
The Johns Hopkins Guide to Digital Media
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
The study of what is collectively labeled "New Media"-the cultural and artistic practices made possible by digital technology-has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field.
The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.
More details
Other editions
Additional editions


Persons
Content
- Cover
- Contents
- Preface
- Algorithm
- Alternate Reality Gaming
- Analog versus Digital
- Animated Poetry
- Animation/Kineticism
- Archive
- Artificial Intelligence
- Artificial Life
- Augmented Reality
- Authoring Systems
- Avatars
- Biopoetry
- Blogs
- Book to E-text
- Cave
- Cell Phone Novel
- Characteristics of Digital Media
- Chatterbots
- Cheats
- Code
- Code Aesthetics
- Cognitive Implications of New Media
- Collaborative Narrative
- Collective Intelligence
- Combinatory and Automatic Text Generation
- Computational Linguistics
- Conceptual Writing
- Copyright
- Critical Editions in the Digital Age
- Critical Theory
- Crowdsourcing
- Cut Scenes
- Cyberfeminism
- Cybernetics
- Cyberpunk
- Cyberspace
- Cyborg and Posthuman
- Data
- Database
- Dialogue Systems
- Digital and Net Art
- Digital Fiction
- Digital Humanities
- Digital Installation Art
- Digital Poetry
- Early Digital Art and Writing (Pre-1990)
- Easter Eggs
- E-books
- Electronic Literature
- Electronic Literature Organization
- E-mail Novel
- Emergence
- Ethics in Digital Media
- Fan Fiction
- Film and Digital Media
- Flarf
- Flash/Director
- Free and Open-Source Software
- Game Genres
- Game History
- Game Theory
- Gameplay
- Games and Education
- Games as Art/Literature
- Games as Stories
- Gender and Media Use
- Gender Representation
- Glitch Aesthetics
- Graph Theory
- Graphic Realism
- Hacker
- History of Computers
- Hoaxes
- Holopoetry
- Hypertextuality
- Identity
- Immersion
- Independent and Art Games
- Interactive Cinema
- Interactive Documentary
- Interactive Drama
- Interactive Fiction
- Interactive Narrative
- Interactive Television
- Interactivity
- Interface
- Language Use in Online and Mobile Communication
- Life History
- Linking Strategies
- Location-Based Narrative
- Ludus and Paidia
- Machinima
- Markup Languages
- Mashup
- Materiality
- Media Ecology
- Mediality
- Mobile Games
- MUDs and MOOs
- Music
- Narrativity
- Networking
- N-gram
- Nonlinear Writing
- NPC (Nonplayer Character)
- Old Media / New Media
- Online Game Communities
- Online Worlds
- Ontology (in Games)
- Participatory Culture
- Performance
- Platform
- Plot Types and Interactivity
- Politics and New Media
- Preservation
- Procedural
- Quest Narrative
- Race and Ethnicity
- Randomness
- Reading Strategies
- Relations between Media
- Remediation
- Remix
- Role-Playing Games
- Sampling
- Search
- Searle's Chinese Room
- Self-Reflexivity in Electronic Art
- Semantic Web
- Simulation
- Social Network Sites (SNSs)
- Software Studies
- Sound
- Spatiality of Digital Media
- Story Generation
- Storyspace
- Subversion (Creative Destruction)
- Temporality of Digital Works
- Transmedial Fiction
- Turing Test
- Twitter, Tumblr, and Microblogging
- Video
- Viral Aesthetics
- Virtual Bodies
- Virtual Economies
- Virtual Reality
- Virtuality
- Walkthrough
- Web Comics
- Wiki Writing
- Windows
- Word-Image
- Worlds and Maps
- Writing under Constraint
- List of Contributors
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.