
Interactive Object-Oriented Programming in Java
Description
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Gain the fundamental concepts of object-oriented programming with examples in Java. This second edition comes with detailed coverage and enhanced discussion on fundamental topics such as inheritance, polymorphism, abstract classes, interfaces, and packages. This edition also includes discussions on multithread programming, generic programming, database programming, and exception handling mechanisms in Java. Finally, you will get a quick overview of design patterns including the full implementation of some important patterns.
Interactive Object-Oriented Programming in Java begins with the fundamental concepts of object-oriented programming alongside Q&A sessions to further explore the topic. The book concludes with FAQs from all chapters. It also contains a section to test your skills in the language basics with examples to understand Java fundamentals including loops, arrays, and strings. You'll use the Eclipse IDE to demonstrate the code examples in thebook.
After reading the book, you will have enhanced your skills in object-oriented programming in Java and you will be able to extend them in interesting ways.
What You Will Learn
- Discover object-oriented programming with Java
- Test your programming skills
- Crack Java-based interviews with confidence
- Use the Eclipse IDE to write code and generate output
Who This Book Is For
Novice to intermediate programmers, software developers, and software testers.
More details
Other editions
Additional editions

Person
- Java Design Patterns (Second Edition) (Apress, 2018)
- Design Patterns in C# (Apress, 2018)
- Interactive C# (Apress, 2017)
- Interactive Object-Oriented Programming in Java (Apress, 2016)
- Java Design Patterns (First Edition) (Apress, 2016)
- C# Basics: Test Your Skill (CreateSpace, 2015)
- Operating System: Computer Science Interview Series (CreateSpace, 2014)
Content
Chapter 1: Object-Oriented Programming Concepts.- Chapter 2: The Building Blocks:Classes and Objects.- Chapter 3: Class and Objects in depth.- Chapter 4: Concept of Inheritance.- Chapter 5: Polymorphism.- Chapter 6: Abstract class and Interface: The True Art in O OP.- Chapter 7: Package.- Chapter 8: Understanding Class Variables.- Chapter 9: Quick Recap on OOP principles.- Chapter 10: Managing and Exceptions.- Chapter 11: Thread Programming.- Chapter 12: Generic Programming.- Chapter 13: Database Programming.- Chapter 14: Features in Evolution Path.- Chapter 15: An Introduction to Design Patterns.- Chapter 16: Frequently Asked Questions.- Appendix A.- Appendix B.- Appendix C.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.