
A Biography of the Pixel
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The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making.
Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie.
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Content
- Intro
- Contents
- Series Foreword
- Beginnings: A Signal Event
- Foundations: Three Great Ideas
- Contributions: Two High Technologies
- The Rise and Shine of Digital Light
- How to Talk about High Technology
- Foundations: Three Great Ideas
- 1 Fourier's Frequencies: The Music of the World
- It's All Music
- A Lust for Immortality
- The Wave
- Sound
- Napoleon Bonaparte
- Fourier Meets Bonaparte
- Vision
- Rosetta Stone
- Corrugations and Furrows
- A Need for Heat
- Dancing with Tyrants
- Joseph and Sophie
- Becoming Immortal
- The Nature of Genius
- 2 Kotelnikov's Samples: Something from Nothing
- The Spreader
- Pedigree, Papers, and Positions
- Digital and Analog Infinities
- The Pixel
- Name Games
- Spread and Add
- Pixels Are NOT Square
- The Great Terror and Its Tyrants
- How Digital Light Works
- Spies and Scramblers
- Getting Digital Representation Right
- Spearheading the Space Race
- Getting Rid of High Frequencies
- Dancing around Tyrants
- Parallels and Ironies
- 3 Turing's Computations: Eleventy-Eleven Skydillion
- St. Turing
- Malleability
- Amplification
- Take or Make, Shoot or Compute
- He's Got Algorithm
- The eProblem
- Not a Toy
- Johnny von Neumann
- Bletchley Park
- Max Newman
- The Vocoder Connection
- Unknowability
- Programming
- Myths about Computers
- Tying It All Together
- Off to the Races
- Contributions: Two High Technologies
- 4 Dawn of Digital Light: The Quickening
- Predawn: The Yanks versus the Brits
- The Dawning of the Light-and Computers
- Forbidden Fruit
- The Race
- Architecture versus Design
- The Brits
- The Yanks
- Digital Light
- 5 Movies and Animation: Sampling Time
- Weird Eadweard
- Defining a Movie
- Why Do Movies Work?
- A Flow Chart of Early Cinema Systems
- The Yanks
- The Franks
- The Edison Trust and the Creation of Hollywood
- Animated Movies: Unhinged from Time
- Tower versus Stinks Revisited
- The Rise and Shine of Digital Light
- 6 Shapes of Things to Come
- The Spline Shape
- A Plump of Ducks, a Pod of Whales
- Computer Graphics Defined
- The Triangle Shape
- Flow Chart of Early Computer Graphics (Cont.)
- An Important Distinction: Objects versus Pictures
- The Milieu
- The Age of Digital Dinosaurs
- What Do We Mean by Real Time-or by Interactive?
- The Received History of Computer Graphics
- Coons and Bézier
- The Forgotten History of Computer Graphics: The Triumvirate
- The Central Dogma of Computer Graphics
- What Exactly Did Ivan Do?
- Cybernetic Serendipity: Artists Discover Nascent Computer Animation
- The Moore's Law Speedup: Amplification Goes Supernova
- Sutherland Again: The Birth of Virtual Reality
- Digital Light: From Shapes to Shades
- 7 Shades of Meaning
- Moore's Law 1X (1965-1970)
- Moore's Law 10X (1970-1975)
- Moore's Law 100X (1975-1980)
- 8 The Millennium and The Movie
- Moore's Law 1,000X (1980-1985)
- Moore's Law 10,000X-10,000,000X (1985-2000)
- Taking Stock
- About Explanation
- Finale: The Great Digital Convergence
- The Separation of Picture from Display
- The Pixel as Fundamental Particle of Digital Pictures
- Computation as a Principal Source of Digital Light
- Varieties of Digital Light Experience
- The Idea-Chaos-Tyrant Triad
- Two High Technologies and the Received-History-Is-Wrong Motif
- Idea-Chaos-Tyrant Triads in Two Contributing High Technologies
- The Rise and Shine of Digital Light
- The Central Dogma
- And Beyond
- A Summation . . .
- . . . and Beyond Beyond
- Parting Shot: A Magic Carpet
- Acknowledgments
- Extraordinary Thanks
- Special Thanks
- In Memoriam to Those Who Helped Me but Didn't Survive to See the Book
- Content Providers, Historians, Readers, Advisers, and Other Help and Hosting (not Already Listed)
- Archives and Archivists
- Software
- Prior Appearances of Selected Text and Figures
- Notes
- Beginnings
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Finale
- Image Credits
- Beginnings: A Signal Event
- 1 Fourier's Frequencies: The Music of the World
- 2 Kotelnikov's Samples: Something from Nothing
- 3 Turing's Computations: Eleventy-Eleven Skydillion
- 4 Dawn of Digital Light: The Quickening
- 5 Movies and Animation: Sampling Time
- 6 Shapes of Things to Come
- 7 Shades of Meaning
- 8 The Millennium and The Movie
- Finale: The Great Digital Convergence
- Index
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