
Advances in Ergonomics in Design
Description
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This book provides readers with a timely snapshot of ergonomics research and methods applied to the design, development and prototyping - as well as the evaluation, training and manufacturing - of products, systems and services. Combining theoretical contributions, case studies, and reports on technical interventions, it covers a wide range of topics in ergonomic design including: ecological design; cultural and ethical aspects in design; Interface design, user involvement and human-computer interaction in design; as well as design for accessibility and many others. The book particularly focuses on new technologies such as virtual reality, state-of-the-art methodologies in information design, and human-computer interfaces. Based on the AHFE 2019 International Conference on Ergonomics in Design, held on July 24-28, 2019, Washington D.C., USA, the book offers a timely guide for both researchers and design practitioners, including industrial designers, human-computer interactionand user experience researchers, production engineers and applied psychologists.
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Content
2 - Preface [Seite 8]
3 - Contents [Seite 11]
4 - Design Methods, User Interfaces and Interaction Design [Seite 19]
5 - The Role of Design in Technology Driven Ergonomics Product Development [Seite 20]
5.1 - Abstract [Seite 20]
5.2 - 1 Introduction [Seite 20]
5.3 - 2 Methodology [Seite 21]
5.4 - 3 Findings [Seite 23]
5.4.1 - 3.1 The Role of Design in Technology Driven New Product Development and Innovation [Seite 23]
5.4.2 - 3.2 Methods and Tools to Support User Involvement at the Front End of Technology Driven NPD [Seite 24]
5.4.3 - 3.3 The Methods and Tools for Innovative Idea Generation from Technology [Seite 25]
5.5 - 4 Results [Seite 25]
5.6 - 5 Discussion [Seite 26]
5.7 - 6 Conclusions and Recommendations [Seite 28]
5.8 - References [Seite 28]
6 - Teenagers Postural Effects Through Videogames Therapeutic Approach [Seite 32]
6.1 - Abstract [Seite 32]
6.2 - 1 Introduction [Seite 32]
6.3 - 2 Methodology [Seite 34]
6.4 - 3 Results and Discussion [Seite 35]
6.5 - 4 Conclusion [Seite 38]
6.6 - References [Seite 38]
7 - Eye-Tracking Examination of the Anthropological Race, Gender and Verbal-Pictorial Relative Positions on Ergonomics of Visual Information Presentation [Seite 40]
7.1 - Abstract [Seite 40]
7.2 - 1 Introduction [Seite 40]
7.3 - 2 Method [Seite 41]
7.3.1 - 2.1 Design of the Experiment and Procedure [Seite 41]
7.3.2 - 2.2 Participants [Seite 43]
7.4 - 3 Results [Seite 43]
7.4.1 - 3.1 Preferences - Pairwise Comparisons [Seite 43]
7.4.2 - 3.2 Eye-Tracking Results [Seite 46]
7.5 - 4 Discussion and Conclusion [Seite 49]
7.6 - Acknowledgments [Seite 50]
7.7 - References [Seite 50]
8 - How to Read Red: Red in Western Culture (Part II) [Seite 52]
8.1 - Abstract [Seite 52]
8.2 - 1 Introduction [Seite 52]
8.3 - 2 Correcting, Punishing, Prohibiting, Protecting [Seite 52]
8.4 - 3 Distinguishing [Seite 53]
8.5 - 4 The Color of Love [Seite 54]
8.6 - 5 Politicizing [Seite 55]
8.7 - 6 On the Boundary: Pink, Orange, Purple [Seite 58]
8.8 - Acknowledgments [Seite 62]
8.9 - References [Seite 62]
9 - Contribution of Visual Ergonomics to a Holistic View of the Symbols Applied in Touristic and Cultural Signage: The Portuguese Case [Seite 65]
9.1 - Abstract [Seite 65]
9.2 - 1 Introduction [Seite 65]
9.3 - 2 Traffic Signs [Seite 67]
9.4 - 3 The Portuguese System [Seite 68]
9.5 - 4 Visual Ergonomics [Seite 69]
9.6 - 5 Holistic View of the Applied Symbols [Seite 70]
9.7 - 6 Outcomes [Seite 72]
9.8 - References [Seite 73]
10 - Design, Objects and Memory: A Sustainability-Oriented Project Itinerary [Seite 74]
10.1 - Abstract [Seite 74]
10.2 - 1 Introduction [Seite 74]
10.3 - 2 Sustainability, Design and Affectivity [Seite 76]
10.4 - 3 Methodology [Seite 77]
10.5 - 4 Projects' Itinerary and Its Applications [Seite 78]
10.5.1 - 4.1 Results and Discussion About the Application of the Itineraries [Seite 79]
10.5.2 - 4.2 Results and Discussion About the Application of the Questionnaires [Seite 80]
10.6 - 5 Final Remarks [Seite 82]
10.7 - Acknowledgments [Seite 83]
10.8 - References [Seite 83]
11 - Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces [Seite 85]
11.1 - Abstract [Seite 85]
11.2 - 1 Introduction [Seite 85]
11.3 - 2 Methodology [Seite 88]
11.3.1 - 2.1 Study Design [Seite 88]
11.3.2 - 2.2 Sample [Seite 89]
11.3.3 - 2.3 Materials [Seite 89]
11.3.4 - 2.4 Procedures [Seite 90]
11.4 - 3 Results [Seite 91]
11.5 - 4 Conclusions [Seite 92]
11.6 - Acknowledgements [Seite 93]
11.7 - References [Seite 94]
12 - Communication Design as Tool for Social Transformation: A Co-design Project with the Residents of the Rego Neighborhood, in Lisbon [Seite 96]
12.1 - Abstract [Seite 96]
12.2 - 1 Introduction [Seite 96]
12.3 - 2 Social Design and Participation [Seite 97]
12.4 - 3 The Rego Neighborhood and the Work of IPAV in the Field [Seite 98]
12.5 - 4 Communication Design in the Passa Sabi Festival Planning Process [Seite 100]
12.6 - 5 Conclusion [Seite 105]
12.7 - Acknowledgments [Seite 106]
12.8 - References [Seite 106]
13 - The Brand Mark Competitors Map as Visual Research Tool. Using Graphic and Symbolic Data in the Brand Visual Identity Project [Seite 108]
13.1 - Abstract [Seite 108]
13.2 - 1 Introduction [Seite 109]
13.3 - 2 Methodology [Seite 109]
13.4 - 3 The Competitors Map as a Visual Research Tool [Seite 110]
13.5 - 4 A Brand Marks Analysis Sheet for the Competitors Map [Seite 111]
13.6 - 5 Previous Results and Next Steps [Seite 117]
13.7 - References [Seite 118]
14 - Boundary Dimension Design of Graphical Symbols Based on User Preference [Seite 120]
14.1 - Abstract [Seite 120]
14.2 - 1 Introduction [Seite 120]
14.3 - 2 Methods [Seite 121]
14.3.1 - 2.1 Materials [Seite 121]
14.3.2 - 2.2 Experimental Design [Seite 122]
14.3.3 - 2.3 Experimental Environment and Equipment [Seite 122]
14.3.4 - 2.4 Subjects [Seite 122]
14.3.5 - 2.5 Experimental Procedure [Seite 123]
14.4 - 3 Result [Seite 123]
14.5 - 4 Discussion and Conclusion [Seite 124]
14.6 - Acknowledgments [Seite 125]
14.7 - References [Seite 125]
15 - An Ergonomic Assessment on the Detectability Design of the New Generation Currency (NGC) Coin Series and Bangko Sentral ng Pilipinas (BSP) Coin Series [Seite 127]
