
Applications of Evolutionary Computation
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The 59 revised full papers presented were carefully reviewed and selected from 84 submissions. EvoApplications 2018 combined research from 14 different domains: business analytics and finance (EvoBAFIN); computational biology (EvoBIO); communication networks and other parallel and distributed systems (EvoCOMNET); complex systems (EvoCOMPLEX); energy-related optimization (EvoENERGY); games and multi-agent systems (EvoGAMES); image analysis, signal processing and pattern recognition (EvoIASP); realworld industrial and commercial environments (EvoINDUSTRY); knowledge incorporation in evolutionary computation (EvoKNOW); continuous parameter optimization (EvoNUM); parallel architectures and distributed infrastructures (EvoPAR); evolutionary robotics (EvoROBOT); nature-inspired algorithms in software engineering and testing (EvoSET); and stochastic and dynamic environments (EvoSTOC).
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Content
- Intro
- Volume Editors
- Preface
- Organization
- Contents
- EvoBAFIN
- Multi-objective Cooperative Coevolutionary Algorithm with Dynamic Species-Size Strategy
- Abstract
- 1 Introduction
- 2 Multi-objective CCA with Dynamic Problem Decomposition
- 2.1 Dynamic Species-Size
- 2.2 Dynamic Process
- 2.3 Collaborator Selection Method
- 2.4 DMOCCA Main Algorithm
- 3 Formulation of CCMVPOP
- 4 Computational Experiments
- 4.1 Data
- 4.2 Parameter Setting
- 4.3 Computational Results
- 4.4 Effects of Implementing the Dynamic Species-Size Strategy
- 5 Conclusions
- References
- EvoBIO
- Task Classification Using Topological Graph Features for Functional M/EEG Brain Connectomics
- 1 Introduction
- 2 Model Selection as an Optimization Problem
- 3 Models and Methods
- 4 Experiments and Results
- 5 Conclusions and Future Research Lines
- References
- Feature Selection for Detecting Gene-Gene Interactions in Genome-Wide Association Studies
- 1 Introduction
- 2 Methods
- 2.1 Datasets
- 2.2 Quantification of Pairwise Interactions Using Information Gain
- 2.3 Feature Selection Algorithms
- 3 Results
- 3.1 Feature Selection Algorithms on the Simulated Data
- 3.2 Feature Selection Algorithms on the CRC Data
- 4 Discussion
- References
- Fitness Functions Evaluation for Segmentation of Lymphoma Histological Images Using Genetic Algorithm
- 1 Introduction
- 2 Materials and Methods
- 2.1 Images Dataset
- 2.2 Proposed Algorithm
- 2.3 Evaluation Metrics
- 3 Results and Discussion
- 4 Conclusion
- References
- Mutual Information Iterated Local Search: A Wrapper-Filter Hybrid for Feature Selection in Brain Computer Interfaces
- 1 Introduction
- 2 Background
- 2.1 Filters
- 2.2 Wrappers
- 2.3 Hybrid Approaches
- 3 Proposed Method
- 3.1 Iterated Local Search
- 3.2 Minimal Redundancy Maximal Relevance-Iterated Local Search
- 4 Methodology
- 4.1 Datasets
- 4.2 Features
- 4.3 Solution Size
- 4.4 Classifiers
- 5 Results and Discussion
- 6 Conclusion
- References
- Automatic Segmentation of Neurons in 3D Samples of Human Brain Cortex
- Abstract
- 1 Introduction
- 2 Materials and Methods
- 2.1 Sample Collection and Preparation
- 2.2 Imaging: Two-Photon Fluorescence Microscopy
- 2.3 Image Stitching
- 2.4 Pattern-Level Segmentation by CNN
- 3 Results
- 4 Discussion and Conclusion
- Acknowledgements
