
Virtual and Mixed Reality - New Trends, Part I
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Content
- Intro
- Title
- Organization
- Table of Contents
- Part I Augmented Reality Applications
- AR Based Environment for Exposure Therapy to Mottephobia
- Introduction
- Related Works and Proposed Approach
- System's Architecture
- Experiments
- Conclusions
- References
- Designing Augmented Reality Tangible Interfaces for Kindergarten Children
- Introduction
- Related Work
- An Augmented Reality Tangible Interface for Kindergarten
- Discussion
- Conclusions
- References
- lMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance
- Introduction
- Related Work
- Marker Based AR Solutions
- Marker-less AR Solutions
- lMAR: Overview of the Proposed Solution
- Working Principles
- Training Mode
- Working Mode
- Strategies to Improve Performances
- Conclusions
- References
- 5-Finger Exoskeleton for Assembly Training in Augmented Reality
- Introduction
- System Overview
- System Components
- Exoskeleton Device
- Vision Manager
- Graphics Manager
- Experimental Results
- Sensor Data Map
- Maximum Force Feedback
- Virtual Assembly Task
- Conclusions and Future Works
- References
- Remote Context Monitoring of Actions and Behaviors in a Location through 3D Visualization in Real-Time
- Introduction
- Methodology
- System Architecture
- Experimental Results
- Comments and Conclusion
- References
- Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality
- Introduction
- Related Work
- Spatial Clearance Verification System
- Basic Design
- Modeling Subsystem
- Verification Subsystem
- Evaluation
- Objective
- Method
- Questionnaire and Results
- Discussion
- Summary and Future Works
- References
- Development of Mobile AR Tour Application for the National Palace Museum of Korea
- Introduction
- Context-Awareness for MART
- Semi-automatic Recognition of the Context
- Multiple Sensors Context-Awareness
- Mobile AR Tour Application
- AR Media Player
- Image Query
- In-situ AR Authoring
- Conclusion
- References
- A Vision-Based Mobile Augmented Reality System for Baseball Games
- Introduction
- The Proposed System
- Planar Homography Estimation
- Player Detection
- Experimental Results
- Conclusion and Future Work
- References
- Social Augmented Reality for Sensor Visualization in Ubiquitous Virtual Reality
- Introduction
- Related Works
- Smart Objects and Social Community in Ubiquitous Virtual Reality
- Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
- Service Scenarios of Social AR for Sensor Visualization
- Service Scenarios
- Context-Aware Cognitive Agent Architecture for Social AR in Ubiquitous Virtual Reality
- Conclusion and Future Works
- References
- Digital Diorama: AR Exhibition System to Convey Background Information for Museums
- Introduction
- Related Works
- Constructing Digital Data and AR Exhibit for Museum
- Estimation and Superimpose Methods
- Concept and Implementation
- The Method of Locating the Point in Which the Photo Was Taken
- Implementation of the Digital Diorama System
- Conclusion and Future Works
- References
- Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes
- Introduction
- Augmented Reality Background
- Maintenance Applications of AR Systems
- AR Components
- Design of Experiment
- Methodology
- Experiment Description
- Experiment Results
- Conclusions
- References
- Enhancing Marker-Based AR Technology
- Introduction
- Related Works
- Proposed Method
- Jittering Reduction Method
- Robust Marker Tracking Method
- Experiments
- Conclusion
- References
- MSL_AR Toolkit: AR Authoring Tool with Interactive Features
- Introduction
- Related Work
- MSL_AR Toolkit
- MSL_AR Toolkit Process
- Configure Setting
- Interactive Features
- Conclusion
- References
- Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
- Introduction
- AR Diorama
- User Interaction
- Texture-Based Reconstruction
- Feature-Based Reconstruction
- Implementation
- Results
- Region-Based Reconstruction
- Implementation
- Results
- Conclusion
- References
- Design Criteria for AR-Based Training of Maintenance and Assembly Tasks
- Introduction
- Related Work
- Training of Procedural Skills
- Enhancement of Mental Model Building
- Design Strategies
- Adaptive Visual Aids