15.1 - Abstract [Seite 127]
15.2 - 1 Introduction [Seite 127]
15.2.1 - 1.1 Background of the Study [Seite 127]
15.2.2 - 1.2 Problem Statement [Seite 128]
15.2.3 - 1.3 Objectives of the Study [Seite 128]
15.3 - 2 Method [Seite 128]
15.3.1 - 2.1 Timed Detection Test [Seite 129]
15.3.2 - 2.2 Questionnaire on Design Features [Seite 129]
15.4 - 3 Results and Discussion [Seite 130]
15.4.1 - 3.1 Questionnaire Results [Seite 130]
15.4.2 - 3.2 Analysis of Differences [Seite 131]
15.4.3 - 3.3 Effectiveness Breakdown of Denominations [Seite 134]
15.4.3.1 - 3.3.1 Visual Test [Seite 134]
15.4.3.2 - 3.3.2 Tactile Test [Seite 135]
15.4.3.3 - 3.3.3 Visual & Tactile (V&T) Test [Seite 136]
15.5 - 4 Conclusion [Seite 137]
15.6 - 5 Recommendation [Seite 137]
15.7 - Acknowledgments [Seite 138]
15.8 - References [Seite 138]
16 - Research on Optimization of Information Coding for Car Dashboard Based on Eye Movement Analysis [Seite 139]
16.1 - Abstract [Seite 139]
16.2 - 1 Introduction [Seite 139]
16.3 - 2 Method [Seite 140]
16.3.1 - 2.1 Experimental Design [Seite 140]
16.3.2 - 2.2 Experimental Equipment [Seite 140]
16.3.3 - 2.3 Experimental Subjects [Seite 141]
16.3.4 - 2.4 Experimental Materials [Seite 141]
16.3.5 - 2.5 Procedure [Seite 144]
16.3.6 - 2.6 Data Processing [Seite 144]
16.4 - 3 Experiment Analysis [Seite 144]
16.4.1 - 3.1 Influence of Different Types of Dashboard Design on Reading Duration [Seite 144]
16.4.1.1 - 3.1.1 Analysis of Task Duration [Seite 144]
16.4.1.2 - 3.1.2 Difference Analysis of the Total Task Time [Seite 146]
16.4.2 - 3.2 Eye Movement Data Analysis [Seite 148]
16.4.2.1 - 3.2.1 Influence of Dashboard Layout on the Number of Fixation Points [Seite 148]
16.4.2.2 - 3.2.2 The Impact of Different Areas of the Dashboard on Visual Search [Seite 149]
16.5 - 4 Conclusions [Seite 151]
16.6 - Acknowledgements [Seite 151]
16.7 - References [Seite 151]
17 - Brand Identity in Motion. Structural Models of Brand Identity on TV Opening Credits [Seite 153]
17.1 - Abstract [Seite 153]
17.2 - 1 Introduction [Seite 153]
17.3 - 2 What Is Branding and How Can the TV Series Benefit from It? [Seite 154]
17.4 - 3 How Can We Think About the Branding of a Television Series? [Seite 156]
17.5 - 4 Why These? [Seite 156]
17.6 - 5 Branding and/in Motion [Seite 156]
17.7 - 6 Brand Identity on TV Opening Credits [Seite 157]
17.8 - 7 Structural Models of TV Main Titles [Seite 158]
17.9 - Acknowledgments [Seite 162]
17.10 - References [Seite 162]
18 - Human Factors Engineering Research on Folding Umbrellas Design [Seite 164]
18.1 - Abstract [Seite 164]
18.2 - 1 Introduction [Seite 164]
18.3 - 2 The Development of Folding Umbrellas [Seite 164]
18.3.1 - 2.1 The Development of Umbrellas [Seite 164]
18.3.2 - 2.2 The Appearance of Folding Umbrellas [Seite 165]
18.4 - 3 The Research Direction of Folding Umbrellas [Seite 165]
18.4.1 - 3.1 Development Status of Folding Umbrellas [Seite 165]
18.4.2 - 3.2 Human Factors Problems with Folding Umbrellas [Seite 166]
18.4.3 - 3.3 Design Ideas of Folding Umbrellas [Seite 166]
18.5 - 4 Analysis of Folding Umbrellas [Seite 167]
18.5.1 - 4.1 Analysis of Handle [Seite 167]
18.5.2 - 4.2 Shape of Folding Umbrella cover [Seite 168]
18.5.3 - 4.3 Size of Folding Umbrellas [Seite 169]
18.5.4 - 4.4 Psychological Factor Analysis [Seite 170]
18.6 - 5 Conclusion [Seite 171]
18.7 - References [Seite 171]
19 - Effects of Screen Brightness on Visual Performance Under Different Environments [Seite 172]
19.1 - Abstract [Seite 172]
19.2 - 1 Introduction [Seite 172]
19.3 - 2 Experimental Design [Seite 173]
19.3.1 - 2.1 Subjects and Environment [Seite 173]
19.3.2 - 2.2 Experimental Devices and Instruments [Seite 173]
19.3.3 - 2.3 Experimental Indexes [Seite 174]
19.3.4 - 2.4 Experimental Variables [Seite 175]
19.3.5 - 2.5 Experimental Materials [Seite 175]
19.3.6 - 2.6 Experimental Procedure [Seite 175]
19.4 - 3 Experimental Results and Analysis [Seite 175]
19.4.1 - 3.1 Analysis of Parameters Under Different Ambient Illumination and Screen Brightness [Seite 175]
19.4.2 - 3.2 Analysis of Each Parameter Under Different Brightness and Contrast [Seite 179]
19.5 - 4 Conclusion [Seite 180]
19.6 - Acknowledgments [Seite 180]
19.7 - References [Seite 180]
20 - Study on the Effect of Key-to-Key Distance on Touch-Sensitive Key Operation [Seite 181]
20.1 - Abstract [Seite 181]
20.2 - 1 Introduction [Seite 181]
20.3 - 2 Method [Seite 183]
20.3.1 - 2.1 Subjects [Seite 183]
20.3.2 - 2.2 Task Design [Seite 183]
20.3.3 - 2.3 Statistical Method [Seite 185]
20.4 - 3 Result [Seite 185]
20.4.1 - 3.1 Rounded Corner Touch-Sensitive Keys [Seite 185]
20.4.2 - 3.2 Round Touch-Sensitive Keys [Seite 188]
20.5 - 4 Discussion [Seite 191]
20.6 - 5 Conclusion [Seite 192]
20.7 - Acknowledgments [Seite 192]
20.8 - References [Seite 192]
21 - Research on Standardization of Public Information Guidance Systems for Railway Stations [Seite 194]
21.1 - Abstract [Seite 194]
21.2 - 1 Introduction [Seite 194]
21.3 - 2 Survey Plan [Seite 195]
21.3.1 - 2.1 Standardization of Information Elements [Seite 195]
21.3.2 - 2.2 Standardization of Guidance Elements [Seite 195]
21.3.3 - 2.3 Standardization Setting of Guidance Systems [Seite 196]
21.4 - 3 Results and Discussion [Seite 196]
21.4.1 - 3.1 Non-standardized Use of Information Element [Seite 196]
21.4.2 - 3.2 Non-standardized Design of Guidance Element [Seite 197]
21.4.3 - 3.3 Poor Systematized Setting of Guidance Elements [Seite 198]
21.4.4 - 3.4 Disconnection Between Guidance System Planning and Architectural Design [Seite 201]
21.5 - 4 Optimize Design [Seite 202]
21.6 - 5 Conclusion [Seite 203]
21.6.1 - 5.1 Improve Top-Level Design [Seite 203]
21.6.2 - 5.2 Strengthening the Promotion and Implementation of National Standards [Seite 204]
21.6.3 - 5.3 Carry Out Standardization Pilot Work [Seite 204]
21.7 - Acknowledgments [Seite 204]
21.8 - References [Seite 204]
22 - Methodology of Analysis of Brand Visual Identity of Food Products: Comprehension and Valuation of Graphic Signs [Seite 205]
22.1 - Abstract [Seite 205]
22.2 - 1 Introduction [Seite 205]
22.3 - 2 Methodology [Seite 207]
22.3.1 - 2.1 Semantics, Syntactic and Pragmatics in the Analysis and Design Process [Seite 208]
22.3.2 - 2.2 Graphic Elements of Visual Identity of Olive Oil and Cheese' Brand [Seite 209]
