
Intellectual Property and Sports
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Content
- Intro
- Title Page
- Copyright Page
- Contents
- List of Authors
- Part 1: Starting Whistle
- Introduction: An Information Law Approach to Intellectual Property and Sports
- Part 2: Players and Sporting Achievements: Copyright and Celebrity Rights
- Protection of Sporting Achievements per se in Particular by Copyright Law: Some Notes about Justifications and Proper Boundaries
- 1. Introduction
- 2. Copyrightability of Sporting Achievements per se
- 3. The Asser/IViR Report on Sports Organisers' Rights in the EU
- 4. Relevant Case Law of the CJEU
- 5. Conclusion
- Post Scriptum
- Get a Move On: Copyright in Movement
- 1. Testing the Copyrightability of Sporting Movement
- 2. Moves as Ideas
- 3. Moving in Digital Steps
- 4. The Moving Subject
- 5. Moving to a Conclusion
- Copyright and Choreography: Exploration in Three Acts Marie-Christine Janssens
- 1. Prelude
- 2. First Act
- 2.1Warming Up (Definition)
- 2.2Setting the Scene (Statutory Framework)
- 3. Second Act
- 3.1Port de Bras (Requirements)
- 3.2Développé (An Expression)
- 3.2.1At the Barre (A Fixation)
- 3.2.2Interlude with a Cheese Snack
- 3.3Enveloppé (Originality)
- 3.3.1Plié (Basic Steps)
- 3.3.2Kick-Jeté (New Steps)
- 3.3.3La Chute d'Icare (Dance Phrases)
- 3.3.4Assemblé (Derivative Nature)
- 4. Third Act
- 4.1Glissée (The Non-Copyright Discourse)
- 4.2The Black Swan (Unfinished Part)
- 5. Révérence
- A Repetition of Moves
- 1. Introduction
- 2. Chess and Copyright in Literature
- 3. What Moves the Chess Player?
- 4. Boundaries of Copyright
- 5. What Chess Players Are Entitled To
- 6. Databases
- 7. Conclusion
- Tattoos: Control and Ownership of Body Art? Some Cultural Historical, Aesthetical and Legal Reflections
- 1. Dedicatio
- 2. On the History of Tattoos
- 2.1Tattoos and Culture
- 2.2Tattoos, the Self and the Others
- 3. Tattoos, Social Communication and the Law
- 3.1Tattoos and Aesthetics
- 3.2Aesthetics of Neutrality
- 4. Tattoos and Ownership
- 4.1The Issue
- 4.2Tattoos and German Copyright Law
- 4.2.1Copyrightability
- 4.2.2Ownership
- 4.2.3Scope of Protection
- 4.2.4Transfer of Rights
- 4.2.5Personality Rights and Data Protection
- 4.3 US Law
- 5. Coda
- 'The Portrait of a Gentleman' - The Cruijff Case
- Commercial Rights of Sportspersons in Their Portraits: Better Protection through a 'Lex Hugenholtz II'?
- 1. What Kind of Legislation is to be Considered?
- 2. Lex Hugenholtz II
- Sports Celebrities and Character Merchandising in the United Kingdom
- 1. Introduction
- 2.'Passing off' Defined
- 3. Passing off and Character Merchandising
- 3.1The Common Field of Activity Hurdle
- 3.2A Way Forward Emerges
- 3.3Recognition of a Role for Passing Off
- 4. Defamation
- 5. Malicious Falsehood
- 6. Conclusion
- The Use of Personal Characteristics in Sports Manager Games Thomas Riis
- 1. Introduction
- 2. Personality Rights
- 2.1Sports Games
- 2.2The Handball Manager Game
- 3. Trade Mark Rights
- 3.1Personal Names
- 3.2Names and Logos of Sports Clubs
- 4. Final Remarks
- Part 3: Sports Clubs: Organisational Efforts and Branding
- Sports as Policy Levers in Intellectual Property Lawmaking
- 1. Introduction
- 2. The Protection of (Live) Sports Events Through Broadcasting Rights
- 3. Establishing a New Right for Sports Event Organisers
- 4. Preserving the Territorial Licensing Model of (Live) Sports Broadcasts
- 5. Conclusion
- Football, Copyright . and the Art of 'Tiki-Taka'?
- 1. Introduction
- 2. Sports Events and Exclusive Rights
- 2.1Sports Events as Works of Authorship
- 2.2Sports Events as Audiovisual Recordings
- 2.3Broadcasting of Sports Events
- 2.4Specific Neighbouring Rights for Sports Events?