- Structure and Progress Information
- Device Display
- Haptic (Vibrotactile) Hints
- Preliminary Tests and Conclusion
- References
- Part II Virtual and Immersive Environments
- Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities
- Introduction
- Experimental Setup and Procedure
- Participants
- Hardware
- Software and Procedures
- Usability Measurement
- Spatial Ability Measurement
- Results
- Performance Measurement
- Usability Measurement
- Spatial Ability Measurement
- Discussions
- Performance
- Usability
- Spatial Ability
- Design Recommendations
- Outlook
- References
- Effects of Menu Orientation on Pointing Behavior in Virtual Environments
- Introduction
- Related Work
- Evaluation
- Methodology
- Participants
- Procedure
- Apparatus and Task
- Experimental Design
- Results and Discussion
- Blocks
- Movement Time and Error Rate
- Throughput
- Qualitative Results
- Conclusion
- References
- Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments
- Introduction
- Method
- Sample
- Apparatus
- Virtual Environment
- Experiment Design
- Procedure
- Results
- Decision-Making at Junctions
- Consistency of Decision-Making at Junction
- Left of Right Bias
- Conclusions
- References
- Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality
- Introduction
- Contribution to Technological Innovation
- Designing the Virtual Robot and Working Environment
- PowerCube Control
- Experiment Design
- HRI Questionnaire Design
- Experiment Trials
- Discussion of Results
- Conclusions
- References
- 3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle
- Introduction
- Boundary Surface Control Principle
- 3-D Sound Reproduction System
- BoSC in Practice : Reproducing 3-D Sound Field from Recorded Sound Pressure on the Boundary
- Microphone Array for 3-D Sound Field Recording
- Loudspeaker Array and Sound Reproduction Room
- Design of the Inverse System
- Demonstration Experiments
- 3-D Sound Field Recording
- Subjective Assessment
- Experimental Results and Discussions
- Conclusions
- References
- Workspace-Driven, Blended Orbital Viewing in Immersive Environments
- Introduction
- Related Work
- Identifying Problems with Orbital Viewing
- Implementation of Viewing Techniques
- Object Manipulation While Using Orbital Viewing
- Blended Orbital Viewing
- Workspace Recognition
- Conclusions and Future Work
- References
- Irradiating Heat in Virtual Environments: Algorithm and Implementation
- Introduction
- Thermal Modeling
- Irradiating Heat Exchange Algorithm
- Position and Heat Source Orientation
- Materials
- Virtual Environment
- Hardware Device
- Experiments and Data Analysis
- Reaching an High Temperature Object
- Discovering an Heat Source
- Testing Application
- Conclusion
- References
- Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field
- Introduction
- Recording System
- Wearable Omnidirectional Camera
- Microphone Array
- Media Processing for Making Contents Movie
- Image Processing for Omnidirectional Panorama
- Reconstructing 3D Sound Field
- Presentation System: Omnidirectional Theater
- Experiment
- Configurations
- Results and Discussions
- Conclusion
- References
- Intercepting Virtual Ball in Immersive Virtual Environment
- Introduction
- Related Works
- The Experiment
- System Setup
- Procedure and Design
- Participants
- Results
- Catching Performance
- Hand Movement
- Conclusions
- References
- Part III Novel Interaction Devices and Techniques in VR
- Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater
- Introduction
- System Design
- User Study
- Enhancing Tactile Stimulation
- Conclusion
- References
- Touching Sharp Virtual Objects Produces a Haptic Illusion
- Introduction
- The Experiment
- Introduction
- Equipment
- Procedures and Scenario
- Recording Subjective Responses
- Physiological Responses
- Analysis and Results
- Discussion
- Conclusions
- Future Works
- References
- Whole Body Interaction Using the Grounded Bar Interface
- Introduction
- Related Work
- G-Bar
- Experiment
- Experiment Design
- Experiment Process
- Experiment Results
- Conclusion
- References
- Digital Display Case Using Non-contact Head Tracking
- Introduction
- Related Works
- Digital Devices for Museums
- Display Device of 3D Model Data
- Digital Display Case
- Implementation of the System
