
Virtual Environments in Clinical Psychology and Neuroscience
Description
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Content
- Title page
- Preface
- Introduction
- Contributors
- Contents
- Section I: Technology and Human Issues In Virtual Reality
- Virtual Reality: Past, Present and Future
- Basic Issues in the Use of Virtual Environments For Mental Health Applications
- An Investigation into Factors Influencing Immersion in Interactive Virtual Reality Environments
- The Effects of Immersiveness on Physiology
- Section II: Virtual Reality In Clinical Psychology
- Current Limitations into the Application of Virtual Reality to Mental Health Research
- Virtual Reality and Imaginative Techniques in Clinical Psychology
- Virtual Realty: A New Clinical Setting Lab
- Possibility of Virtual Reality for Mental Care
- Virtual Environments Special Needs and Evaluative Methods
- From Toy to Tool: The Development of Immersive Virtual Reality Environments for Psychotherapy of Specific Phobias
- Virtual Reality Therapy: An Effective Treatment for Phobias
- Experimential Cognitive Therapy: A VR Based Approach for the Assessment and Treatment of Eating Disorders
- A VR Based Therapy for the Treatment of Impotence and Premature Ejaculation
- Virtual Reality for Palliative Medicine
- Personal Stories within Virtual Environments: Creating three Experiences in Cancer Information Software
- Current Uses of Virtual Reality for Children with Disabilities
- Virtual Reality in Psychotherapy: The Mythseeker Software
- The Potential Relevance of Attachment Theory in Assessing Relatedness with Virtual Humans
- Section III: Virtual Reality In Neuroscience
- Virtual Reality in Neuroscience: A Survey
- Gait and Parkinson's Disease: A Conceptual Model for an Augmented-Reality Based Therapeutic Device
- Virtual Reality in Paraplegia: A VR-Enhanced Orthopaedic Appliance for Walking and Rehabilitation
- Uses of Virtual Reality in Clinical Training: Developing the Spatial Skills of Children with Mobility Impairments
- Virtual Environments in Brain Damage Rehabilitation: A Rationale from Basic Neuroscience
- VR Experience witii Neurological Patients: Basic Cost/Benefit Issues
- Author Index
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