
Cloud Computing, Big Data & Emerging Topics
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The 9 full papers were carefully reviewed and selected from a total of 23 submissions.
The papers are organized in topical sections on: Parallel and Distributed Computing; Machine and Deep Learning; Cloud and High-Performance Computing, Machine and Deep Learning, and Virtual Reality.
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Content
- Intro
- Preface
- Organization
- Contents
- Cloud and High-Performance Computing
- File Access Patterns of Distributed Deep Learning Applications
- 1 Introduction
- 2 Related Work
- 3 Characterizing the I/O Patterns Models of DDL Applications
- 3.1 Software Stack DL
- 3.2 File Access Pattern
- 4 Experimental Data-extraction for File Access Pattern Modelling Characterization
- 4.1 Experimental Environment
- 4.2 Mechanisms Used to Characterize File Access Patterns
- 4.3 Characterization of File Access Patterns to the CIFAR-10 Dataset
- 4.4 Characterization of File Access Patterns to the MNIST Dataset
- 5 Conclusions
- References
- A Survey on Billing Models for Cloud-Native Applications
- 1 Introduction
- 2 Systematic Literature Review
- 3 Main Findings and Discussion
- 4 Conclusions and Research Opportunities
- References
- Performance Analysis of AES on CPU-GPU Heterogeneous Systems
- 1 Introduction
- 2 Background
- 2.1 AES Algorithm
- 2.2 Characterization of Heterogeneous Systems
- 2.3 Related Work
- 3 Previous Implementations of AES
- 3.1 AES for Multicore CPU
- 3.2 AES for Single-GPU and Multi-GPU
- 4 AES for CPU-GPU Heterogeneous Systems
- 5 Experimental Results
- 6 Conclusions and Future Work
- References
- Network Traffic Monitor for IDS in IoT
- 1 Introduction
- 2 Network Traffic Monitor Architecture
- 3 Deployment and Testing
- 3.1 Creating Topology Elements. OpenFlow Switch
- 3.2 Creating Links Between Components
- 3.3 Connecting the Monitor
- 3.4 Creating Host 1 and Host 2
- 3.5 Connecting Host 1 and Host 2
- 4 Creating SDN Controller and Traffic Sniffer
- 5 Conclusions and Future Work
- References
- Crane: A Local Deployment Tool for Containerized Applications
- 1 Introduction
- 2 Container Management Architecture Precedents
- 2.1 SWITCH
- 2.2 COCOS
- 2.3 Lightweight Kubernetes Distributions
- 3 Design Evolution of Crane
- 3.1 Instances Load Balancing
- 3.2 Container Automatic Scaling
- 3.3 Detected Implementation Problems
- 4 Conclusions and Future Work
- References
- Machine and Deep Learning
- Multi-class E-mail Classification with a Semi-Supervised Approach Based on Automatic Feature Selection and Information Retrieval
- 1 Introduction
- 2 Background
- 3 Research Methodology
- 3.1 Description of the Dataset
- 3.2 Labeling of Documents
- 3.3 Email Indexing
- 3.4 Feature Selection Strategies
- 3.5 Retrieval of E-mails
- 3.6 Generation of the Classification Models
- 4 Experiments
- 5 Conclusions
- References
- Applying Game-Learning Environments to Power Capping Scenarios via Reinforcement Learning
- 1 Introduction
- 2 The RLlib and Gym Frameworks
- 2.1 RLlib
- 2.2 Gym
- 3 RL for Resource Management
- 4 Casting a Power Capping Scenario with Gym
- 4.1 Defining States
- 4.2 Defining Actions and Rewards
- 5 Experimental Results
- 5.1 Analysis Under Different Power Caps
- 5.2 Impact of the State and Action Definitions
- 5.3 Behaviour Under Different Workloads
- 6 Related Work
- 7 Conclusions
- References
- Solving an Instance of a Routing Problem Through Reinforcement Learning and High Performance Computing
- 1 Introduction
- 2 Previous Concepts
- 2.1 Vehicle Routing Problem
- 2.2 Computational Intelligence
- 2.3 Agents and Their Learning
- 2.4 High Performance Computing in GPU
- 3 Prescriptive Model to RT-CUD-VRP
- 3.1 Environment
- 3.2 Agent Actions
- 3.3 Observations
- 3.4 Rewards
- 3.5 Value Function and Policy
- 4 Experimental Study
- 5 Conclusions and Future Works
- References
- Virtual Reality
- A Cross-Platform Immersive 3D Environment for Algorithm Learning
- 1 Introduction
- 2 Related Works
- 3 Motivation
- 3.1 R-Info
- 4 3D Mobile Application Development
- 5 Results
- 6 Conclusions
- 7 Future Works
- References
- Author Index
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