- 2.4.1Italy: A Related Right for Sports Events
- 2.4.2Other Sport-Related Regulations
- 2.4.3Spain
- 3. What about Athletes?
- 3.1Messi is not a Performing Artist
- 3.2Bullfighters are neither Authors nor Performers
- 3.3And what about e-Sports Gamers?
- 3.4Is This an Optimal Outcome?
- 4. Conclusion
- Do We Need More Copyright Protection for Sports Events?
- 1. Introduction
- 2. Sports Events, Recordings and Transmissions as Objects of Protection
- 2.1No Copyright Protection for Sports Events 'as Such'
- 2.2Some National Protection for Sports Events as Such
- 2.3Protection for Recordings and Transmission of Sports Events
- 2.4Failed Attempt for Related Rights Protection in the CDSM Directive
- 3. Enforcement Avenues
- 3.1Blocking Injunctions
- 3.2Article 17 CDSM Directive
- 3.3The 2021 European Parliament Resolution on Challenges of Sports Events Organisers in the Digital Environment
- 4. Conclusion
- Exclusive Rights to Carnival Parades: In Comparison with Professional Football
- 1. Introduction
- 2. Carnival
- 2.1Intervention
- 2.2Implicit Consent
- 2.3Interim Result
- 3. Professional Football
- 3.1Legal Nature of Broadcasting Rights
- 3.2Legal Nature of the Transfer of 'Transmission Rights'
- 3.2.1Transfer of the Rights to Injunctive Relief?
- 3.2.2Transfer of Consent?
- 3.2.3Authorisation Based on Application of § 185(1) BGB by Analogy?
- 3.2.4Contract for the Benefit of Third Parties
- 3.2.5Assignment of the Claim to Acquiescence
- 3.3Consequences for Antitrust Practice
- 4. Conclusion
- Organisers of Sport Events: A Neighbouring Right?
- 1. Introduction
- 2. The German Report of 2006
- 2.1Condition of Important Investments Made
- 2.2The Public Interest of Sports Activities
- 2.3The Risk of Market Failure
- 2.3.1Market Failure by Absence of Investment
- 2.3.2Market Failure Caused by Too Much or Inadequate Protection
- 2.4Conclusion
- 3. The Study by the Asser Institute and IViR of 2014
- 3.1The Approach in the Asser/IViR Report Differs from the German Report
- 3.2Conclusion
- 4. The Performance of the Athletes and Players as a Basis for Protection?
- 4.1Whether a New IP Right for Performers and Players is in the General Interest
- 4.2The Risk of Market Failure
- 4.3Image Rights: A Heterogeneous, Unstable Form of Protection
- 4.4No Neighbouring Right for Athletes and Players as Performers
- 4.5A Neighbouring Right for Sports Organisers?
- 5. Conclusion
- Sui Generis Rights: From Geschriftenbescherming to the Protection of Sport Event Organisers
- 1. Introduction
- 2. A New Problem
- 3. The Three Options
- 4. Sui Generis Rights
- 5. Geschriftenbescherming (Nineteenth Century)
- 6. Semiconductor Chip Protection (1987)
- 7. Neighbouring Right of the Performer (1993)
- 8. Neighbouring Right of the Phonogram Producer (1993)
- 9. Neighbouring Right of the Broadcaster (1993)
- 10. Neighbouring Right of the Producer of the First Fixation of a Film (1995)
- 11. Database Sui Generis Right (1999)
- 12. Trade Secret Protection (2018)
- 13. Neighbouring Right for Publishers of Press Publications (2021)
- 14. No Sui Generis Right (Yet): Sport Event Organisers
- 15. Conclusion
- Is the Unauthorised Commercial Exploitation of Sports Events Unfair?
- 1. Introduction: from 'Eleven Friends' to 'Big Business'
- 2. Misappropriation and Sports Events in Four Jurisdictions
- 2.1Rejecting a Misappropriation Doctrine: Victoria Park Racing (Australia and England)
- 2.2Restricting the Misappropriation Doctrine through Copyright Pre-emption: National Basketball Association v. Motorola (USA)
- 2.3The Limitations of a Narrow Misappropriation Doctrine: Hard Pitch Heroes (Germany)
- 2.4The Limitations of a Broad Misappropriation Doctrine: FFR v. Fiat (France)
- 3. Analysis
- 3.1Common Ground and Disparity
- 3.2The Major Football Clubs' Main Revenue Streams
- 3.3Ticket Sales and Provisions against Resale
- 3.4Sponsorship and 'Ambush Marketing'
- 3.5Unfair Competition Law as the Legal Basis of 'Broadcasting Rights'?
