
Machine-Created Culture
Description
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Person
Content
Chapter 1. Post-Landscape Archaeology
Chapter 2. Psychogeography of Software and User Interfaces
Chapter 3. Non-Place Cultural Spaces
Chapter 4. Abandonment
Chapter 5. Human Archaeology in Persistent Digital Spaces
Chapter 6. Software Citizenship
Chapter 7. Machine-Created Culture
Chapter 8. Digital Drift
Chapter 9. Technofossils and the Technosphere
Chapter 10. Mobile Homes in the Multi-Verse
Chapter 11. Archaeological Debt
Chapter 12. Quantum Archaeology
Chapter 13. Archaeological Time
Chapter 14. The Singularity Already Happened
Chapter 15. Archaeological Complexity, Anticipation, and Retrocausality
Chapter 16. Archaeological Noise
Chapter 17. More Technology, More Problems
Conclusion
Bibliography
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