22.4 - 3 From Non-interventional Research and to Active Interventional Research [Seite 211]
22.4.1 - 3.1 Study 1 [Seite 213]
22.4.2 - 3.2 Study 2 [Seite 216]
22.5 - 4 Discussion of the Results and the Conclusions [Seite 217]
22.6 - References [Seite 219]
23 - Design and User Involvement [Seite 221]
24 - Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective [Seite 222]
24.1 - Abstract [Seite 222]
24.2 - 1 Introduction [Seite 222]
24.3 - 2 Methodology [Seite 224]
24.3.1 - 2.1 Sample [Seite 224]
24.3.2 - 2.2 Methodology [Seite 224]
24.3.3 - 2.3 Procedures [Seite 229]
24.4 - 3 Results and Discussion [Seite 229]
24.5 - 4 Conclusions [Seite 233]
24.6 - Acknowledgments [Seite 233]
24.7 - References [Seite 233]
25 - Natural Human-Computer Interfaces' Paradigm and Cognitive Ergonomics [Seite 235]
25.1 - Abstract [Seite 235]
25.2 - 1 Introduction [Seite 235]
25.3 - 2 Cognitive Ergonomics: A Reading [Seite 236]
25.3.1 - 2.1 Participatory Design: A Contextual Approach [Seite 236]
25.3.2 - 2.2 User-Centred Design: The Third Paradigm [Seite 237]
25.3.3 - 2.3 Contextual Design [Seite 238]
25.4 - 3 Natural Human-Computer Interfaces: The Fourth Paradigm [Seite 238]
25.4.1 - 3.1 Natural Human-Centred System Design [Seite 239]
25.4.2 - 3.2 Classifying the Natural Nature of Sensory Modalities [Seite 240]
25.5 - 4 Conclusion [Seite 240]
25.6 - References [Seite 241]
26 - Grains of Memory: User Experience in the SandBox Interactive Installation [Seite 243]
26.1 - Abstract [Seite 243]
26.2 - 1 Introduction [Seite 243]
26.3 - 2 The Theoretical Context [Seite 244]
26.4 - 3 Related Work [Seite 245]
26.5 - 4 Research Methods [Seite 246]
26.5.1 - 4.1 Participants [Seite 247]
26.6 - 5 The Interactive Installation [Seite 247]
26.6.1 - 5.1 SandBox Technical Rider [Seite 248]
26.6.2 - 5.2 SandBox Interaction Experience [Seite 249]
26.7 - 6 Results and Discussion [Seite 249]
26.8 - 7 Conclusions [Seite 254]
26.9 - Acknowledgments [Seite 254]
26.10 - References [Seite 255]
27 - Measure of the Lived and Functional Effects of Gamification: An Experimental Study in a Professional Context [Seite 257]
27.1 - Abstract [Seite 257]
27.2 - 1 Introduction [Seite 257]
27.3 - 2 User Experience and Gamification [Seite 258]
27.4 - 3 Problem and Method [Seite 259]
27.4.1 - 3.1 Problematic [Seite 259]
27.4.2 - 3.2 Methodology [Seite 260]
27.5 - 4 Results [Seite 262]
27.5.1 - 4.1 Results: Impacts on the Lived Experience [Seite 262]
27.5.2 - 4.2 Results: Impacts on Functional Experience (Experiment) [Seite 263]
27.6 - 5 Discussion and Conclusion [Seite 266]
27.7 - References [Seite 267]
28 - Comparative Analysis of Body Measurement and Morphology Between Subjects with Different Body Mass Index [Seite 269]
28.1 - Abstract [Seite 269]
28.2 - 1 Introduction [Seite 269]
28.3 - 2 Method [Seite 270]
28.3.1 - 2.1 Sample Selection [Seite 270]
28.3.2 - 2.2 Data Acquisition [Seite 271]
28.4 - 3 Results and Discussion [Seite 272]
28.5 - 4 Considerations [Seite 276]
28.6 - Acknowledgments [Seite 276]
28.7 - References [Seite 276]
29 - A New Tool for Cognitive Workload Assessment in System Design Prototypes [Seite 278]
29.1 - Abstract [Seite 278]
29.2 - 1 Introduction [Seite 278]
29.3 - 2 Equipment/Hardware [Seite 279]
29.3.1 - 2.1 OpenBCI EEG Setup [Seite 279]
29.3.2 - 2.2 Pupil Eye-Tracker [Seite 280]
29.3.3 - 2.3 EEG-Stimuli Sync Device [Seite 280]
29.4 - 3 Equipment/Hardware [Seite 281]
29.4.1 - 3.1 Graphical User Interfaces [Seite 281]
29.4.2 - 3.2 Lab Streaming Layer [Seite 281]
29.5 - 4 Tasks and Stimuli [Seite 282]
29.5.1 - 4.1 Psychomotor Vigilance Task [Seite 282]
29.5.2 - 4.2 N-Back [Seite 282]
29.6 - 5 Data Acquisition [Seite 283]
29.7 - 6 Signal Processing [Seite 284]
29.7.1 - 6.1 Pre-processing [Seite 284]
29.7.2 - 6.2 Metrics [Seite 287]
29.8 - 7 Conclusions [Seite 288]
29.9 - Acknowledgments [Seite 288]
29.10 - References [Seite 288]
30 - Research on Human-Computer Interaction Design of Bed Rehabilitation Equipment for the Elderly [Seite 290]
30.1 - Abstract [Seite 290]
30.2 - 1 Introduction [Seite 290]
30.3 - 2 Research and Development of Human-Computer Interaction [Seite 291]
30.3.1 - 2.1 Research on Human-Computer Interaction [Seite 291]
30.3.2 - 2.2 Ergonomic Framework in Product Design [Seite 291]
30.4 - 3 Users: The Main Factors Affecting the Use of Rehabilitation Equipment for the Elderly [Seite 292]
30.4.1 - 3.1 Psychological Factors [Seite 292]
30.4.2 - 3.2 Physiological Factors [Seite 293]
30.4.3 - 3.3 Social Factors [Seite 293]
30.5 - 4 Tools: Home Rehabilitation Equipment Status and Ergonomics Related Analysis [Seite 293]
30.5.1 - 4.1 Psychological Factors [Seite 293]
30.5.2 - 4.2 Ergonomics Related Size Analysis [Seite 294]
30.5.3 - 4.3 Length of Rehabilitation Equipment on the Bed [Seite 294]
30.5.4 - 4.4 Rehabilitation Equipment Handle Stretch Length [Seite 295]
30.5.5 - 4.5 Foot and Pull Ring Size on Rehabilitation Equipment [Seite 295]
30.5.6 - 4.6 Foot and Pull Ring Size on Rehabilitation Equipment [Seite 296]
30.6 - 5 Task: Self-recovery Feedback Design for the Elderly in Bed [Seite 296]
30.7 - 6 Design Practice [Seite 297]
30.7.1 - 6.1 Design Positioning [Seite 297]
30.7.2 - 6.2 Design Plan [Seite 297]
30.7.3 - 6.3 APP Design [Seite 298]
30.7.3.1 - 6.3.1 LOGO Design [Seite 298]
30.7.3.2 - 6.3.2 Interface Design [Seite 298]
30.8 - 7 Conclusions [Seite 299]
30.9 - Acknowledgments [Seite 300]
30.10 - References [Seite 300]
31 - Visual Storytelling - Creative Strategy of Visual Clues Promoted by Archetypal Images [Seite 302]
31.1 - Abstract [Seite 302]
31.2 - 1 Introduction [Seite 302]
31.3 - 2 Problem [Seite 303]
31.4 - 3 Hypothesis [Seite 304]
31.5 - 4 Objectives [Seite 304]
31.6 - 5 Strategy [Seite 304]
31.7 - 6 Results [Seite 308]
31.8 - 7 Conclusion [Seite 309]
31.9 - Acknowledgments [Seite 310]
31.10 - References [Seite 310]
32 - Review of the Research on Car Seating Comfort [Seite 311]
32.1 - Abstract [Seite 311]
32.2 - 1 Introduction [Seite 311]
32.3 - 2 Theories [Seite 312]
32.4 - 3 Influencing Factors of Car Seating Comfort [Seite 314]
32.5 - 4 Evaluation Methods [Seite 314]
32.5.1 - 4.1 Subjective Evaluation [Seite 314]
32.5.2 - 4.2 Objective Behavior Evaluation [Seite 315]
32.5.3 - 4.3 Physiological Parameter Evaluation [Seite 317]
32.6 - 5 Conclusions [Seite 318]
32.7 - Acknowledgments [Seite 318]
32.8 - References [Seite 319]