- References
- Analysis of Relevance and Redundance on Topoisomerase 2b (TOP2B) Binding Sites: A Feature Selection Approach
- 1 Introduction
- 2 Materials and Methods
- 2.1 Data
- 2.2 Classification
- 2.3 Feature Selection
- 3 Experimental Results
- 3.1 Baseline Classification Results
- 3.2 Feature Selection
- 4 Feature Analysis
- 4.1 Baseline Classification
- 4.2 Feature Selection
- 5 Conclusions and Future Works
- References
- EvoCOMNET
- Multimodal Transportation Network Design Using Physarum Polycephalum-Inspired Multi-agent Computation Methods
- 1 Introduction
- 2 Previous Work
- 3 Research Methodology
- 3.1 Model Background
- 3.2 The Multimodal Physarum Model
- 4 Model Evaluation
- 4.1 Basic Network Performance Analysis
- 4.2 Implementation in Real-World Context
- 5 Conclusions and Future Research
- References
- Improving Multi-objective Evolutionary Influence Maximization in Social Networks
- 1 Introduction
- 2 Background and Related Work
- 2.1 Models for Influence Propagation and Problem Formulation
- 2.2 Existing Solutions for Influence Maximization
- 3 Proposed Approach
- 4 Experimental Evaluation
- 4.1 Benchmarks
- 4.2 Experimental Results
- 5 Conclusions
- References
- Social Relevance Index for Studying Communities in a Facebook Group of Patients
- 1 Introduction
- 2 Related Works
- 3 The Relevance Index Approach
- 4 HyReSS: Hybrid Relevant Set Search
- 4.1 Genetic Algorithm
- 4.2 Variable Relevance-Based Local Search
- 4.3 Variable Frequency-Based Search
- 4.4 CRS Cardinality-Based Search
- 4.5 Merging
- 5 Experimental Results
- 5.1 Dataset Description
- 5.2 HyReSS Performances
- 5.3 Social Network Results
- 6 Conclusion
- References
- A Fast Metaheuristic for the Design of DVB-T2 Networks
- 1 Introduction
- 2 An Optimization Model for DVB-T2 Network Design
- 2.1 Strengthening the Formulation DVB-MILP
- 3 A Metaheuristic for DVB-T2 Network Design
- 3.1 Feasible Solution Construction
- 3.2 MILP Improvement Heuristic
- 3.3 The Complete Algorithm
- 4 Computational Tests
- 5 Conclusion and Future Work
- References
- EvoCOMPLEX
- A Genetic Algorithm for Community Detection in Attributed Graphs
- 1 Introduction
- 2 Problem Definition
- 3 @NetGA Description
- 4 Experimental Evaluation
- 4.1 Datasets
- 4.2 Algorithms in Comparison
- 4.3 Evaluation Measures
- 4.4 Results
- 5 Conclusion
- References
- Maximizing the Effect of Local Disturbance in the Dynamics of Opinion Formation
- Abstract
- 1 Introduction
- 2 Model
- 3 Genetic Algorithm
- 4 Result
- 5 Conclusion
- Acknowledgement
- References
- Accelerating the Computation of Solutions in Resource Allocation Problems Using an Evolutionary Approach and Multiagent Reinforcement Learning
- 1 Introduction
- 2 Multiagent Reinforcement Learning
- 3 Related Work
- 4 Methods: General Scheme
- 5 Methods: Specific Problem
- 5.1 Instantiation to a Congestion Game
- 5.2 Traffic Networks
- 6 Results
- 6.1 Network: OW
- 6.2 Network: SF
- 6.3 Network: Braess Paradox
- 6.4 Discussion
- 7 Conclusions and Future Work
- References
- EvoENERGY
- Achieving Optimized Decisions on Battery Operating Strategies in Smart Buildings
- 1 Introduction
- 2 Related Work
- 3 Scenario and Setup: Smart Residential Building
- 3.1 Building Model and Battery Energy Storage System Model
- 3.2 Building Energy Management System
- 4 Battery System Controller: Approach and Optimization
