
Genre And Video Game
Description
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This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.
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Person
Dr Felix Schniz MA is a senior scientist at the Department of Information Technology at Klagenfurt University.
Content
Introduction:The video game. An objet ambgu.- Early genre models.- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice).- Follow-up.
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File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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