33 - Ergonomics Assessment Criteria as a Way to Improve the Quality and Safety of People's Transport in Underground Coal Mines [Seite 320]
33.1 - Abstract [Seite 320]
33.2 - 1 Introduction [Seite 320]
33.3 - 2 Evaluation of Suspended Monorails Currently Used and Proposed Solutions in Terms of Compliance with Ergonomics Requirements [Seite 322]
33.3.1 - 2.1 Survey with the Operators of Suspended Monorails - Results [Seite 322]
33.3.2 - 2.2 Survey with the Passengers of Suspended Monorails - Results [Seite 324]
33.3.3 - 2.3 Computer Aided Ergonomic Evaluation of the Passengers Transport Cab Used in Mining Suspended Monorails [Seite 326]
33.4 - 3 Virtual Prototyping of the Operator's Cabin as an Anthropotechnical System [Seite 328]
33.4.1 - 3.1 Development of MBS Computational Model [Seite 328]
33.4.2 - 3.2 Assessment of the Suspension System of the Operator's Cabin Using MBS and FEM Calculations [Seite 329]
33.5 - 4 Conclusions [Seite 331]
33.6 - Acknowledgments [Seite 331]
33.7 - References [Seite 331]
34 - Development of an Ergonomically Designed Backpacks for Junior High School Students [Seite 333]
34.1 - Abstract [Seite 333]
34.2 - 1 Introduction [Seite 334]
34.3 - 2 Conceptual Model [Seite 334]
34.4 - 3 Methodology [Seite 335]
34.5 - 4 Results and Discussion [Seite 335]
34.6 - 5 Recommendation [Seite 337]
34.7 - 6 Conclusion [Seite 339]
34.8 - References [Seite 339]
35 - A Study on the Correlation of Head and Face Data of Chinese Adults [Seite 340]
35.1 - Abstract [Seite 340]
35.2 - 1 Introduction [Seite 340]
35.3 - 2 Research Background [Seite 341]
35.4 - 3 Sampling Methods [Seite 341]
35.4.1 - 3.1 Age Distribution [Seite 341]
35.4.2 - 3.2 Geographical Distribution [Seite 342]
35.4.3 - 3.3 Occupational Distribution [Seite 342]
35.5 - 4 Measurement Methods [Seite 342]
35.5.1 - 4.1 Definitions of Measurement Items [Seite 342]
35.5.2 - 4.2 Measurement Equipments [Seite 343]
35.6 - 5 Data Analysis [Seite 343]
35.6.1 - 5.1 Inter-project Correlation Analysis [Seite 343]
35.6.2 - 5.2 Analysis of Influencing Factors on Head and Face [Seite 345]
35.6.3 - 5.3 Linear Regression Equation [Seite 347]
35.7 - 6 Conclusions [Seite 347]
35.8 - Acknowledgments [Seite 348]
35.9 - References [Seite 348]
36 - Directions Towards Sustainability Through Higher Education [Seite 349]
36.1 - Abstract [Seite 349]
36.2 - 1 Introduction [Seite 349]
36.3 - 2 Impediments to Achieving Sustainability [Seite 350]
36.3.1 - 2.1 A Challenging Concept [Seite 350]
36.3.2 - 2.2 Restrictions of Technological Solutions [Seite 350]
36.3.3 - 2.3 Restrictions of a Consumer Based Approach [Seite 351]
36.3.4 - 2.4 Restrictions to Reliability of Information for Decision-Making [Seite 351]
36.3.5 - 2.5 Cognitive Processes [Seite 352]
36.4 - 3 Higher Education: A Resource for Sustainability [Seite 353]
36.5 - 4 The Tasks for Higher Education [Seite 354]
36.5.1 - 4.1 Promoting Diversity [Seite 354]
36.5.2 - 4.2 Understanding the Concept of Sustainability [Seite 354]
36.5.3 - 4.3 Redesigning Courses [Seite 354]
36.6 - 5 Concepts for Curriculum Design [Seite 355]
36.6.1 - 5.1 Social Cognitive Theory [Seite 355]
36.6.2 - 5.2 Boyer Model of Scholarship [Seite 356]
36.6.3 - 5.3 Global Perspective [Seite 356]
36.6.4 - 5.4 Sustainability Science [Seite 357]
36.7 - 6 Conclusion [Seite 358]
36.8 - References [Seite 359]
37 - Information, Design and Visualization [Seite 362]
38 - Water Museums and Digital Media: Two Case Studies on Digital Media in Water Museums [Seite 363]
38.1 - Abstract [Seite 363]
38.2 - 1 Introduction [Seite 363]
38.3 - 2 Museum's Today [Seite 364]
38.4 - 3 Experience, Emotion and Digital Media [Seite 365]
38.5 - 4 Water Museums [Seite 366]
38.5.1 - 4.1 WAMU-NET: The Global Water Museum Network [Seite 367]
38.5.2 - 4.2 Two Case Studies [Seite 367]
38.6 - 5 Discussion [Seite 370]
38.7 - 6 Final Considerations [Seite 371]
38.8 - Acknowledgments [Seite 371]
38.9 - References [Seite 371]
39 - A Human-Computer Interaction Framework for Interface Analysis and Design [Seite 373]
39.1 - Abstract [Seite 373]
39.2 - 1 Introduction [Seite 373]
39.3 - 2 Classification: A Requirement [Seite 374]
39.4 - 3 Classical HCI Models: The Human Dominance Paradigm [Seite 374]
39.5 - 4 Towards a Neutral Positioning HCI Model [Seite 377]
39.5.1 - 4.1 Simple and Complex HCIs [Seite 379]
39.5.2 - 4.2 Complex HCI versus Sequence of Autonomous HCIs [Seite 380]
39.6 - 5 Conclusion [Seite 382]
39.7 - References [Seite 382]
40 - Collaboration: Critical Roles of Academia-Business Partnerships and Challenges the Workforce Must Face [Seite 384]
40.1 - Abstract [Seite 384]
40.2 - 1 Introduction [Seite 384]
40.3 - 2 Understanding Collaboration [Seite 385]
40.4 - 3 The Roles of Education and Industry in Globally Competitive Economic Societies [Seite 387]
40.4.1 - 3.1 Challenges Faced by the Workforce [Seite 387]
40.4.1.1 - 3.1.1 Adaptation to the Work Environment [Seite 387]
40.4.1.2 - 3.1.2 Getting the Right Skills [Seite 388]
40.4.1.3 - 3.1.3 How and When Are the Required Skills Acquired [Seite 389]
40.5 - 4 Paths and Levels of Business-University Collaboration [Seite 390]
40.5.1 - 4.1 Promoting and Stimulating Industry-University Collaboration [Seite 392]
40.5.2 - 4.2 Successful Industry-University Collaboration Examples [Seite 393]
40.5.3 - 4.3 Other Collaboration Perspectives [Seite 394]
40.6 - 5 Conclusion and Proposed Practices [Seite 395]
40.7 - References [Seite 396]
41 - The 'Place' that Shows the Title of a TV Series: What to Name It and How It Has Evolved [Seite 397]
41.1 - Abstract [Seite 397]
41.2 - 1 The 'Place' that Shows the Title: What to Name It [Seite 397]
41.3 - 2 The 'Place' that Shows the Title: How It Has Evolved [Seite 400]
41.4 - 3 Final Remarks [Seite 405]
41.5 - Acknowledgments [Seite 405]
41.6 - References [Seite 406]
42 - Communication Design and Medical Procedures: Inform Citizens to Act in Emergency Situations [Seite 408]
42.1 - Abstract [Seite 408]
42.2 - 1 Introduction [Seite 408]
42.3 - 2 Design Project: Development of Communication Media to Inform Citizens to Act in Emergencies [Seite 409]
42.3.1 - 2.1 Definition of Requirements [Seite 409]
42.3.2 - 2.2 Definition of Materials [Seite 410]
42.3.3 - 2.3 Design and Prototyping [Seite 410]
42.3.4 - 2.4 Evaluation [Seite 415]
42.4 - 3 Conclusion [Seite 416]
42.5 - Acknowledgments [Seite 417]
42.6 - References [Seite 417]