- 4.1 Non-optimized and Optimized Operating Strategies
- 4.2 Integration into the Optimization
- 4.3 Handling of Uncertainty in Predictions
- 5 Results and Discussion
- 5.1 Exemplary Optimized Day
- 5.2 Discussion of the Results
- 6 Conclusion and Outlook
- References
- Phase-Space Sampling of Energy Ensembles with CMA-ES
- 1 Introduction
- 2 Scheduling and Flexibility Modeling
- 3 Phase Space Sampling
- 4 CMA-ES for Optimized Sampling
- 5 Results
- 6 Conclusion
- References
- Many-Objective Optimization of Mission and Hybrid Electric Power System of an Unmanned Aircraft
- Abstract
- 1 Introduction
- 1.1 Evolutionary Methods
- 2 The Optimization Problem
- 2.1 Inputs of the Optimization
- 2.2 Optimization Methods and Goals
- 3 Performance Analysis
- 3.1 Results of the Simplified Problem
- 3.2 Results of the Complete Problem (Many-Objective Optimization)
- 4 Discussion of the Results
- 5 Conclusions
- References
- Evolving Controllers for Electric Vehicle Charging
- 1 Introduction
- 2 Evolution of Controllers
- 3 Experiments
- 4 Conclusions and Future Work
- References
- Network Coordinated Evolution: Modeling and Control of Distributed Systems Through On-line Genetic PID-Control Optimization Search
- 1 Introduction
- 2 Problem Description
- 3 Network Coordinated Evolution
- 3.1 On-line Genetic Search Algorithm
- 3.2 Graph Database
- 4 Implementation
- 4.1 Genetic Search Implementation
- 4.2 Testbed Realization
- 5 Results
- 6 Conclusion
- References
- EvoGAMES
- Piecemeal Evolution of a First Person Shooter Level
- 1 Introduction
- 2 Background Work on Map Sketches
- 3 Methodology
- 3.1 Evolving the Ground Floor
- 3.2 Creating the Top Floor from the Ground Floor
- 3.3 Evolving both Floors
- 3.4 Post-processing to Create the Final Room
- 4 Experiments
- 4.1 Comparing Level Structures
- 4.2 Comparing Level Patterns
- 5 Discussion
- 6 Conclusion
- References
- Online-Trained Fitness Approximators for Real-World Game Balancing
- 1 Introduction
- 1.1 Motivation
- 1.2 Previous Work
- 1.3 Structure
- 2 Methodology
- 2.1 Ms Pacman
- 2.2 TORCS
- 2.3 Genetic Algorithm
- 2.4 Approximator Integration
- 2.5 Neural Network
- 2.6 C4.5 Decision Trees
- 2.7 K-Nearest Neighbours
- 2.8 Experiments
- 3 Results
- 3.1 PacMan
- 3.2 TORCS
- 4 Discussion and Conclusion
- References
- Recomposing the Pokémon Color Palette
- 1 Introduction
- 2 Related Work
- 3 Processing the Pokémon Dataset
- 3.1 The Dataset
- 3.2 Decomposing Pokémon Sprites
- 3.3 Analysis of Pokémon Sprite Metrics
- 4 Building a Classifier for Pokémon Types
- 5 Evolving the Pokémon Pallette
- 5.1 Customizing a Single Pokémon
- 5.2 Removing a Pokémon Type
- 5.3 Balancing the Number of Pokémon Per Type
- 6 Discussion
- 7 Conclusion
- References
- Mapping Chess Aesthetics onto Procedurally Generated Chess-Like Games
- 1 Introduction
- 2 Background Work
- 2.1 Procedural Content Generation
- 2.2 Simplified Boardgames
- 3 Methodology
- 3.1 Strategic Metrics
- 3.2 Visual Metrics
- 3.3 Mapping from General Games to Chess
- 3.4 Representation
- 3.5 Evolution and Its Variants
- 4 Results
- 5 Discussion
- 6 Conclusion
- References
- Evolving a TORCS Modular Fuzzy Driver Using Genetic Algorithms
- 1 Introduction
- 2 State of the Art
- 3 Experimental Setup
- 3.1 The TORCS Simulator
- 3.2 Fuzzy Controller
- 4 Optimizing the Fuzzy Controllers with GA
