
DDD 4 Developers
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Content
- Cover
- Über den Autor
- Titel
- Impressum
- Inhaltsverzeichnis
- 1 Einleitung
- 1.1 Wovon dieses Buch handelt
- 1.2 Wer dieses Buch lesen sollte
- 1.3 Wovon dieses Buch nicht handelt
- 1.4 Struktur
- 1.5 Ergänzende Lektüre
- 2 Supple Design
- 2.1 Evans' Prinzipien
- 2.2 DDD und die Prinzipien der Softwareentwicklung
- 2.3 Ein Projektbeispiel
- 3 Anfänger: Ontologie
- 3.1 Abbildung der Welt in Software
- 3.2 Pattern: 2x2=3
- 3.3 Antipattern: Reified Relation
- 3.4 Antipattern: State-Event-Confusion
- 3.5 Antipattern: Typed Entity
- 3.6 Antipattern: Generic Field
- 3.7 Literaturhinweise
- 4 Fortgeschritten I: Semantik
- 4.1 Abbildung sprachlicher Konzepte in Software
- 4.2 Antipattern: Extensionalitätsprinzip
- 4.3 Antipattern: Lockstep Calculation
- 4.4 Pattern: Semantic Uniformity
- 4.5 Antipattern: Compound Entity
- 4.6 Pattern: (De-)Normalisierung
- 4.7 Literaturhinweise
- 5 Fortgeschritten II: Konzeptuelle Räume
- 5.1 Kognitive Grundlagen der Konzeptbildung
- 5.2 (Anti-)Pattern: Meaningful Key
- 5.3 Pattern: ReST URL
- 5.4 Pattern: Orthogonal Operation
- 5.5 Pattern: Virtual Representation
- 5.6 (Anti-)Pattern: Process First
- 5.7 Literaturhinweise
- 6 Experte: Die (lästige) Realität
- 6.1 Fallstricke und Stolpersteine
- 6.2 Pattern: Letting the Bones Show
- 6.3 Antipattern: Domain Hiding
- 6.4 Pattern: Semantically Uniform UI
- 6.5 (Anti-)Pattern: Excel Export
- 6.6 Pattern: Human Fallback
- 6.7 Literaturhinweise
- 7 Schluss: DDD in Zeiten von KI
- Register zentraler DDD-Begriffe
- Abkürzungsverzeichnis
- Literaturverzeichnis
- Fußnoten
- Index
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