
Dragon Machine Language for the Absolute Beginner
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Content
- Cover
- Contents
- Front Matter
- Title Page
- Title, Author, and Publisher
- Publisher Information
- Dragon Machine Language for the Absolute Beginner
- Chapter 1: The Beginning
- Chapter 2: What is a Micro-Computer?
- Chapter 3: Computers and Numbers
- Binary
- Negative Numbers
- Exponential Numbers
- Hexadecimal Numbers
- Binary Coded Decimal
- Decimal-Hexadecimal-Binary-Conversion Program
- Chapter 4: What is Machine Language?
- Chapter 5: What is Assembly Language?
- Chapter 6: The Dragon
- Chapter 7: The 6809
- Registers
- Modes
- Chapter 8: Easy
- Chapter 9: Handy
- Chapter 10: Let's Get Logical
- Chapter 11: Condition Codes
- Decisions, Decisions
- Loops
- Chapter 12: Stacks and Subroutines
- Chapter 13: The 6809 Instruction Set
- Chapter 14: Demonstration Programs
- Introduction
- A) The No OPeration Instruction
- B) The Complete Byte and Register Handlers
- C) The Arithmetic Instructions
- D) The Logical Instructions
- E) Comparisons
- F) The Branch and Jump Instructions
- G) The Rotate Instructions
- H) The Stack Handling Instructions
- I) The Interrupt Instructions
- Chapter 15: Programming Your Dragon
- Planning Your Machine Language Programs
- Entering and Running Machine Language Programs
- Monitor Program
- Chapter 16: Sample Programs
- Introduction
- The PIA (Peripheral Interface Adaptor)
- Screen Memory
- The Hardware
- The Use of the Direct Page
- Program: PIA Keys
- Program: Score
- Program: Explode
- Program: Music
- Program: Demo
- Back Matter
- Appendices
- Appendix A: Colour Set Table
- Appendix B: Graphics Modes
- Appendix C: Handy Memory Locations in the Dragon
- Appendix D: Handy ROM Routines
- Appendix E: ASCII Codes for Keys
- Appendix F: Character Codes
- Appendix G: Base Conversions
- Appendix H: 6809 Instruction Set Summary
- Also Available
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