Tactile Real Motion
- Changes in the Mean Time Intervals from the Peak in the Left Somatosensory Area to the Peak in the Left Area MT/V5 with Changes in the Perceived Velocity Generated by a Set of Stimuli
- Information Processing for Tactile Motion Perception
- Conclusion
- References
- A Study on Selection Ability in the 3D Space by the Finger
- Introduction
- Related Research
- Experiment 1
- The Experiment to Obtain the Selection Ability for Pitch
- The Experiment to Obtain the Selection Ability for Yaw
- Discussion
- Experiment 2
- The Experiment to Obtain the Selection Ability for Pitch
- The Experiment to Obtain the Selection Ability for Yaw
- Conclusion
- Future Work
- References
- Characteristics of Comfortable Sheet Switches on Control Panels of Electrical Appliances: Comparison Using Older and Younger Users
- Introduction
- Experiment
- Participants
- Experimental Parameters
- Experimental Task
- Experimental Environment
- Data
- Experimental Systems
- Analysis
- EMG Data
- Subjective Scores
- Experimental Results
- Results of Vertical Touch Testing
- Discussion
- Conclusion
- References
- Support for Generation of Sympathetic Embodied Awareness: Measurement of Hand Contact Improvisation under Load Fluctuation Stress
- Introduction
- Measurements of the Entire Body during Hand Contact Improvisation
- Support for Hand Contact Improvisation Focused on Load Fluctuation
- Concept
- Development of Load Fluctuation Display
- Load Fluctuation Test for Hand Contact Improvisation
- Load Fluctuation Test for Hand Contact Improvisation by One Person
- Load Fluctuation Test for Hand Contact Improvisation by Two People
- Conclusion
- References
- Part VI Adaptation and Personalisation
- Different People Different Styles: Impact of Personality Style in Web Sites Credibility Judgement
- Introduction
- Background
- Methodology
- Analysis
- Results and Discussion
- Thinking Person
- Perceiver Person
- Intuitive Person
- Judging Person
- Conclusion and Future Work
- References
- A Comprehensive Reference Model for Personalized Recommender Systems
- Introduction
- Basics for Recommender Systems
- User Feedback as Input Data
- Classification Criteria: Personalization and Functional Input Sources
- Related Work
- Process Models for Recommender Systems
- Recommendation Calculation Processes for Recommender Systems
- Computation Functions in the Recommendation Process
- Comprehensive Reference Model for Recommender Systems
- Aggregation of Existing Process Models
- Data Flow in the Transitions of the Reference Model
- Conclusion
- References
- Dynamic Interface Reconfiguration Based on Different Ontological Relations
- Introduction
- Related Work
- System Design and Implementation
- Ontological Organization of the Domain
- Inferring Object Relations
- Content Presentation
- Evaluation
- Conclusions
- References
- Analysis of Content Filtering Software
- Introduction
- Definition of Adult Contents
- Base of Evaluation
- Selection of Filtering Software
- Sample Size
- Evaluation of Filtering Software
- Evaluation of Filtering Software
- Limitations of Filtering Software
- Improvement of Filtering Software
- Requirements for Filtering Software
- Essential Functionalities for Filtering Software
- Conclusion
- References
- A Smart Movie Recommendation System
- Introduction
- Related Works
- Collaborative Filtering
- Genre Correlation
- Our Approach
- Calculating Genre Correlation Based on Movie List
- Movie Information Retrieval
- Location-Based Cinema Recommendation
- Implementation
- Development Environment
- GroupLens Database on Our Server
- Recommendation Result Based on Movie List
- Open API Services
- Location-Based Cinema Recommendation
- Conclusions
- References
- Interactive Personalization of Ambient Assisted Living Environments
- Introduction
- Requirements
- General Considerations
- Basic Requirements
- Requirements for Different Kind of Users
- Configuration Parameters
- Configuration of Single Elements
- Configuration of the Dependencies between Elements
- Representation of Rules
- Interaction
- Multimodal Interaction
- Levels of Abstraction
- Architecture
- Multimodal Interaction
- Context Reasoning and Service Orchestration
- Summary
- References
- Development of a System for Proactive Information Service
- Introduction
- Context Based Information Service
- Context Based Information Service Agent
- Information Service for Watching Baseball Game
- Knowledge Model
- Implementation of Context-Based Information Service for Baseball Game
- Discussion
- References
- My Personal User Interface: A Semantic User-Centric Approach to Manage and Share User Information
- Introduction
- State of the Art
- Semantic User-Centric Data Management
- The Aggregation Ontology
- User Profile Aggregation with the Ontology
- Privacy Aware Data Sharing
- Access to the Aggregated Data
- My Personal User Interface
- Conclusion and Outlook
- References
- Effect of Menstrual Distress on Task Performance
- Introduction
- Methods
- Survey
- Experimental Methods
- Experimental Tasks
- Measurement indices
- Results
- Results on the Survey
- Results on the Experiment
- Discussion
- Conclusions
- References
- A Study of Attention Control by Using Eye Communication with an Anthropomorphic Agent
- Introduction
- Experiment
- Outline
- Method
- Results
- Factor Analyses
- Discussion
- Conclusion
- References
- Auditory Feature Parameters for Music Based on Human Auditory Processes
- Introduction
- Hierarchical Model of Kansei
- Auditory Feature Values (7)
- Short-Lasting Fourier Transform of Music Data
- Experiment of the Similarity
- Challenge and Perspective
- References
- Construction of a Model for Discriminating between Electroencephalographic Patterns at the Time of Incorrect Inputs Based on Sensitivity Spectrum Analysis
- Introduction
- Electroencephalography and Sensitivity Spectrum Analysis
- Electroencephalography
- Event-related Potential (P300)
- Sensitivity Spectrum Analysis
- Creating the Incorrect Input Sensitivity Matrix
- Electroencephalogram Measurement Experiment
- Creating the Incorrect Input Sensitivity Matrix
- Conclusion
- References
- Basic Study of Analysis of Human Brain Activities during Car Driving
- Introduction
- Experiment Method
- Brain Activity on Virtual Driving
- Brain Activity During Actual Car Driving
- Verification Experiment
- Result for the Experiment
- Brain Activity on Virtual Driving
- Brain activity on Car Driving
- Verification Experiment
- Conclusion
- References
- Bereitschaftspotential Modeling by DBNM and Its Application to BCI
- Introduction
- Methods
- Results
- Conclusion
- References
- Emotional Human-Machine Interaction: Cues from Facial Expressions
- Introduction
- Method
- Results
- Discussion
- References
- Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction
- Introduction
- Technical Requirements
- Arrangement of Cameras and IR LEDs
- Estimation Method of the Optical Axis of the Eye
- Image Processing
- Pupil Detection Method
- Assessment of Accuracy for Dynamic Gaze Tracking Accuracy
- Conclusion
- References
- Care Giving System Based on Consciousness Recognition
- Introduction
- Proposed System
- Posture Estimation
- Estimation of State of Consciousness
- Utterance Selection
- Evaluation Experiments
- Experiment of Posture Estimation
- Experiment of Consciousness Estimation
- Experiment of Utterance
- Effectiveness of Whole System
- Conclusion
- References
- Author Index
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