
Programming for Musicians and Digital Artists
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Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About this Book
A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming.
Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world.
Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required.
What's Inside
- Learn ChucK and digital music creation side-by-side
- Invent new sounds, instruments, and modes of performance
- Written by the creators of the ChucK language
About the Authors
Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language.
Table of Contents
- Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK
- Basics: sound, waves, and ChucK programming
- Libraries: ChucK's built-in tools
- Arrays: arranging and accessing your compositional data
- Sound files and sound manipulation
- Functions: making your own tools
- Unit generators: ChucK objects for sound synthesis and processing
- Synthesis ToolKit instruments
- Multithreading and concurrency: running many programs at once
- Objects and classes: making your own ChucK power tools
- Events: signaling between shreds and syncing to the outside world
- Integrating with other systems via MIDI, OSC, serial, and more
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Persons
Ajay Kapur is currently the Director of the Music Technology program (MTIID) at the California Institute of the Arts, as well as the Associate Dean for Research and Development in Digital Arts. Kapur is also a Senior Lecturer in the Sonic Engineering Labs for Creative Technology (SELCT) at Victoria University of Wellington in New Zealand. He has also published over 80 technical papers and presented lectures across the world on music technology, human computer interface for artists, robotics for making sound, and modern digital orchestras.
Ge Wang is the creator and chief architect of the ChucK audio programming language. He is an Assistant Professor at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) where his research includes programming languages and interactive software systems for computer music, mobile and social music, new performance ensembles paradigms (e.g., live coding), interfaces for human-computer interaction, musical visualization, and methodologies for education at the intersection of computer science and music. Ge is also the co-founder of mobile music startup SMule (over 100 million users) and the designer of the iPhone's Ocarina and Magic Piano.
Perry R. Cook served as Stanford's Technical Director of the Center for Computer Research in Music and Acoustics, until joining the faculty of Princeton University in 1996 as a Professor of Computer Science, with a joint appointment in music. Along
Content
- Intro
- Copyright
- Brief Table of Contents
- Table of Contents
- Foreword
- Preface
- Acknowledgments
- About this Book
- About the Authors
- Chapter 0. Introduction: ChucK programming for artists
- Part 1. Introduction to programming in ChucK
- Chapter 1. Basics: sound, waves, and ChucK programming
- Chapter 2. Libraries: ChucK's built-in tools
- Chapter 3. Arrays: arranging and accessing your compositional data
- Chapter 4. Sound files and sound manipulation
- Chapter 5. Functions: making your own tools
- Part 2. Now it gets really interesting!
- Chapter 6. Unit generators: ChucK objects for sound synthesis and processing
- Chapter 7. Synthesis ToolKit instruments
- Chapter 8. Multithreading and concurrency: running many programs at once
- Chapter 9. Objects and classes: making your own ChucK power tools
- Chapter 10. Events: signaling between shreds and syncing to the outside world
- Chapter 11. Integrating with other systems via MIDI, OSC, serial, and more
- Appendix A. Installing ChucK and miniAudicle
- Appendix B. Library functions: Std, Math, other
- Appendix C. Unit generators
- Appendix D. Network communication with Open Sound Control
- Appendix E. File I/O
- Appendix F. Serial I/O
- Appendix G. ChucK on the command line
- Appendix H. Extending ChucK
- Index
- List of Figures
- List of Tables
- List of Listings
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