43 - Color and Interaction in Journalistic Infographics: The Case of Online Portuguese Media [Seite 418]
43.1 - Abstract [Seite 418]
43.2 - 1 Introduction [Seite 418]
43.3 - 2 Methodology [Seite 419]
43.4 - 3 Case Study [Seite 420]
43.5 - 4 Critical Assessment of Results [Seite 424]
43.6 - 5 Conclusion [Seite 425]
43.7 - Acknowledgments [Seite 426]
43.8 - References [Seite 426]
44 - Information Design in Presentation, Interpretation and Dissemination of Natural and Cultural Heritage [Seite 427]
44.1 - Abstract [Seite 427]
44.2 - 1 Introduction [Seite 427]
44.3 - 2 Heritage Presentation, Interpretation and Promotion [Seite 428]
44.4 - 3 Information Design in Heritage Information Developing [Seite 431]
44.4.1 - 3.1 Examples of Information Design in Interpretation, Presentation and Dissemination of Heritage [Seite 432]
44.5 - 4 Results [Seite 434]
44.6 - 5 Final Remarks [Seite 435]
44.7 - References [Seite 435]
45 - Virtual Reality [Seite 438]
46 - Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses [Seite 439]
46.1 - Abstract [Seite 439]
46.2 - 1 Introduction [Seite 439]
46.3 - 2 Method [Seite 440]
46.3.1 - 2.1 Participants [Seite 440]
46.3.2 - 2.2 Apparatus [Seite 441]
46.3.3 - 2.3 Virtual Environment [Seite 441]
46.3.4 - 2.4 The Warnings [Seite 441]
46.3.5 - 2.5 Procedure [Seite 441]
46.4 - 3 Results [Seite 444]
46.5 - 4 Discussion and Conclusions [Seite 446]
46.6 - Acknowledgements [Seite 446]
46.7 - References [Seite 446]
47 - Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality? [Seite 448]
47.1 - Abstract [Seite 448]
47.2 - 1 Introduction [Seite 448]
47.3 - 2 Methodology [Seite 449]
47.3.1 - 2.1 Experiment [Seite 450]
47.3.2 - 2.2 Virtual Environment [Seite 451]
47.3.3 - 2.3 Experiment Design [Seite 452]
47.3.4 - 2.4 Procedures [Seite 452]
47.3.5 - 2.5 Questionnaires [Seite 453]
47.4 - 3 Results and Discussion [Seite 453]
47.4.1 - 3.1 Cognitive Maps [Seite 453]
47.4.2 - 3.2 Collisions [Seite 455]
47.4.3 - 3.3 Survey Results on Presence and Usability [Seite 455]
47.5 - 4 Conclusions and Future Work [Seite 456]
47.6 - Acknowledgments [Seite 457]
47.7 - References [Seite 457]
48 - Openness Feeling on Height Direction in High Ceiling Room and Bending Pattern of Leading Passage [Seite 458]
48.1 - Abstract [Seite 458]
48.2 - 1 Introduction [Seite 458]
48.3 - 2 Methods [Seite 459]
48.3.1 - 2.1 Experimental Condition [Seite 459]
48.3.2 - 2.2 Experimental Procedure [Seite 460]
48.4 - 3 Results [Seite 461]
48.5 - 4 Discussion [Seite 462]
48.6 - 5 Conclusions [Seite 462]
48.7 - Acknowledgments [Seite 462]
48.8 - References [Seite 463]
49 - Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision [Seite 464]
49.1 - Abstract [Seite 464]
49.2 - 1 Introduction [Seite 464]
49.3 - 2 Method [Seite 466]
49.3.1 - 2.1 Study Design [Seite 466]
49.3.2 - 2.2 Participants [Seite 467]
49.3.3 - 2.3 Experimental Settings [Seite 467]
49.3.4 - 2.4 Virtual Environment (VE) [Seite 468]
49.3.5 - 2.5 Experimental Task [Seite 469]
49.3.6 - 2.6 Procedure [Seite 469]
49.4 - 3 Results and Discussion [Seite 470]
49.5 - 4 Conclusion [Seite 472]
49.6 - Acknowledgments [Seite 473]
49.7 - References [Seite 473]
50 - How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures [Seite 474]
50.1 - Abstract [Seite 474]
50.2 - 1 Introduction [Seite 474]
50.3 - 2 Methodology [Seite 475]
50.3.1 - 2.1 Sample [Seite 475]
50.3.2 - 2.2 Immersive Virtual Environments [Seite 476]
50.3.3 - 2.3 Measures and Analysis [Seite 477]
50.3.4 - 2.4 Objectives [Seite 478]
50.3.5 - 2.5 Procedures [Seite 478]
50.3.6 - 2.6 Evaluation Questionnaire [Seite 479]
50.3.7 - 2.7 Hardware [Seite 479]
50.4 - 3 Results [Seite 479]
50.5 - 4 Conclusion [Seite 481]
50.6 - References [Seite 482]
51 - Emotion Through Narrative: Validation for User Engagement in Game Context [Seite 484]
51.1 - Abstract [Seite 484]
51.2 - 1 Introduction [Seite 484]
51.2.1 - 1.1 Goals [Seite 485]
51.3 - 2 Methodology [Seite 486]
51.3.1 - 2.1 Participants [Seite 486]
51.3.2 - 2.2 The Visual Narrative [Seite 486]
51.3.3 - 2.3 Measures [Seite 489]
51.3.4 - 2.4 Procedures [Seite 489]
51.3.5 - 2.5 Results and Discussion [Seite 489]
51.4 - 3 Conclusion [Seite 493]
51.5 - Acknowledgements [Seite 493]
51.6 - References [Seite 493]
52 - Product and System Design [Seite 495]
53 - The Importance of Ergonomics in the Development of Sustainable Materials Applied to Footwear Design [Seite 496]
53.1 - Abstract [Seite 496]
53.2 - 1 Introduction [Seite 496]
53.3 - 2 Methodology [Seite 497]
53.3.1 - 2.1 Focus Group Analysis [Seite 498]
53.3.2 - 2.2 Design-Development of the Project [Seite 500]
53.3.3 - 2.3 Dynamics of Applied Methodology [Seite 500]
53.4 - 3 Conclusions [Seite 503]
53.5 - References [Seite 503]
54 - Effect of Body Weight of Wheelchair Care Recipient on Physical Activity Intensity of Assistant Person [Seite 505]
54.1 - Abstract [Seite 505]
54.2 - 1 Introduction [Seite 505]
54.3 - 2 Purpose [Seite 506]
54.4 - 3 Method [Seite 506]
54.4.1 - 3.1 Measurement Equipment and Scale of Activity Amount [Seite 506]
54.4.2 - 3.2 Measurement Procedure [Seite 508]
54.4.3 - 3.3 Experimental Conditions [Seite 508]
54.5 - 4 Acquired Data [Seite 508]
54.6 - 5 Discussion [Seite 509]
54.6.1 - 5.1 Comparison of METs Values According to the Exhaled Breath Analyzer and Activity Meter [Seite 509]
54.6.2 - 5.2 Fluctuation of Mets Value Calculated from the Exhaled Breath Analyzer [Seite 511]
54.7 - 6 Conclusion and Future Prospects [Seite 511]
54.8 - References [Seite 512]
55 - Research on Body Pressure Distribution of Mattress for Different Genders [Seite 513]
55.1 - Abstract [Seite 513]
55.2 - 1 Introduction [Seite 513]
55.3 - 2 Experiment [Seite 514]
55.3.1 - 2.1 Subjects [Seite 514]
55.3.2 - 2.2 Experimental Equipment [Seite 515]
55.3.3 - 2.3 Procedures [Seite 516]
55.3.4 - 2.4 Data Analysis [Seite 517]
55.4 - 3 Results [Seite 518]
55.4.1 - 3.1 Mean Pressure [Seite 518]
55.4.2 - 3.2 Mean Peak Pressure [Seite 520]
55.4.3 - 3.3 Mean Contact Area [Seite 521]
55.4.4 - 3.4 Subjective Score [Seite 522]
55.5 - 4 Discussion and Conclusion [Seite 523]
55.6 - Acknowledgements [Seite 523]
55.7 - References [Seite 524]
56 - Universal Design for Enhancing Accessibility of the Visually Impaired in Touristic Environments [Seite 525]
56.1 - Abstract [Seite 525]
56.2 - 1 Introduction [Seite 525]
56.3 - 2 Methods [Seite 526]
56.3.1 - 2.1 Subjects [Seite 529]
56.3.2 - 2.2 Experimental Design [Seite 529]