- 4.1 Genetic Algorithm Settings
- 4.2 Fitness Definition
- 5 Results
- 6 Conclusions and Future Work
- References
- Self-adaptive MCTS for General Video Game Playing
- 1 Introduction
- 2 Background
- 2.1 General Video Game AI
- 2.2 Monte-Carlo Tree Search
- 2.3 On-line Parameter Tuning
- 3 Allocation Strategies
- 3.1 Naïve Monte-Carlo
- 3.2 Evolutionary Algorithm
- 3.3 N-Tuple Bandit Evolutionary Algorithm
- 4 Experimental Settings
- 4.1 Games
- 4.2 Tuned Agent and Parameters
- 4.3 Tuning Strategies
- 5 Results and Discussion
- 5.1 On-line Tuning Performance
- 5.2 On-line Tuning Validation
- 6 Conclusion and Future Work
- References
- Deceptive Games
- 1 Introduction
- 1.1 Motivation
- 1.2 Biases, Deception and Optimization
- 1.3 Overview
- 2 Background
- 2.1 Categories of Deception
- 2.2 Other Deceptions
- 3 Experimental Setup
- 3.1 The GVGAI Framework
- 3.2 DeceptiCoins (DC)
- 3.3 DeceptiZelda (DZ)
- 3.4 Butterflies (BF)
- 3.5 SisterSaviour (SS)
- 3.6 Invest (Inv)
- 3.7 Flower (Flow)
- 3.8 WaferThinMints (Mints)
- 4 Experiments and Results
- 5 Discussion and Future Work
- References
- EvoIASP
- Evolution of Convolutional Highway Networks
- 1 Introduction
- 2 Convolutional Highways
- 3 Related Work
- 4 Evolutionary Approach
- 4.1 (1+1)-EA
- 4.2 Mutation Rate Control
- 4.3 Niching for (1+1)-EA
- 4.4 Network Evolution
- 5 Experimental Study
- 5.1 Evolution from Scratch
- 5.2 Optimization of Original Network
- 5.3 Network Comparison
- 6 Conclusions
- A Implementation
- References
- Adapting Bagging and Boosting to Learning Classifier Systems
- 1 Introduction
- 2 Background
- 3 The Proposed Method
- 3.1 Bagging in LCS
- 3.2 Rule Reduction Method Razor Cluster Razor
- 3.3 Boosting in LCSs
- 4 Results
- 4.1 GP Results vs. LCS Results
- 4.2 Attribute Importance
- 5 Discussion
- 6 Conclusions
- References
- An Automatic Feature Extraction Approach to Image Classification Using Genetic Programming
- 1 Introduction
- 1.1 Goals
- 2 Related Work
- 3 The Proposed Method
- 3.1 Program Structure
- 3.2 Functions and Terminals
- 3.3 The Fitness Function
- 4 Experiment Design
- 4.1 Datasets
- 4.2 Baseline Methods
- 4.3 Parameter Settings
- 5 Results and Discussions
- 5.1 Compared with GP Methods
- 5.2 Compared with Non-GP Methods
- 6 Further Analysis
- 6.1 Example Program on the COIL-20 Data Set
- 6.2 Example Program on the JAFFE Data Set
- 7 Conclusions
- References
- Improving Evolutionary Algorithm Performance for Feature Selection in High-Dimensional Data
- 1 Introduction
- 2 Feature Evaluation
- 2.1 Univariate Measures
- 2.2 Subset Evaluation
- 3 Evolutionary Algorithms for Feature Selection
- 3.1 Artificial Bee Colony (ABC)
- 3.2 Artificial Colony Optimization (ACO)
- 3.3 Particle Swarm Optimization (PSO)
- 4 Experimental Results
- 4.1 First Set of Comparisons
- 4.2 Second Set of Comparisons
- 5 Conclusions
- References
- CGP4Matlab - A Cartesian Genetic Programming MATLAB Toolbox for Audio and Image Processing
- 1 Introduction
- 2 Cartesian Genetic Programming
- 2.1 Programs
- 2.2 Genotype
- 2.3 Genotype-Phenotype
- 2.4 Algorithm
- 3 Cartesian Genetic Programming Toolbox
- 3.1 Architecture
- 3.2 Classes
- 4 Using CGP Approach to Pitch Estimation on Piano Notes
- 4.1 Experiments and Results
- 5 Conclusion
- References
- Can the Relevance Index be Used to Evolve Relevant Feature Sets?
