
The WebGPU Sourcebook
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The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.
This book walks through several examples of WebGPU usage. It also:
Discusses the classes and functions defined in the WebGPU API and shows how they're used in practice
Explains the theory of graphical rendering and shows how to implement rendering inside a web application
Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
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