56.4 - 3 Results [Seite 531]
56.5 - 4 Conclusion [Seite 532]
56.6 - References [Seite 532]
57 - Toothbrush Innovation Design Based on Man-Machine Engineering Research [Seite 533]
57.1 - Abstract [Seite 533]
57.2 - 1 Introduction [Seite 533]
57.3 - 2 Ergonomics Analysis [Seite 534]
57.3.1 - 2.1 Human-Machine Configuration Analysis [Seite 534]
57.3.2 - 2.2 Man Machine Material Analysis [Seite 535]
57.3.3 - 2.3 Man-Machine Operation Analysis [Seite 535]
57.4 - 3 Innovative Design Based on Ergonomic Analysis [Seite 536]
57.4.1 - 3.1 Design Thinking [Seite 536]
57.4.2 - 3.2 Innovative Design Based on Ergonomic Analysis [Seite 536]
57.5 - 4 Conclusion [Seite 540]
57.6 - Acknowledgments [Seite 541]
57.7 - References [Seite 541]
58 - Study on the Influence of BMI Difference on Pressure Distribution of Mattress [Seite 542]
58.1 - Abstract [Seite 542]
58.2 - 1 Introduction [Seite 542]
58.3 - 2 Method [Seite 543]
58.3.1 - 2.1 Experimental Design [Seite 543]
58.3.2 - 2.2 Subject [Seite 543]
58.3.3 - 2.3 Apparatus [Seite 544]
58.3.4 - 2.4 Task and Procedure [Seite 545]
58.3.5 - 2.5 Data Analysis [Seite 545]
58.4 - 3 Results [Seite 546]
58.4.1 - 3.1 Differences [Seite 546]
58.4.2 - 3.2 Correlation [Seite 546]
58.4.3 - 3.3 Change Trend [Seite 547]
58.5 - 4 Conclusion [Seite 548]
58.6 - Acknowledgments [Seite 548]
58.7 - References [Seite 548]
59 - A JACK-Based Ergonomic Analysis and Design of the Cockpit of Agricultural Material Handling Vehicle [Seite 549]
59.1 - Abstract [Seite 549]
59.2 - 1 Introduction [Seite 549]
59.3 - 2 An Ergonomic Analysis and Optimization Method of the Cockpit of Material Handling Vehicle [Seite 550]
59.4 - 3 Ergonomic Simulation of Cockpit of Material Handling Vehicle [Seite 551]
59.4.1 - 3.1 Establishment of Cockpit Simulation Model [Seite 551]
59.4.2 - 3.2 Establishment of Driver Human Model [Seite 552]
59.4.3 - 3.3 Driving Posture Arrangement [Seite 553]
59.4.4 - 3.4 Ergonomic Simulation and Analysis of Cockpit of Material Handling Vehicle [Seite 554]
59.5 - 4 Optimal Cockpit Design [Seite 558]
59.6 - 5 Conclusion [Seite 560]
59.7 - Acknowledgements [Seite 561]
59.8 - References [Seite 561]
60 - Research on Comfort of Mattresses with Different Hardness Based on Body Pressure Distribution [Seite 562]
60.1 - Abstract [Seite 562]
60.2 - 1 Introduction [Seite 562]
60.3 - 2 Method [Seite 563]
60.3.1 - 2.1 Experimental Design [Seite 563]
60.3.2 - 2.2 Subject [Seite 563]
60.3.3 - 2.3 Apparatus [Seite 564]
60.3.4 - 2.4 Task and Procedure [Seite 565]
60.3.5 - 2.5 Data Analysis [Seite 565]
60.4 - 3 Results [Seite 567]
60.4.1 - 3.1 Hardness Rating [Seite 567]
60.4.2 - 3.2 Pressure [Seite 568]
60.5 - 4 Conclusion [Seite 570]
60.6 - Acknowledgments [Seite 570]
60.7 - References [Seite 571]
61 - Cultural Aspects in Design and City Planning [Seite 572]
62 - Built Environment Preservation: A Process of Ergonomic Design [Seite 573]
62.1 - Abstract [Seite 573]
62.2 - 1 Introduction [Seite 573]
62.3 - 2 Fire Outbreaks in Portugal: A Brief Timeline [Seite 574]
62.4 - 3 The Fire at Oleiros in 2017 [Seite 575]
62.5 - 4 Methodological Steps [Seite 576]
62.6 - 5 Villages, Houses, Typologies and Materials [Seite 578]
62.7 - 6 Results and Conclusion [Seite 579]
62.8 - References [Seite 580]
63 - Lighting Design at Workplaces: What Should Be the Concerns for an Architect? [Seite 581]
63.1 - Abstract [Seite 581]
63.2 - 1 Introduction [Seite 581]
63.3 - 2 Literature Review [Seite 582]
63.3.1 - 2.1 Biophilia [Seite 582]
63.3.2 - 2.2 Non-visual System [Seite 582]
63.3.3 - 2.3 Natural Versus Artificial Light [Seite 583]
63.3.4 - 2.4 Illuminance [Seite 583]
63.3.5 - 2.5 Workplace [Seite 584]
63.3.6 - 2.6 Lisbon [Seite 584]
63.4 - 3 Case Studies [Seite 584]
63.4.1 - 3.1 Camilo Castelo Branco Street, 4th Floor, Lisbon [Seite 584]
63.4.2 - 3.2 24th July Avenue, 3rd Floor, East and West Buildings, Lisbon [Seite 587]
63.5 - 4 Comparison Between the Case Studies [Seite 590]
63.6 - 5 Conclusions [Seite 591]
63.7 - 6 Discussion [Seite 591]
63.8 - References [Seite 592]
64 - Design for the Model of Shared Office Space Based on the Logic of Behavior: A Case Study of Chinese Users [Seite 594]
64.1 - Abstract [Seite 594]
64.2 - 1 Introduction [Seite 594]
64.3 - 2 Analysis of User Behaviors [Seite 595]
64.3.1 - 2.1 Research on User Type [Seite 595]
64.3.2 - 2.2 Chinese User Behavior Orientation [Seite 596]
64.3.3 - 2.3 User Motivation [Seite 596]
64.3.4 - 2.4 Task Flow Determination [Seite 597]
64.4 - 3 Shared Office Space Design Model [Seite 599]
64.4.1 - 3.1 Environmental Psychology and Scene Theory [Seite 599]
64.4.2 - 3.2 Shared Office Space Design Model [Seite 600]
64.5 - 4 Shared Office Space Facility Layout [Seite 601]
64.5.1 - 4.1 Space Equipment Determination and Optimization Design [Seite 601]
64.5.2 - 4.2 Equipment Space Layout Planning [Seite 601]
64.6 - 5 Jack Evaluation [Seite 603]
64.6.1 - 5.1 Establishment of Virtual Person and Device Model [Seite 603]
64.6.2 - 5.2 Simulation and Comprehensive Evaluation [Seite 606]
64.7 - 6 Conclusion [Seite 606]
64.8 - References [Seite 606]
65 - The Italic Style: Understanding the Shape Through History [Seite 607]
65.1 - Abstract [Seite 607]
65.2 - 1 Introduction [Seite 607]
65.3 - 2 Historical Writing Systems and Styles [Seite 608]
65.4 - 3 The Italic Style, Understanding the Shape Through History [Seite 609]
65.5 - 4 Conclusion [Seite 616]
65.6 - Acknowledgments [Seite 617]
65.7 - References [Seite 617]
66 - Graphic Design and Cinema: Portuguese Movie Posters from the Nouvelle Vague Period [Seite 619]
66.1 - Abstract [Seite 619]
66.2 - 1 Introduction [Seite 619]
66.3 - 2 Nouvelle Vague Cinema [Seite 620]
66.3.1 - 2.1 Portuguese Nouvelle Vague Cinema [Seite 620]
66.4 - 3 The Poster: Paths and Technologies [Seite 621]
66.4.1 - 3.1 The Poster in Portugal [Seite 621]
66.4.2 - 3.2 The Movie Poster [Seite 622]
66.4.3 - 3.3 The Nouvelle Vague Movie Poster [Seite 624]
66.4.4 - 3.4 The Portuguese Nouvelle Vague Poster [Seite 624]
66.4.5 - 3.4 The Portuguese Nouvelle Vague Poster [Seite 624]
66.5 - 4 The New Cinema Poster in Portugal: Analysis and Characteristics [Seite 625]
66.6 - 5 Conclusion [Seite 629]
66.7 - Acknowledgments [Seite 630]
66.8 - References [Seite 630]
67 - At Hand, the Brain of Men [Seite 631]
67.1 - Abstract [Seite 631]
67.2 - 1 Introduction [Seite 631]