- 1 Introduction
- 1.1 The Relevance Index
- 2 GPU/PSO-Based Fast Computation of Relevant Sets
- 3 A Case Study: Binary Digit Classification
- 3.1 Computing the Relevant Sets
- 3.2 Feature Extraction
- 3.3 Feature Selection
- 4 Conclusions and Future Work
- References
- Towards Evolutionary Super-Resolution
- 1 Introduction
- 1.1 Related Work
- 1.2 Contribution
- 1.3 Paper Structure
- 2 SRR from Multiple Images
- 3 Genetic Algorithm to Optimize SRR
- 3.1 Outline of GA-FRSR
- 3.2 Computing the Fitness
- 4 Experimental Validation
- 4.1 Experimental Setup
- 4.2 Analysis of the Evolutionary Optimization
- 4.3 Quantitative Analysis
- 4.4 Qualitative Analysis
- 5 Conclusions and Future Work
- References
- Evolvable Deep Features
- 1 Introduction
- 1.1 Related Work
- 1.2 Contribution
- 1.3 Paper Structure
- 2 Evolvable Deep Features
- 3 Experimental Validation
- 3.1 Experiment 1: Sensitivity Analysis (MNIST)
- 3.2 Experiment 2: Applying EDFs for Skin Segmentation (ECU)
- 4 Conclusions and Outlook
- References
- Estimation of the 3D Pose of an Object Using Correlation Filters and CMA-ES
- 1 Introduction
- 2 Background
- 2.1 CMA-ES
- 3 Proposed Approach
- 4 Experiments
- 4.1 Test Case with 2 Parameters
- 4.2 Test Case with 3 Parameters
- 5 Conclusions
- References
- EvoINDUSTRY
- Evaluating the Performance of an Evolutionary Tool for Exploring Solution Fronts
- 1 Introduction and Motivation
- 2 Previous Work
- 3 Methodology
- 3.1 The Workforce Scheduling and Routing Problem
- 3.2 The EvoFilter Algorithm
- 3.3 Experimental Methodology
- 4 Results
- 5 Conclusions and Future Work
- References
- A Classifier to Identify Soft Skills in a Researcher Textual Description
- 1 Introduction
- 2 Related Work
- 3 Text Preprocessing
- 4 A Taxonomy of the Researcher's Soft Skills
- 5 The Approach
- 6 Preliminary Experiments and Evaluations
- 7 Conclusion and Future Work
- References
- Toward the Online Visualisation of Algorithm Performance for Parameter Selection
- 1 Introduction
- 2 Background
- 2.1 Multi-objective Optimisation
- 2.2 Visualisation of Evolution
- 3 Visualising Stability Within Multi-objective EAs
- 4 Experimental Setup
- 4.1 Continuous Test Problems
- 4.2 Water Distribution Network Design
- 5 Results
- 5.1 DTLZ2
- 5.2 DTLZ1
- 5.3 Water Distribution Network Design
- 6 Conclusions
- References
- Integrating Evolution Strategies into Genetic Algorithms with Fuzzy Inference Evaluation to Solve a Steelmaking and Continuous Casting Scheduling Problem
- Abstract
- 1 Introduction
- 1.1 A Steelmaking and Continuous Casting Scheduling Problem (SCCSP)
- 2 Metaheuristic Approach for the SCCSP
- 2.1 Genetic Algorithm
- 3 Evolution Strategies to Optimize Initial Processing Times
- 3.1 Evolution Strategies
- 3.2 Optimization of Start Times
- 3.3 Integration of the Evolution Strategy into the Genetic Algorithm
- 4 Schedule Quality Evaluation by Means of Fuzzy Inference
- 4.1 Continuity Evaluation
- 4.2 Transit Time Evaluation
- 4.3 Schedule Quality Evaluation
- 5 Results with a Real Size Problem
- 6 Conclusions
- References
- Automatic Generation of Constructive Heuristics for Multiple Types of Combinatorial Optimisation Problems with Grammatical Evolution and Geometric Graphs
- 1 Introduction
- 2 Background
- 3 Methodology
- 3.1 Representation
- 3.2 Constructive Heuristics Without Domain Barrier Using GE
- 3.3 Grammar
- 4 Experimental Setup
- 5 Results and Analysis
- 6 Conclusion
- References
- EvoKNOW
- Rotation Invariance and Rotated Problems: An Experimental Study on Differential Evolution
- 1 Introduction
- 2 Rotated Optimisation Problems
- 3 Rotation-Invariant Differential Evolution
- 4 Experimental Results
- 5 Conclusion
- References
- EvoNUM
- Multi-strategy Differential Evolution
- 1 Introduction
- 2 Related Work
- 2.1 Strategy and Parameter Control in DE
- 3 Multi-strategy Differential Evolution (MsDE)