- 4. Conclusions
- An Economic Note on Reselling Tickets
- 1. Introduction
- 2. The Economic Logic of Ticket Pricing and Ticket Resale
- 2.1Why is Ticket Resale so Persistent?
- 2.2Why Do Organisers Resent Resale?
- 3. Discussion: Combatting Resale
- Ethnic References in Branding and Artificial Intelligence Content Moderation: From the Ajax 'Jews' to the Washington Redskins and Beyond
- 1. Introduction
- 2. Ajax
- 3. Ethnic References as Sports Team Brands
- 4. Ethnic References as Trademarks
- 5. Reclaimed Epithets
- 6. Social Media Content Moderation and Artificial Intelligence
- Sacrificing the Gods on the Altar of Sports: The Redefinition of Cultural Symbols in the Sports Sector
- 1. Introduction
- 2. Sports and Gods
- 3. Trademarks as Communication Tools
- 4. Sign Devaluation
- 5. Conclusion
- Part 4: Sporting Events: Rules of the Game, Event Data and Reporting
- Database Rights in the EU's Data Strategy: A Question of Sport?
- 1. The Introduction of the Database Right
- 2. Sports Data Markets and Players
- 3. The Sui Generis Right for Sports Data
- 4. Revisiting the Spin-off Doctrine in Light of the EU Data Strategy
- Of Football Fixtures, Football Matches, Jeans, Sweatshirts . and a Folded Bike: Functionality in the CJEU's Copyright Case Law
- 1. Introduction
- 2. Autonomous Concepts of EU Copyright Law, Their Interpretation and Application
- 3. Functional Elements in Copyright Law - Different Proposals and a 'Pragmatic' Approach
- 3.1A Horizontal Functionality Doctrine within IP?
- 3.2Acceptance of Broad Overlap and Synchronisation of Legal Regimes
- 3.3A Pragmatic, Purposive Approach: Strict Requirements for Functional Elements in Copyright Law
- 4. The Relationship to Scope - The Need for a European Doctrine of Adaptation and Transformative Use
- Creative Games
- 1. Introduction
- 2. Copyright in Games and Contests
- 3. Copyright in Sporting Events
- 4. Concluding Thoughts
- Sporting Events as Intellectual Property and Free Movement of Services: The Implications of the Premier League Case
- 1. Introduction
- 2. Protection of Sporting Events in the European Union
- 3. Sporting Events and Free Movement of Services - Points of Departure
- 4. The Further Scope of Sports Rights in the European Union in Light of Free Movement of Services
- 5. Excursion: The Application of the Premier League Rationale beyond the Protection of Sporting Events
- 6. Conclusion
- The Football Game as a Copyright Work
- 1. Introduction
- 2. The Purported Exclusion of Football from Copyright: Misunderstanding the Rules
- 3. An Alternative Basis for Excluding Football from Copyright's Domain: The Problem of Cheese
- 4. Ideas and Expression in Football: Tricks, Turns and Strategies
- 5. Copyright and Preconception: What Went on in Bergkamp's Mind?
- 6. Conclusion
- How Football Changed Copyright Law: Public Performance, Communication to the Public and the Free Public Showing of Broadcast Films
- 1. Introduction: Copyright and Football
- 2. Meet the Players: Section 72(1) CDPA and the International Treaties
- 3. Pre-Match Warm-Ups: Further Developments and 2003 Amendment
- 4. FAPL v. QC Leisure Play-by-Play
- 5. Communication to the Public in EU Copyright Law: Moving the Goalposts or Levelling the Playing Field?
- 6. Post-Match Analysis: Communication to the Public and Films in the UK after Brexit
- Audiovisual Coverage of Sports Events and Copyright Law: Originality in the Details?
- 1. Introduction
- 2. The European Status Quo on the Concept of Originality and Its Application to the Coverage of Sports Events
- 2.1The Role of Creative Choices in Asserting Originality
- 2.2The Principle of Non-Protection of Unprocessed Sports Events
- 3. Possible Sources of Originality in the Broadcasting of Sports Events
- 3.1Creative Choices Made in Filming the Event
- 3.2The Role of Special Effects and Commentaries
- 4. Conclusion
- Images in Sports: Reflections on Related-Rights Protection
- 1. Genesis of Images of Sporting Events
- 2. Legal Treatment of Images
- 2.1International Law
- 2.2EU Law
- 3. Legal Protection for Non-Creative Photographs
- 3.1Technical Development of Photography
- 3.2Justification of Related Rights for Photographs
- 3.3National Approaches to the Protection of Photographs
- 4. Protection for 'Photographs' from Today's Perspective
- 5. Legal Protection of Certain Groups?