67.3 - 2 The Hand, from Yesterday [Seite 632]
67.4 - 3 The Brain of Today [Seite 634]
67.5 - 4 The Man, Tomorrow [Seite 635]
67.6 - Acknowledgments [Seite 636]
67.7 - References [Seite 636]
68 - Exploring Design Requirements of Outdoor Fitness Equipment for Young People [Seite 638]
68.1 - Abstract [Seite 638]
68.2 - 1 Introduction [Seite 638]
68.3 - 2 Outdoor Physical Activity and Outdoor Fitness Equipment [Seite 639]
68.4 - 3 Methodology [Seite 640]
68.5 - 4 Results [Seite 641]
68.5.1 - 4.1 Activity Levels of Participants [Seite 642]
68.5.2 - 4.2 Young People's Needs Regarding Outdoor Physical Activity [Seite 642]
68.5.2.1 - 4.2.1 Personal Needs [Seite 642]
68.5.2.2 - 4.2.2 Social Setting Needs [Seite 643]
68.5.2.3 - 4.2.3 Practical Needs [Seite 644]
68.6 - 5 Discussion [Seite 645]
68.7 - Acknowledgments [Seite 647]
68.8 - References [Seite 647]
69 - Design Ergonomics for Human Beings and Wild Animals in Densely Populated Cities: A Design Case in Hong Kong Country Parks [Seite 650]
69.1 - Abstract [Seite 650]
69.2 - 1 Introduction [Seite 650]
69.3 - 2 Method [Seite 651]
69.3.1 - 2.1 Field Visits [Seite 651]
69.3.2 - 2.2 Interviews [Seite 652]
69.4 - 3 Findings [Seite 653]
69.4.1 - 3.1 Current Issues [Seite 653]
69.4.2 - 3.2 Interviews [Seite 653]
69.4.3 - 3.3 Proposed Design Solution [Seite 655]
69.5 - 4 Conclusions [Seite 656]
69.6 - Acknowledgments [Seite 656]
69.7 - References [Seite 656]
70 - Research on Guiding Sign Ergonomic Setting Based on Visual Sensitivity in Long and Narrow Passageway [Seite 658]
70.1 - Abstract [Seite 658]
70.2 - 1 Introduction [Seite 658]
70.3 - 2 Experiment [Seite 659]
70.3.1 - 2.1 Experimental Material [Seite 659]
70.3.2 - 2.2 Experimental Environment [Seite 660]
70.3.3 - 2.3 Participants [Seite 660]
70.3.4 - 2.4 Procedures [Seite 661]
70.3.5 - 2.5 Data Analysis [Seite 662]
70.4 - 3 Results [Seite 662]
70.4.1 - 3.1 The Result of the Impact of Height on Angle Value [Seite 662]
70.4.2 - 3.2 The Result of the Impact of Distance on Angle Value [Seite 663]
70.4.3 - 3.3 The Suitable View Angle of the Guiding Sign [Seite 663]
70.5 - 4 Discussion and Conclusion [Seite 664]
70.6 - Acknowledgments [Seite 665]
70.7 - References [Seite 665]
71 - The Application of Ergonomics of the Built Environment in Architectural Projects as a Benefit for the Hearing Impaired [Seite 666]
71.1 - Abstract [Seite 666]
71.2 - 1 Introduction [Seite 666]
71.3 - 2 Universal Design and Accessibility [Seite 667]
71.4 - 3 Assessment Methods in Design of the Built Environment [Seite 669]
71.5 - 4 A Deaf Space Methodology [Seite 670]
71.6 - 5 Conclusion [Seite 671]
71.7 - References [Seite 671]
72 - Design Applications [Seite 673]
73 - A Synthesis of Sociotechnical Principles for System Design [Seite 674]
73.1 - Abstract [Seite 674]
73.2 - 1 Introduction [Seite 675]
73.2.1 - 1.1 Background and Context [Seite 675]
73.3 - 2 Rationale for the Design of STS Principles [Seite 676]
73.4 - 3 Method [Seite 680]
73.5 - 4 Synthesised Principles for Sociotechnical Systems Design [Seite 681]
73.6 - 5 Conclusion [Seite 682]
73.7 - Acknowledgements [Seite 683]
73.8 - References [Seite 683]
74 - Cut Me Off: An Exploratory Study About How the User Perceives the Information of Clothes Textile Labels [Seite 686]
74.1 - Abstract [Seite 686]
74.2 - 1 Introduction [Seite 686]
74.3 - 2 Methodology [Seite 688]
74.4 - 3 Results and Discussion [Seite 689]
74.5 - 4 Conclusion [Seite 690]
74.6 - References [Seite 691]
75 - Ergonomic Research in Civil Aircraft External Service Design [Seite 692]
75.1 - Abstract [Seite 692]
75.2 - 1 Review [Seite 692]
75.3 - 2 General Layout and Ergonomic Design of External Service [Seite 692]
75.4 - 3 Accessibility Design [Seite 693]
75.4.1 - 3.1 Height Design of Service Interface [Seite 694]
75.4.2 - 3.2 Operation Task Accessibility Design [Seite 695]
75.4.3 - 3.3 Visual Accessibility Design [Seite 696]
75.4.4 - 3.4 Operation Convenience Design [Seite 697]
75.5 - 4 Error Prevention Design [Seite 698]
75.6 - 5 Operation Safety Evaluation and Design [Seite 698]
75.7 - 6 Summarize [Seite 699]
75.8 - References [Seite 700]
76 - Design for Children - Ergonomics in a Ceramic Tile's Project [Seite 701]
76.1 - Abstract [Seite 701]
76.2 - 1 Introduction [Seite 701]
76.3 - 2 The Study [Seite 702]
76.3.1 - 2.1 Method and Aim [Seite 702]
76.3.2 - 2.2 Results [Seite 703]
76.4 - 3 Conclusions [Seite 707]
76.5 - Acknowledgments [Seite 707]
76.6 - References [Seite 707]
77 - Graphic-Semantic Expressions Map: A New Tool on Design Teaching [Seite 709]
77.1 - Abstract [Seite 709]
77.2 - 1 Introduction [Seite 709]
77.3 - 2 Problem [Seite 710]
77.4 - 3 Design Process [Seite 710]
77.5 - 4 Graphic-Semantic Expression Map [Seite 711]
77.5.1 - 4.1 How It Works [Seite 712]
77.6 - 5 Conclusions [Seite 718]
77.7 - References [Seite 719]
78 - Research on Ergonomic Design and Evaluation of Office Backrest Curve [Seite 720]
78.1 - Abstract [Seite 720]
78.2 - 1 Introduction [Seite 720]
78.3 - 2 Questionnaire [Seite 722]
78.3.1 - 2.1 Subjects [Seite 722]
78.3.2 - 2.2 Question Setting [Seite 722]
78.3.3 - 2.3 The Result of the Investigation [Seite 722]
78.3.3.1 - 2.3.1 Discomfort Analysis [Seite 722]
78.3.3.2 - 2.3.2 Causes of Discomfort in Headrest Design [Seite 724]
78.4 - 3 Experiment [Seite 725]
78.4.1 - 3.1 Participants [Seite 725]
78.4.2 - 3.2 Equipment [Seite 725]
78.4.3 - 3.3 Spinal Measurement [Seite 725]
78.4.4 - 3.4 Office Chair Backrest Measurement [Seite 726]
78.4.5 - 3.5 Data Analysis [Seite 727]
78.4.5.1 - 3.5.1 Fitting of Human Spine Curve and Office Chair Back [Seite 727]
78.5 - 4 Conclusion and Discussion [Seite 728]
78.6 - Acknowledgments [Seite 729]
78.7 - References [Seite 729]
79 - Assessment of Portuguese Firefighters' Needs: Preliminary Results of a Pilot Study [Seite 730]
79.1 - Abstract [Seite 730]
79.2 - 1 Introduction [Seite 730]
79.2.1 - 1.1 Portuguese Firefighters' PPE Study [Seite 731]
79.3 - 2 Materials and Methods [Seite 731]
79.3.1 - 2.1 Data Collection [Seite 732]
79.3.2 - 2.2 Data Analysis [Seite 732]
79.4 - 3 Results [Seite 732]
79.4.1 - 3.1 Demographic Information [Seite 732]
79.4.2 - 3.2 Turnout Gear Selection [Seite 733]
79.4.3 - 3.3 Turnout Gear Protection Level [Seite 733]
79.4.4 - 3.4 Turnout Coat Fit Issues [Seite 734]
79.4.5 - 3.5 Turnout Pants Fit Issues [Seite 736]
79.5 - 4 Discussion [Seite 737]
79.5.1 - 4.1 Turnout Ensemble Sizing [Seite 737]
