
Haptic and Audio Interaction Design
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This book constitutes the refereed proceedings of the 11 th International Conference on Haptic and Audio Interaction Design, HAID 2022, held in London, UK, in August 2022.
The 13 full papers presented were carefully reviewed and selected from 19 submissions that were sent for peer review. The papers are organized in topical sections on accessibility, perception, design and applications, and musical applications.
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Content
- Intro
- Preface
- Organization
- Contents
- Accessibility
- TOuch ThE Music: Displaying Live Music into Vibration
- 1 Introduction
- 1.1 Literature on Musical Sound to Vibrotactile Transformation
- 1.2 Philosophy/approach
- 1.3 Goal of This Paper
- 2 Time Line
- 3 Specifications
- 4 Technical Aspects
- 4.1 Hardware
- 4.2 Software
- 5 Concluding Discussion and Future Work
- References
- Tickle Tuner - Haptic Smartphone Cover for Cochlear Implant Users' Musical Training
- 1 Introduction
- 2 Prototype Design and Implementation
- 2.1 Circuitry
- 2.2 Analysis
- 2.3 Filter Design
- 3 Methods
- 3.1 Participants
- 3.2 Stimuli and Mappings
- 3.3 MCI Test Variant
- 3.4 Procedures
- 4 Results and Discussion
- 5 Conclusions
- References
- Phonemic-based Tactile Supplement to Lipreading: Initial Findings on Consonant Identification
- 1 Introduction
- 2 Methods
- 2.1 Consonant Confusion Patterns with Lipreading only
- 2.2 Tactile Coding of Consonants to Supplement Lipreading
- 2.3 Training and Testing with Tactile Aid as a Supplement to Lipreading
- 3 Consonant Recognition Results with Tactile Supplement
- 4 Discussion and Concluding Remarks
- References
- Perception
- Effect of Subthreshold Vibration on the Perception of Electrovibration
- 1 Introduction
- 2 Experiment Protocol and Methodology
- 2.1 Experimental Setup
- 2.2 Subjects
- 2.3 Experimental Procedure
- 3 Results
- 4 Discussion
- 5 Conclusion and Future Works
- References
- Incorporating Thermal Feedback in Cutaneous Displays: Reconciling Temporal and Spatial Disparities
- 1 Introduction
- 2 Temporal Processes
- 3 Spatial Processes
- 3.1 Pattern Recognition
- 3.2 Localization
- 4 Conclusions
- References
- The Relationship Between Frequency and Hand Region Actuated
- 1 Introduction
- 2 Background and Related Work
- 3 Materials
- 4 Evaluation
- 4.1 Goal
- 4.2 Experiments
- 4.3 Procedure
- 5 Results
- 6 Discussion
- 7 Conclusions
- References
- Perceptual Evaluation of the Quantization Level of a Vibrotactile Signal
- 1 Introduction
- 2 Method
- 2.1 Experimental Protocol
- 2.2 Material
- 3 Results
- 4 Analysis
- 4.1 Spectral Effect Analysis
- 4.2 Analysis of the Results of the Perceptual Test
- 5 Discussion
- 6 Conclusion
- References
- Design and Applications
- The Reciprocity of Speculative and Product Design Research in an Industrial Framework
- 1 Introduction
- 2 Context and Motivations
- 2.1 Speculative and Product Design: What's the Difference?
- 2.2 Related Research: State-of-the-Art
- 3 Positioning Our Work in Design Processes
- 3.1 Speculative Design Artifact
- 3.2 Product Design Artifact
- 4 Positive Project Impacts
- 4.1 Positive Impact 1: Advancing a Common Objective
- 4.2 Positive Impact 2: Defining a Product Concept
- 4.3 Positive Impact 3: Fostering Mutual Understanding
- 5 Conclusion
- References
- Designing Audio Feedback to Enhance Motion Perception in Virtual Reality
- 1 Introduction and Background
- 2 Methodology
- 3 Results
- 4 Discussion
- 5 Conclusion
- References
- Using Audio Recordings to Characterise a Soft Haptic Joystick
- 1 Introduction
- 2 Soft Haptic Joystick Based on Particle Jamming
- 2.1 Functional Design
- 2.2 Physical Design
- 2.3 Operation
- 3 Experimental Characterisation
- 3.1 Experiment Design and Apparatus
- 3.2 Ambient Noise
- 3.3 Soft State Vibration (conditions S and SG)
- 3.4 Hard State Vibration (conditions H and HG)
- 4 Summary, Discussion and Future Work
- References
- Musical Applications
- Mapping Monophonic MIDI Tracks to Vibrotactile Stimuli Using Tactile Illusions
- 1 Introduction
- 2 Method
- 2.1 Proposed Algorithm
- 2.2 Experimental Evaluation
- 3 Results
- 4 Discussion and Conclusions
- References
- Accuracy of Musical Pitch Control Through Finger Pushing and Pulling
- 1 Introduction
- 2 Apparatus
- 3 Experiment
- 3.1 Design and Stimuli
- 3.2 Participants and Procedure
- 4 Results
- 4.1 Descriptive Analysis
- 4.2 Statistical Analysis
- 5 Discussion
- 6 Conclusion
- References
- Perception of Guitar Strings on a Flat Visuo-Haptic Display
- 1 Introduction
- 2 Materials and Methods
- 2.1 Data Collection
- 2.2 Spectral Analysis
- 2.3 Visual Interface
- 2.4 Perception Study
- 3 Results
- 4 Discussion
- 5 Conclusion
- References
- Author Index
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