- Quoting Copyrighted Sports Content Under Fair Use After Google v. Oracle
- 1. Introduction
- 2. Position of the Sports Leagues
- 3. Outcome of Google v. Oracle
- 3.1Can Fair Use be Applied to the Sec. 106(2) Derivative Work Right?
- 3.2In Deciding whether a Use is Transformative, Does It Matter whether what Results from Its Circulation or Adoption is Good or Useful?
- 3.3Does a 'Transformative' Use Need to Modify the Underlying Original in Some Way?
- 3.4Should the Focus of the Inquiry Be on the Immediate Defendant's Use Only, or Do 'Downstream' Uses Come into Play in Determining Transformativeness?
- 3.5How Concerned Should We be about Commercialness in Cases of Otherwise Transformative Use?
- 3.6How Exactly, are We to Assess 'Substantiality' for Purposes of Factor Three?
- 3.7In Cases Involving Transformative Use, what Kinds of Market Harms Count for Purposes of the Fourth Fair Use Factor?
- 4. Promising New Direction in Fair Use Analysis
- Part 5: New Technologies and Future Developments
- Keeping the Field of Play Level: Volition, Causation and Responsibility in American Copyright Law
- 1. Introduction
- 2. Volition
- 3. Causation
- 4. Responsibility
- The Missing Goal-Scorers in the Artificial Intelligence Team: Of Big Data, the Right to Research and the Failed Text-and-Data Mining Limitations in the CSDM Directive
- 1. Introduction (in Honour of Bernt Hugenholtz)
- 2. An Ambitious Digital Strategy for the European Union, but no Reflection on the Role of IP and Its Limitations
- 3. Text-and-Data Mining: The Crucial Goal Scorer Missing in the EU Artificial Intelligence Team
- 3.1Initial Focus on TDM by Research Organisations and Public Universities, but what about Innovative Start-ups in the Field of AI?
- 3.2The Subsequent Introduction of a More General Exception for Other Purposes: A Step in the Right Direction, but with Serious Doubts about Its Effectiveness
- 3.3Additional Complicating Factors: Applicability of the Three-Step Test and Uncertain Safeguards in Case of the Technical Protection Measures
- 4. Conclusion: An Urgent Need to Reopen the Discussion around the Scope of TDM Exceptions at European and International Level
- 'Voetbal Hoort niet bij Robots': Attitudes Regarding the Use of Artificial Intelligence in Refereeing
- 1. Introduction
- 2. The Robot Referee and Other Digital Applications
- 3. But . Do We Want It?
- 4. Reporting from a Survey
- 4.1Human vs. AI Referee: Which One is Fairer?
- 4.2Reasons for Considering a Human Referee or an AI Referee Fairer
- 4.3Acceptance and Trust of Human/AI Referee's Decisions
- 4.4Human Agency
- 4.5Reasons for Preferring an AI Referee
- 5. Discussion
- E-sports: A Battle Royale for IP and Antitrust?
- 1. Introduction
- 2. E-sports and IP
- 3. The Interface of Antitrust and IP in E-sports
- 3.1Market Definition in E-sports
- 3.2Refusals to License in the E-sports Industry
- 3.2.1Whether a License to Publishers' IP Rights is Indispensable
- 3.2.2Whether the Refusal Eliminates Effective Competition
- 3.2.3Whether the Refusal Limits Technical Development
- 3.2.4Whether the Refusal is Objectively Justified
- 3.3Antitrust Concerns Regarding Broadcasting in E-sports
- 3.3.1The Broadcasting of E-sports Events
- 3.3.2Exclusivity in E-sports Broadcasting Licences
- 3.3.3Territorial Restrictions in E-sports Broadcasting Licences
- 4. Conclusion
- Mars
- AI-JAX
- Part 6: Extra Time
- Academia as eSport: Competitive Academic Gaming after the Age of Covid
- 1. Introduction
- 2. Academia: The Humankind Odyssey
- 3. Key Moments of the Amsterdam Finals
- 3.1The Subject Matter Move
- 3.2The Performer Challenge
- 3.3Publicity Defences
- 3.4The Contract Move
- 3.5The Organisers
- 3.6The Sui Generis Move
- 4. The 2046 Auction
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