
Learning Flash Media Server 3
Description
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Content
- Intro
- Table of Contents
- Chapter 1. Getting Started with Flash Media Server 3
- The New Flavors for Flash Media Server 3
- What Is a Media Server?
- Enter RTMP
- Special Languages and Documentation
- Installing FMS3
- Installation Steps for Windows
- Installation Steps for Linux
- Organizing Your Development Environment
- Server-Side Files
- Client-Side Files
- Setting Up with a Macintosh
- Testing FMS3 Connections
- Same computer:
- Different computers:
- Using the FMS3 Administration Console
- Using This Book
- Flash and ActionScript 3.0
- Client-Side and Server-Side ActionScript
- Chapter 2. Recording and Playing Back Streaming Audio and Video
- Streaming and Broadcasting
- Minimalist Project
- Camera and Microphone
- Minimum Code to Record FLV File
- Flash Media Encoder 2 for FMSS Users
- Minimum Code to Stream FLV
- Playing FLV Files
- Metadata
- Build Your Own FLV Player
- Playback Using the FLVPlayer Component
- Combined Record and Playback Application
- Chapter 3. Setting Your Camera and Microphone
- Camera and Microphone Methods for Setting Parameters
- Instantiating Camera and Microphone Objects
- Default Camera and Microphone Settings
- Minimalist Project
- Minimum Code to Set Up Camera and Microphone and Display Results
- Setting Decisions
- Microphone Bandwidth Usage and Rate Settings
- Microphone Settings and Latency
- Dynamically Testing Your Camera and Microphone Settings
- Key Considerations
- Adjusting Camera and Audio with Flash Media Encoder
- Chapter 4. Nonpersistent Client-Side Remote Shared Objects
- Sharing Data on Multiple Connections
- Persistent and Nonpersistent Shared Objects
- Uses of Nonpersistent Remote Shared Objects
- Instantiating Remote Shared Objects
- Setting Up Shared Object Storage: Slots
- Inspecting a Shared Object
- The SyncEvent Class
- The changeList Property
- Syncing Shared Objects
- Minimalist Project for Shared Movie Clip
- Minimalist Project for Shared Text
- Minimalist Project for Shared Function
- An Upgraded Text Chat
- Chatter Considerations
- A Better Chat Application
- Chapter 5. Two-Way Audio-Video Communications
- Face-to-Face Communication
- The NetStream Bundle
- The NetStream Class and Live Streams
- The World's Easiest Two-Way A/V Chat Application
- A Better Two-Way Chat Application
- Keeping Track of Users
- The Application Class
- The Client Class
- The Server-Side Script
- The Client-Side Strategy
- The Responder Class
- Responder Callback Function
- The Client-Side Applications
- Four-Way Conference Application
- Two Equals Two: Four Equals Twelve
- Positioning the Clients and their Streams
- Building the Conference Application
- Moving On to More Server-Side Applications
- Chapter 6. Broadcasting and Server-Side Bandwidth Control
- Casting Many Streams
- Switching Cameras
- Selecting a Camera
- Two-Camera Switch
- The Minimum Studio
- Utility Stream Class
- The Basic Broadcast Studio
- The Minimum TV
- Introduction to the Server Side
- Using SSAS
- Setting Server-Side Client Bandwidth Limits
- Launching a Server Action from the Client Side
- Dynamic Camera, Microphone, and Bandwidth Controls
- Bandwidth Checker
- Setting Up the Client Class
- Conclusion
- Chapter 7. Working With Server-Side Files: The File Class
- Recording Data
- The File Class
- Creating a File Class Instance
- Writing to a File
- Reading a File
- Minimal Client-Side Write and Read File Data
- Deleting Files
- Client-Side Formatting
- Server-Side Formatting
- Server-Side Data Initiation
- Beggar's Database
- Chapter 8. Server-Side Shared Objects
- What Are Server-Side Shared Objects?
- Working with Server-Side Shared Objects
- Making a Minimalist Room List: Server-Side Class
- Making a Room List: Client-Side Retrieval
- Removing Users
- Client Removal Made Easy
- Client-Side Removal Module
- Persistent Server-Side Shared Object
- Minimalist Server-Side Shared Object
- Adding Properties and Slots to Server-Side Shared Objects
- Sending Persistent Server-Side Shared Object Data to the Client Side
- Sending Shared Object Data
- Catching Sends
- Creating the Minimalist Application
- The Idea Factory
- Multiple Server-Side Properties
- Client-Side Modules
- Deleting Persistent Shared Objects
- Chapter 9. Server-Side Streams
- Stream Management
- Anatomy of Stream.play( )
- Start, Length, and Reset Parameters
- Playing MP3 Files
- Selecting FLV Files to Play with Server-Side Script
- Client Names One Stream, Can Choose Many Streams
- Simultaneous Live and Recorded Streams
- Changing Streams
- Server-Side Code
- Control Module
- Viewer Module
- Reporter Module
- Server-Side NetStream Class
- Publishing the Client-Side Stream
- Playing the Stream from Multiple Servers
- Chapter 10. Bringing in Data and Working with Configuration Files
- Cue Points, Metadata, and Stream Completion
- Server-Side LoadVars Class
- FMS 3.0 Server-Side LoadVars Class Properties
- Passing Name-Value Pairs
- Minimalist Example Using Server-Side LoadVars( )
- Server Side LoadVars
- Client Side Bandwidth Selector
- Server-Side XML Class
- Client-Side and Server-Side XML Class
- Placing Data in an XML File
- Loading Into and Extracting Data from the XML File
- Minimalist Example Using Server-Side XML Class
- Using the Configuration Files
- Mapping the Config Files
- Changing XML and ini Files
- FMS.ini
- Server.xml
- Users.xml
- Logger.xml
- Adaptor.xml
- Vhost.xml
- Application.xml
- Doing More with Flash Media Server 3
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