- Motion Parallax with Non-contact Tracking of User's Head
- Discussion
- Conclusion
- References
- Meta Cookie+: An Illusion-Based Gustatory Display
- Introduction
- Cross-Modal Interactions Underlying the Perception of Flavor
- Pseudo-gustatory Display: MetaCookie+
- System Overview
- Edible Marker System
- Pattern Printed Cookie
- Cookie Detection and Overlaying an Appearance
- Olfactory Display
- Evaluation
- Experimental Protocol
- Result
- Discussion
- Conclusion
- References
- LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality
- Introduction
- Setup and Calibration
- Laser Tracking
- Results
- References
- Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map
- Introduction
- Olfactory Display
- Concept
- Drawing Effect to Olfaction by Visual Stimuli
- Olfactory Display Using Sensory Maps
- Construction of an Olfactory Map
- Method for Constructing Olfactory Maps
- Evaluation of Reliability
- Making the Common Olfactory Map
- Olfactory Display Using Olfactory Maps
- Implementation of Visual-Olfactory Display
- Evaluation of the Visual-Olfactory Display
- Conclusion
- References
- Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions
- Introduction
- Experiments
- Results
- Discussions
- Conclusions
- References
- Part IV Human Physiology and Behaviour in VR Environments
- Stereoscopic Vision Induced by Parallax Images on HMD and Its Influence on Visual Functions
- Introduction
- Methods
- Method of Experiment 1: Recognized Size Estimation
- Method of Experiment 2: Visual Acuity for 3D Landolt Ring
- Method of Experiment 3: Accommodation Measurement
- Results
- Result of Experiment 1: Recognized Size Estimation
- Result of Experiment 2: Visual Acuity for 3D Landolt Ring
- Result of Experiment 3: Accommodation Measurement
- Discussion
- References
- Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze
- Introduction
- Method
- Results
- Discussion
- Conclusion
- References
- Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games
- Introduction
- Evaluating Serious Games
- Eye Tracking
- An Eye Tracking Study on Learning and Gaming
- The 80Days Game Prototype
- Study Design
- Material and Apparatus
- Results
- Learning Performance
- Eye Movements
- Areas of Interest
- Summary
- References
- The Online Gait Measurement for Characteristic Gait Animation Synthesis
- Introduction
- Gait Feature Measurement
- GSV Construction
- Estimation of Key Gait Phases
- Measurement of the Static Feature
- Measurement of the Dynamic Feature
- Gait Animation Synthesis
- Motion Blending
- Blend Ratio Estimation
- Experimental Results
- Conclusion
- References
- Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin
- Introduction
- Expressing Spatial Radiance Distribution by Multi-Layered Subsurface Scattering
- Spatial Radiance Distribution
- Concept of a Multi-Layered Subsurface Scattering Model
- Details of the Multi-Layered Subsurface Scattering Model
- Measuring System
- Hardware
- Geometric and Photometric Analysis
- Experiments
- Evaluation of Anisotropic Scattering
- Evaluation of Inhomogeneity
- Conclusions
- References
- An Indirect Measure of the Implicit Level of Presence in Virtual Environments
- Introduction
- Experimental Evaluation
- Procedure
- Apparatus
- Analysis
- Results
- Conclusions
- Future Work
- References
- Effect of Weak Hyperopia on Stereoscopic Vision
- Introduction
- Methods
- Accommodative and Convergence Measurement and Stimulus
- Experiment Procedure
- Results
- Discussions
- Conclusions
- References
- Simultaneous Measurement of Lens Accommodation and Convergence to Real Objects
- Introduction
- Method
- WAM-5500
- EMR-9
- Experiment
- Results
- Discussion
- References
- Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD
- Introduction
- Material and Methods
- Results
- Discussion
- References
- Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality
- Introduction
- Method
- Study's Design and Protocol
- Sample
- Virtual Environment
- Equipment
- Navigation
- Results
- Discussion and Conclusion
- References
- Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements
- Introduction
- Method
- Results
- Performance Data
- Neurophysiological Data
- Discussion
- References
- Author Index
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