- 3.1 Strategy Population Adaptation Schemes
- 4 Experimental Setup and Results
- 5 Conclusions
- References
- A Generic Framework for Incorporating Constraint Handling Techniques into Multi-Objective Evolutionary Algorithms
- 1 Introduction
- 2 Constraint Handling Techniques
- 2.1 CHTs Developed for Solving Constrained Single-Objective Optimization Problems
- 2.2 CHTs Developed for Solving Constrained Multi-Objective Optimization Problems
- 3 Incorporation of Constraint Handling Techniques into Multi-Objective Evolutionary Algorithms
- 3.1 Current Situations
- 3.2 Proposed Framework
- 4 Experimental Setting
- 4.1 Constrained Multi-Objective Optimization Problems
- 4.2 MOEAs
- 4.3 CHTs
- 4.4 Performance Metric
- 5 Experimental Results
- 6 Conclusion
- References
- EvoPAR
- A CPU-GPU Parallel Ant Colony Optimization Solver for the Vehicle Routing Problem
- 1 Introduction
- 2 Method
- 2.1 Ant Colony Optimization Overview
- 2.2 Splitting Procedure via Route First-Cluster Second Method
- 2.3 Local Search Optimizations
- 2.4 LKH Intialization
- 3 Parallel Implementation
- 3.1 ACO on GPU for TSP Routes
- 3.2 RFCS + Local Search on CPU Threads for VRP Solutions
- 4 Experimental Results
- 4.1 CPU and GPU Scalability and Relative Computation Times
- 4.2 Convergence to Optimum
- 5 Conclusions
- References
- EvoROBOT
- Evolving Artificial Neural Networks for Multi-objective Tasks
- 1 Introduction
- 2 Foundations
- 2.1 Quality Indicators
- 2.2 Evolutionary Multi-objective Algorithms
- 2.3 NeuroEvolution of Augmenting Topologies
- 3 Multi-Objective NEAT: A First Approach
- 3.1 Procedure of mNEAT
- 3.2 Variations of mNEAT
- 4 NEAT as the Foundation of Evolutionary Multi-objective Algorithms
- 5 Experimental Analysis
- 5.1 A Multi-objective Double Pole Balancing Problem
- 5.2 Experiments and Statistical Analysis
- 6 Conclusions and Future Work
- References
- Revolve: A Versatile Simulator for Online Robot Evolution
- 1 Introduction
- 2 Related Work
- 2.1 Reality Gap
- 3 The Simulator
- 4 The Robots
- 5 Evolutionary System
- 5.1 System Architecture: The Triangle of Life
- 5.2 Evolutionary Operators
- 6 Experimental Setup
- 7 Experimental Results
- 8 Discussion and Conclusions
- References
- Search Space Analysis of Evolvable Robot Morphologies
- 1 Introduction
- 2 Morphology Space and Morphological Descriptors
- 3 Exploring the Space of Morphologies
- 3.1 Encodings
- 3.2 Sampling Algorithm
- 4 Results and Discussion
- 4.1 Individual Morphological Descriptors
- 4.2 Multidimensional Diversity
- 4.3 Relations Between Morphological Descriptors
- 5 Conclusion and Further Work
- References
- Combining MAP-Elites and Incremental Evolution to Generate Gaits for a Mammalian Quadruped Robot
- 1 Introduction
- 2 Background
- 2.1 Gait Generation
- 2.2 Incremental Evolution
- 2.3 Quality Diversity
- 3 Approach
- 3.1 Gait Controller
- 3.2 Evolutionary Setup
- 3.3 Experimental Setup
- 4 Experimental Results
- 4.1 Precision
- 4.2 Coverage
- 4.3 Reliability
- 5 Discussion
- 6 Conclusion and Future Work
- References
- Evolving a Repertoire of Controllers for a Multi-function Swarm
- 1 Introduction
- 2 Simulator Setup and Swarm Model
- 3 Velocity Setpoint Controllers
- 3.1 Weighted Controllers
- 3.2 Parametric Controllers
- 4 Methods
- 4.1 Fitness and Characteristics
- 4.2 MAP-elites
- 5 Results
- 5.1 Weighted Controller Experiments
- 5.2 Parametric Controller Experiments
- 6 Discussion
- 6.1 Comparison Weighted and Parametric
- 7 Conclusion and Future Work
- References
- HyperNTM: Evolving Scalable Neural Turing Machines Through HyperNEAT
- 1 Introduction
- 2 Background
- 2.1 Neuroevolution of Augmenting Topologies (NEAT)
- 2.2 HyperNEAT
- 2.3 Neural Turing Machines
- 3 Approach: Hyper Neural Turing Machine (HyperNTM)
- 3.1 Copy Task Substrate
- 3.2 Scaling
- 4 Experiments
- 4.1 Experimental Parameters
- 5 Results