79.5.2 - 4.2 Turnout Ensemble Fit [Seite 737]
79.5.3 - 4.3 Gear Fabrics [Seite 738]
79.5.4 - 4.4 Turnout Gear Maintenance [Seite 738]
79.5.5 - 4.5 Personal Hygiene [Seite 739]
79.5.6 - 4.6 Study Limitations [Seite 739]
79.6 - 5 Final Considerations [Seite 740]
79.7 - Acknowledgments [Seite 740]
79.8 - References [Seite 740]
80 - "Possible But Improbable Spaces": From Interior Design Experience to Jewellery Creation [Seite 742]
80.1 - Abstract [Seite 742]
80.2 - 1 Genesis of the Project [Seite 742]
80.3 - 2 Project Methodology [Seite 749]
80.4 - 3 Conclusive Synthesis [Seite 749]
80.5 - References [Seite 750]
81 - Service Mapping: Case Study of University Waste Management System [Seite 751]
81.1 - Abstract [Seite 751]
81.2 - 1 Introduction [Seite 751]
81.3 - 2 Methodology [Seite 752]
81.3.1 - 2.1 Product-Service-System (PSS) [Seite 752]
81.3.2 - 2.2 Ergonomics in PSS [Seite 752]
81.4 - 3 Mapping [Seite 753]
81.4.1 - 3.1 Current System [Seite 753]
81.4.2 - 3.2 Problems Identified [Seite 754]
81.5 - 4 Co-created Action Plan [Seite 757]
81.5.1 - 4.1 System's Reconfiguration [Seite 757]
81.5.2 - 4.2 Building Trust [Seite 757]
81.5.3 - 4.3 Feasibility [Seite 758]
81.6 - 5 Discussion [Seite 759]
81.7 - 6 Conclusion [Seite 760]
81.8 - References [Seite 760]
82 - Current Theoretical Developments and Applications of Fitts' Law: A Literature Review [Seite 762]
82.1 - Abstract [Seite 762]
82.2 - 1 Introduction [Seite 762]
82.3 - 2 Methods [Seite 763]
82.4 - 3 Results and Discussion [Seite 763]
82.4.1 - 3.1 The Discussion of Fitts' Law [Seite 763]
82.4.2 - 3.2 The Extensions of Fitts' Law [Seite 764]
82.4.3 - 3.3 The Applications of Fitts' Law [Seite 765]
82.5 - 4 Conclusion [Seite 766]
82.6 - References [Seite 767]
83 - On Girls Bra Design for the Demand of User [Seite 770]
83.1 - Abstract [Seite 770]
83.2 - 1 Introduction [Seite 770]
83.3 - 2 Research Status of Girls Bra [Seite 771]
83.4 - 3 Research Method [Seite 771]
83.4.1 - 3.1 Extraction of Influencing Factors [Seite 771]
83.4.2 - 3.2 Questionnaire Design [Seite 773]
83.4.3 - 3.3 Basic Information of Research Subjects [Seite 773]
83.5 - 4 Discussion and Analysis [Seite 773]
83.5.1 - 4.1 Reliability and Validity of Questionnaires [Seite 773]
83.5.2 - 4.2 Weight Ratio Analysis of Bra Demand Factor for Girls [Seite 773]
83.5.3 - 4.3 Research Results and Analysis of Weights of Factors [Seite 774]
83.6 - 5 Conclusion [Seite 776]
83.7 - References [Seite 777]
84 - Effects of Playing Surface on Physiological Responses and Performance Variables of Hockey Players [Seite 778]
84.1 - Abstract [Seite 778]
84.2 - 1 Introduction [Seite 778]
84.3 - 2 Aims and Objectives of the Study [Seite 779]
84.3.1 - 2.1 Hypotheses of the Study [Seite 779]
84.3.2 - 2.2 Method and Procedure [Seite 779]
84.3.3 - 2.3 Results and Discussion [Seite 780]
84.4 - 3 Conclusion [Seite 782]
84.5 - References [Seite 782]
85 - Role of Postural Control Exercises and Pelvic Floor Strengthening Exercises on Chronic Low Back Pain of Women with Sitting Jobs [Seite 784]
85.1 - Abstract [Seite 784]
85.2 - 1 Introduction [Seite 784]
85.2.1 - 1.1 Need of the Study [Seite 785]
85.2.2 - 1.2 Aim of the Study [Seite 785]
85.2.3 - 1.3 Objective of the Study [Seite 786]
85.2.4 - 1.4 Hypothesis [Seite 786]
85.3 - 2 Review of Literature [Seite 786]
85.4 - 3 Methodology [Seite 786]
85.4.1 - 3.1 Procedure [Seite 787]
85.4.2 - 3.2 Dependent Variables [Seite 787]
85.4.3 - 3.3 Independent Variable [Seite 787]
85.5 - 4 Results [Seite 787]
85.6 - 5 Discussion [Seite 789]
85.7 - 6 Conclusion [Seite 790]
85.8 - References [Seite 790]
86 - The Role of Organizational Factors in Development and Progression of Wrist Disorders: Psychosocial Aspects [Seite 792]
86.1 - Abstract [Seite 792]
86.2 - 1 Introduction [Seite 792]
86.3 - 2 Methodology [Seite 795]
86.3.1 - 2.1 Identification of Workplaces and Subjects [Seite 795]
86.3.2 - 2.2 Survey on Different Psychosocial Factors and Principal Component Analysis (PCA) [Seite 795]
86.4 - 3 Results [Seite 796]
86.4.1 - 3.1 Demographic Data [Seite 796]
86.4.2 - 3.2 Work Sectors and Activities [Seite 796]
86.4.3 - 3.3 PCA [Seite 797]
86.5 - 4 Discussion [Seite 800]
86.6 - 5 Conclusion [Seite 801]
86.7 - References [Seite 802]
87 - Developing a Framework that Can Assist Designers to Identify and Incorporate Notable Cultural Elements into Products Designed for Tourists [Seite 803]
87.1 - Abstract [Seite 803]
87.2 - 1 Introduction [Seite 803]
87.3 - 2 Methodology [Seite 805]
87.3.1 - 2.1 Phase 1: Extracting Cultural Elements from Tourists [Seite 805]
87.3.2 - 2.2 Phase 2: Categorizing the Cultural Elements Using Card Sort [Seite 806]
87.3.3 - 2.3 Participants Demographics [Seite 806]
87.4 - 3 Results and Discussions [Seite 807]
87.5 - 4 Conclusions [Seite 812]
87.6 - References [Seite 813]
88 - Design Interventions of an Exergame for Fall Problem in Indian Older Adults [Seite 814]
88.1 - Abstract [Seite 814]
88.2 - 1 Introduction [Seite 814]
88.3 - 2 Methodology [Seite 816]
88.3.1 - 2.1 Participants and Selection Criteria of the Study [Seite 816]
88.3.2 - 2.2 Experiment and Interview Process [Seite 816]
88.3.3 - 2.3 Exergame Design Process [Seite 816]
88.4 - 3 Findings, Design Modifications and Recommendations [Seite 818]
88.4.1 - 3.1 Findings from the Pilot Studies [Seite 818]
88.4.2 - 3.2 Design Modification [Seite 821]
88.4.3 - 3.3 Design Recommendations [Seite 822]
88.5 - 4 Discussion [Seite 822]
88.6 - Acknowledgements [Seite 823]
88.7 - References [Seite 823]
89 - A Re-look into the Information in Multimedia Design and Animation Theme Presentation [Seite 825]
89.1 - Abstract [Seite 825]
89.2 - 1 Introduction [Seite 825]
89.3 - 2 The Objective [Seite 826]
89.4 - 3 Experiments: Theme Based [Seite 826]
89.5 - 4 Setting up the Experiment: Planning and Conducting Survey [Seite 826]
89.6 - 5 The Context of Interactivity [Seite 826]
89.7 - 6 Sample Size [Seite 827]
89.8 - 7 Identification of Students' Segment and Respondent Profiling [Seite 827]
89.9 - 8 Administration of the Test for the Focus Group [Seite 828]
89.10 - 9 Summary of Responses of Focus Group Study [Seite 828]
89.11 - 10 Some Observations on the Methodology and Its Limitation [Seite 829]
89.12 - 11 Conclusion [Seite 830]
89.13 - References [Seite 830]
90 - Author Index [Seite 831]
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