
The Everything Kids' Scratch Coding Book
Description
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Understanding computer science is becoming a necessity in the modern age. As our world shifts towards becoming increasingly more technical and automated, the ability to code and understand computers has become one of the most valuable skills any child can have on the road to a successful life. More and more schools are recognizing this importance and have started to implement computer science and coding as core elements in their curriculums, right alongside math and history.
The Everything Kids' Scratch Coding Book helps children get a head start on this new essential skill, with Scratch coding?a language designed by MIT specifically to help a younger audience learn to code. In no time, children will learn basic coding concepts, build fun games, and get a competitive edge on their classmates. This book encourages children to think analytically and problem-solve, while helping them develop an essential skill that will last them a lifetime.
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Content
- Intro
- Dedication
- Introduction
- Chapter 1: Begin Here: The Basics of Scratch
- Scratch's Beginnings
- The Different Parts of Scratch
- Let's Get Started!
- Chapter 2: Get a Move On: Motion
- Setting Up Your Sprites
- Which Way Did It Go?
- Movin' and Groovin'
- Moving with Direction
- Activity-Visiting Friends
- Chapter 3: Looking Good: Looks and Animation
- Costumes
- Backdrops
- Size
- Show and Hide
- Say and Think
- Create Some New Looks
- Layers
- Activity-Tell a Story!
- Chapter 4: Sounds Good to Me: Sounds
- Sound Workspace
- The Sound Blocks
- Playing Sounds-The Fun Part
- Keep It Down!
- Activity-Party Tunes
- Chapter 5: Events Change the World: Events
- Understanding Events
- Outside Events
- Inside Events
- Parallel Events
- Activity-Dance Party!
- Chapter 6: Operators Connect Us All: Operators
- What Is an Operator Anyway?
- Math Operators
- Conditional Operators
- Word Tricks
- Activity-Math Jeopardy!
- Chapter 7: Control the Flow: Control
- Conditional Blocks
- Loops
- A Loop and a Conditional Combined
- Stopping Blocks
- Cloning
- Activity-Forest Sim
- Chapter 8: Sensing If Things Change: Sensing
- What Are Sensors?
- Catch the Mouse!
- The Keyboard
- Collision Detection
- Distances
- Dates and Time
- Asking Questions
- Other Sensors
- Activity-Trobo Maze
- Chapter 9: Very Valuable Variables: Variables
- Variables
- Lists
- Activity-Number Guessing
- Chapter 10: Mine, All Mine!: My Blocks
- Give Me Infinite Blocks!
- Run Without Screen Refresh
- Recognizing When You Need Custom Blocks
- Activity-Jump the Blocks
- Chapter 11: Extending the Fun: Extensions
- Music
- Pen
- Google Translate
- Video Motion
- Activity-Balloon Pop
- Chapter 12: The Perfect Image: Image Editor/Importing
- The Image Editor Area
- I Can See Right Through You!
- Activity-Meteor Shower
- About the Author
- Index
- Copyright
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