- 5.1 Transfer Learning
- 5.2 Scaling Without Further Training
- 5.3 Solution Example
- 6 Conclusion
- References
- EvoSET
- Investigating the Evolvability of Web Page Load Time
- 1 Introduction
- 2 Related Work
- 3 Experimental Setup
- 3.1 Metrics for Web Page Load
- 3.2 Operators
- 3.3 Search Loop
- 4 Web Application
- 5 Results
- 6 Conclusion
- References
- Late Acceptance Hill Climbing for Constrained Covering Arrays
- 1 Introduction
- 2 Background
- 2.1 Late Acceptance Hill-Climbing
- 2.2 Constrained Combinatorial Interaction Testing Problem
- 2.3 Heuristic Approaches to the CIT Problem
- 3 Covering Arrays by Late Acceptance (CALA)
- 3.1 Proposed Modifications
- 4 Experimentation
- 4.1 Experimental Results
- 5 Summary and Conclusion
- References
- Search-Based Temporal Testing in an Embedded Multicore Platform
- 1 Introduction
- 2 Related Work
- 3 Software Under Test
- 4 Experiments
- 4.1 Preparation
- 4.2 Method
- 5 Results and Discussions
- 5.1 Single-Threaded Routine
- 5.2 Multi-threaded Routines
- 6 Conclusion and Future Work
- References
- EvoSTOC
- Robust Evolutionary Optimization Based on Coevolution
- 1 Introduction
- 2 Problem Description
- 3 Approaches for Solving the Problem
- 3.1 The Special Case of a Separable Function g
- 3.2 The Conventional Approach
- 3.3 The Lazy Approach
- 3.4 The Proposed Approach Based on Coevolution
- 4 Numerical Experiments
- 4.1 Experimental Setup
- 4.2 Experimental Results
- 5 Summary and Outlook
- References
- On the Use of Repair Methods in Differential Evolution for Dynamic Constrained Optimization
- 1 Introduction
- 2 Preliminaries
- 2.1 Problem Statement
- 2.2 Dynamic Differential Evolution
- 2.3 Repair Methods
- 3 Experimental Investigations
- 3.1 Test Problems and Performance Measures
- 3.2 Experimental Setup
- 4 Offline Error Analysis
- 5 Analysis of Success Rate and Required Number of Iterations for Repairing Solutions
- 6 Conclusion and Future Work
- References
- Prediction with Recurrent Neural Networks in Evolutionary Dynamic Optimization
- 1 Introduction
- 2 Related Work
- 2.1 Extensions of EAs for Dynamic Problems
- 2.2 Prediction-Based Optimization
- 3 Recurrent Neural Networks
- 4 Experimental Setup
- 4.1 Algorithms
- 4.2 Benchmarks
- 4.3 Experiments
- 4.4 Performance Measures
- 5 Experimental Results
- 5.1 Group SRR
- 5.2 Group MPB-Random
- 5.3 Group MPB-Noisy
- 5.4 Group Ros-Length
- 5.5 Group SRR-Neurons
- 6 Summary
- References
- A Multi-objective Time-Linkage Approach for Dynamic Optimization Problems with Previous-Solution Displacement Restriction
- Abstract
- 1 Introduction
- 2 Problem Definition
- 3 Related Methods
- 4 Proposed Hybrid Method for PSDR
- 4.1 Addressing Dynamic Optimization Problems' Requirements
- 4.2 Addressing Multi-objective Problems' Requirements
- 4.3 Addressing Dynamic Time-Linkage Problems' Requirements
- 5 Experiments
- 5.1 Benchmark Problems
- 5.2 Performance Indicator
- 5.3 Compared Algorithms and Parameter Settings
- 5.4 Experimental Results
- 6 Conclusion
- Acknowledgments
- References
- A Type Detection Based Dynamic Multi-objective Evolutionary Algorithm
- Abstract
- 1 Introduction
- 2 Dynamic Multi-objective Optimization
- 2.1 Dynamic Multiobjective Evolutionary Algorithms
- 2.2 DMOP Test Problems
- 2.3 DMOP Performance Metrics
- 3 Motivation of Type Detection for DMOPs
- 4 A New Type Detection Strategy for DMOPs
- 5 Incorporating Type Detection Mechanism
- 6 Conclusion
- References
- General
- CardNutri: A Software of Weekly Menus Nutritional Elaboration for Scholar Feeding Applying Evolutionary Computation
- 1 Introduction
- 2 Related Works
- 3 Problem Definition
- 4 Algorithm
- 5 Application - CardNutri
- 5.1 Graphical Interface
- 6 Results
- 6.1 Solutions Evaluation
- 6.2 Software Evaluation
- 7 Conclusions
- References
- Author Index
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